Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include "activeobject.h"
-#include "utility.h"
+#include "inventorymanager.h"
+#include "itemgroup.h"
+#include "util/container.h"
/*
*/
class ServerEnvironment;
-class InventoryItem;
+struct ItemStack;
class Player;
-struct ToolDiggingProperties;
+struct ToolCapabilities;
+struct ObjectProperties;
class ServerActiveObject : public ActiveObject
{
ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject();
+ virtual u8 getSendType() const
+ { return getType(); }
+
// Called after id has been set and has been inserted in environment
- virtual void addedToEnvironment(){};
+ virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
+ virtual float getMinimumSavedMovement();
virtual bool isPeaceful(){return true;}
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
/*
The return value of this is passed to the server-side object
virtual bool isStaticAllowed() const
{return true;}
- // time_from_last_punch is used for lessening damage if punching fast
- virtual void punch(ServerActiveObject *puncher,
+ // Returns tool wear
+ virtual int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000)
- {}
+ { return 0; }
virtual void rightClick(ServerActiveObject *clicker)
{}
- virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
- virtual void damageWieldedItem(u16 amount)
+ virtual void setHP(s16 hp)
{}
- // If all fits, eats item and returns true. Otherwise returns false.
- virtual bool addToInventory(InventoryItem *item)
- { return false; }
- virtual void addToInventoryLater(InventoryItem *item)
+ virtual s16 getHP() const
+ { return 0; }
+
+ virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
- virtual void setHP(s16 hp)
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
+ {}
+ virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ {}
+ virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ {}
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
+
+ // Inventory and wielded item
+ virtual Inventory* getInventory()
+ { return NULL; }
+ virtual const Inventory* getInventory() const
+ { return NULL; }
+ virtual InventoryLocation getInventoryLocation() const
+ { return InventoryLocation(); }
+ virtual void setInventoryModified()
{}
- virtual s16 getHP()
+ virtual std::string getWieldList() const
+ { return ""; }
+ virtual int getWieldIndex() const
{ return 0; }
+ virtual ItemStack getWieldedItem() const;
+ virtual bool setWieldedItem(const ItemStack &item);
/*
Number of players which know about this object. Object won't be