]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverobject.h
Remove stuff made obsolete by making players more ActiveObject-like and raise protoco...
[dragonfireclient.git] / src / serverobject.h
index 2889d0c3940e6668fcb809070736f28382698c0a..1386136cebdb6a7551476727a17cfe73c55df533 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef SERVEROBJECT_HEADER
 #define SERVEROBJECT_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
 #include "activeobject.h"
 #include "utility.h"
 
@@ -42,6 +42,8 @@ Some planning
 
 class ServerEnvironment;
 class InventoryItem;
+class Player;
+struct ToolDiggingProperties;
 
 class ServerActiveObject : public ActiveObject
 {
@@ -50,9 +52,18 @@ class ServerActiveObject : public ActiveObject
                NOTE: m_env can be NULL, but step() isn't called if it is.
                Prototypes are used that way.
        */
-       ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
+       ServerActiveObject(ServerEnvironment *env, v3f pos);
        virtual ~ServerActiveObject();
 
+       // Called after id has been set and has been inserted in environment
+       virtual void addedToEnvironment(){};
+       // Called before removing from environment
+       virtual void removingFromEnvironment(){};
+       // Returns true if object's deletion is the job of the
+       // environment
+       virtual bool environmentDeletes() const
+       { return true; }
+       
        // Create a certain type of ServerActiveObject
        static ServerActiveObject* create(u8 type,
                        ServerEnvironment *env, u16 id, v3f pos,
@@ -61,12 +72,27 @@ class ServerActiveObject : public ActiveObject
        /*
                Some simple getters/setters
        */
-       v3f getBasePosition()
-               {return m_base_position;}
-       void setBasePosition(v3f pos)
-               {m_base_position = pos;}
-       ServerEnvironment* getEnv()
-               {return m_env;}
+       v3f getBasePosition(){ return m_base_position; }
+       void setBasePosition(v3f pos){ m_base_position = pos; }
+       ServerEnvironment* getEnv(){ return m_env; }
+       
+       /*
+               Some more dynamic interface
+       */
+       
+       virtual void setPos(v3f pos)
+               { setBasePosition(pos); }
+       // continuous: if true, object does not stop immediately at pos
+       virtual void moveTo(v3f pos, bool continuous)
+               { setBasePosition(pos); }
+       // If object has moved less than this and data has not changed,
+       // saving to disk may be omitted
+       virtual float getMinimumSavedMovement()
+               { return 2.0*BS; }
+       
+       virtual bool isPeaceful(){return true;}
+
+       virtual std::string getDescription(){return "SAO";}
        
        /*
                Step object in time.
@@ -78,8 +104,7 @@ class ServerActiveObject : public ActiveObject
                        same time so that the data can be combined in a single
                        packet.
        */
-       virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended){}
+       virtual void step(float dtime, bool send_recommended){}
        
        /*
                The return value of this is passed to the client-side object
@@ -92,16 +117,44 @@ class ServerActiveObject : public ActiveObject
                when it is created (converted from static to active - actually
                the data is the static form)
        */
-       virtual std::string getStaticData(){return "";}
-       
+       virtual std::string getStaticData()
+       {
+               assert(isStaticAllowed());
+               return "";
+       }
        /*
-               Item that the player gets when this object is picked up.
-               If NULL, object cannot be picked up.
+               Return false in here to never save and instead remove object
+               on unload. getStaticData() will not be called in that case.
        */
-       virtual InventoryItem* createPickedUpItem(){return NULL;}
+       virtual bool isStaticAllowed() const
+       {return true;}
        
-       // Number of players which know about this object
+       // time_from_last_punch is used for lessening damage if punching fast
+       virtual void punch(ServerActiveObject *puncher,
+                       float time_from_last_punch=1000000)
+       {}
+       virtual void rightClick(ServerActiveObject *clicker)
+       {}
+       virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
+       virtual void damageWieldedItem(u16 amount)
+       {}
+       // If all fits, eats item and returns true. Otherwise returns false.
+       virtual bool addToInventory(InventoryItem *item)
+       { return false; }
+       virtual void addToInventoryLater(InventoryItem *item)
+       {}
+       virtual void setHP(s16 hp)
+       {}
+       virtual s16 getHP()
+       { return 0; }
+
+       /*
+               Number of players which know about this object. Object won't be
+               deleted until this is 0 to keep the id preserved for the right
+               object.
+       */
        u16 m_known_by_count;
+
        /*
                - Whether this object is to be removed when nobody knows about
                  it anymore.
@@ -113,6 +166,17 @@ class ServerActiveObject : public ActiveObject
        */
        bool m_removed;
        
+       /*
+               This is set to true when an object should be removed from the active
+               object list but couldn't be removed because the id has to be
+               reserved for some client.
+
+               The environment checks this periodically. If this is true and also
+               m_known_by_count is true, object is deleted from the active object
+               list.
+       */
+       bool m_pending_deactivation;
+       
        /*
                Whether the object's static data has been stored to a block
        */
@@ -123,10 +187,15 @@ class ServerActiveObject : public ActiveObject
        */
        v3s16 m_static_block;
        
+       /*
+               Queue of messages to be sent to the client
+       */
+       Queue<ActiveObjectMessage> m_messages_out;
+       
 protected:
        // Used for creating objects based on type
        typedef ServerActiveObject* (*Factory)
-                       (ServerEnvironment *env, u16 id, v3f pos,
+                       (ServerEnvironment *env, v3f pos,
                        const std::string &data);
        static void registerType(u16 type, Factory f);
 
@@ -138,68 +207,5 @@ class ServerActiveObject : public ActiveObject
        static core::map<u16, Factory> m_types;
 };
 
-class TestSAO : public ServerActiveObject
-{
-public:
-       TestSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_TEST;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-private:
-       float m_timer1;
-       float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
-       ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string inventorystring);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_ITEM;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-private:
-       std::string m_inventorystring;
-       v3f m_speed_f;
-       v3f m_last_sent_position;
-       IntervalLimiter m_move_interval;
-};
-
-class RatSAO : public ServerActiveObject
-{
-public:
-       RatSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_RAT;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
-
 #endif