The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
/*
The return value of this is passed to the server-side object
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
+ {}
+ virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ {}
+ virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ {}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()