]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverlist.h
Document zoom_fov in settingtypes.txt and minetest.conf.example
[dragonfireclient.git] / src / serverlist.h
index bc40a1b3952c76c5b9e1e79f9f081e2271412a5a..0747c39202fd0dc1d3714e2c196e61028a3991da 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include "config.h"
 #include "mods.h"
-#include "json/json.h"
+#include <json/json.h>
 
 #ifndef SERVERLIST_HEADER
 #define SERVERLIST_HEADER
@@ -31,17 +31,20 @@ namespace ServerList
 {
        std::vector<ServerListSpec> getLocal();
        std::vector<ServerListSpec> getOnline();
-       bool deleteEntry(ServerListSpec server);
-       bool insert(ServerListSpec server);
-       std::vector<ServerListSpec> deSerialize(std::string liststring);
-       std::string serialize(std::vector<ServerListSpec>);
-       std::vector<ServerListSpec> deSerializeJson(std::string liststring);
-       std::string serializeJson(std::vector<ServerListSpec>);
+       bool deleteEntry(const ServerListSpec &server);
+       bool insert(const ServerListSpec &server);
+       std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+       const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+       std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+       const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
        #if USE_CURL
-       void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(), 
-                               double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "", 
-                               std::vector<ModSpec> mods = std::vector<ModSpec>());
+       void sendAnnounce(const std::string &action, const u16 port,
+                       const std::vector<std::string> &clients_names = std::vector<std::string>(),
+                       const double uptime = 0, const u32 game_time = 0,
+                       const float lag = 0, const std::string &gameid = "",
+                       const std::string &mg_name = "",
+                       const std::vector<ModSpec> &mods = std::vector<ModSpec>());
        #endif
-} //ServerList namespace
+} // ServerList namespace
 
 #endif