#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include "activeobject.h"
-#include "utility.h"
#include "inventorymanager.h"
#include "itemgroup.h"
+#include "util/container.h"
/*
{ return getType(); }
// Called after id has been set and has been inserted in environment
- virtual void addedToEnvironment(){};
+ virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
+ virtual float getMinimumSavedMovement();
virtual bool isPeaceful(){return true;}
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
/*
The return value of this is passed to the server-side object
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
+ {}
+ virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ {}
+ virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ {}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()