#include "serverobject.h"
#include <fstream>
#include "inventory.h"
+#include "constants.h" // BS
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
m_types.insert(type, f);
}
+float ServerActiveObject::getMinimumSavedMovement()
+{
+ return 2.0*BS;
+}
+
ItemStack ServerActiveObject::getWieldedItem() const
{
const Inventory *inv = getInventory();