]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverlist.h
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
[dragonfireclient.git] / src / serverlist.h
index 365e86beb6e4242ba2110fc40429c6e8ccb34a50..8ffea44cc70e579f69f678fc6e0742aa2fd8b4c1 100644 (file)
@@ -30,18 +30,21 @@ typedef Json::Value ServerListSpec;
 namespace ServerList
 {
        std::vector<ServerListSpec> getLocal();
-       #if USE_CURL
        std::vector<ServerListSpec> getOnline();
-       #endif
-       bool deleteEntry(ServerListSpec server);
-       bool insert(ServerListSpec server);
-       std::vector<ServerListSpec> deSerialize(std::string liststring);
-       std::string serialize(std::vector<ServerListSpec>);
-       std::vector<ServerListSpec> deSerializeJson(std::string liststring);
-       std::string serializeJson(std::vector<ServerListSpec>);
+       bool deleteEntry(const ServerListSpec &server);
+       bool insert(const ServerListSpec &server);
+       std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+       const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+       std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+       const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
        #if USE_CURL
-       void sendAnnounce(std::string action = "", u16 clients = 0, double uptime = 0, std::string gameid = "", std::vector<ModSpec> m_mods = std::vector<ModSpec>());
+       void sendAnnounce(const std::string &action, const u16 port,
+                       const std::vector<std::string> &clients_names = std::vector<std::string>(),
+                       const double uptime = 0, const u32 game_time = 0,
+                       const float lag = 0, const std::string &gameid = "",
+                       const std::string &mg_name = "",
+                       const std::vector<ModSpec> &mods = std::vector<ModSpec>());
        #endif
-} //ServerList namespace
+} // ServerList namespace
 
 #endif