]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverobject.h
Create a separate scene manager for the wielded tool. This fixes the glitchyness...
[dragonfireclient.git] / src / serverobject.h
index 76f7d01d678b8159b783eacc93f31b224210e049..01f199a4b59f406ea11f9a60e35baff35e10a3bc 100644 (file)
@@ -40,40 +40,9 @@ Some planning
 
 */
 
-#if 0
-class IntervalLimiter
-{
-public:
-       IntervalLimiter():
-               m_accumulator(0)
-       {
-       }
-       /*
-               dtime: time from last call to this method
-               wanted_interval: interval wanted
-               return value:
-                       true: action should be skipped
-                       false: action should be done and dtime has been set
-       */
-       bool step(float &dtime, float wanted_interval)
-       {
-               accumulator += dtime;
-               if(accumulator < wanted_interval)
-               {
-                       dtime = 0;
-                       return true;
-               }
-               accumulator -= wanted-interval;
-               dtime = wanted_interval;
-               return false;
-       }
-protected:
-       float m_accumulator;
-};
-#endif
-
 class ServerEnvironment;
 class InventoryItem;
+class Player;
 
 class ServerActiveObject : public ActiveObject
 {
@@ -110,8 +79,7 @@ class ServerActiveObject : public ActiveObject
                        same time so that the data can be combined in a single
                        packet.
        */
-       virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended){}
+       virtual void step(float dtime, bool send_recommended){}
        
        /*
                The return value of this is passed to the client-side object
@@ -132,8 +100,24 @@ class ServerActiveObject : public ActiveObject
        */
        virtual InventoryItem* createPickedUpItem(){return NULL;}
        
-       // Number of players which know about this object
+       /*
+               If the object doesn't return an item, this will be called.
+               Return value is tool wear.
+       */
+       virtual u16 punch(const std::string &toolname, v3f dir)
+       {return 0;}
+
+       /*
+       */
+       virtual void rightClick(Player *player){}
+       
+       /*
+               Number of players which know about this object. Object won't be
+               deleted until this is 0 to keep the id preserved for the right
+               object.
+       */
        u16 m_known_by_count;
+
        /*
                - Whether this object is to be removed when nobody knows about
                  it anymore.
@@ -145,6 +129,16 @@ class ServerActiveObject : public ActiveObject
        */
        bool m_removed;
        
+       /*
+               This is set to true when a block should be removed from the active
+               object list but couldn't be removed because the id has to be
+               reserved for some client.
+
+               The environment checks this periodically. If this is true and also
+               m_known_by_count is true, 
+       */
+       bool m_pending_deactivation;
+       
        /*
                Whether the object's static data has been stored to a block
        */
@@ -155,6 +149,11 @@ class ServerActiveObject : public ActiveObject
        */
        v3s16 m_static_block;
        
+       /*
+               Queue of messages to be sent to the client
+       */
+       Queue<ActiveObjectMessage> m_messages_out;
+       
 protected:
        // Used for creating objects based on type
        typedef ServerActiveObject* (*Factory)
@@ -170,65 +169,5 @@ class ServerActiveObject : public ActiveObject
        static core::map<u16, Factory> m_types;
 };
 
-class TestSAO : public ServerActiveObject
-{
-public:
-       TestSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_TEST;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-private:
-       float m_timer1;
-       float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
-       ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string inventorystring);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_ITEM;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-private:
-       std::string m_inventorystring;
-       v3f m_speed_f;
-       v3f m_last_sent_position;
-};
-
-class RatSAO : public ServerActiveObject
-{
-public:
-       RatSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_RAT;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
-
 #endif