virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
{}
virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
#endif