#include <iostream>
#include "config.h"
#include "mods.h"
-#include "json/json.h"
+#include <json/json.h>
#ifndef SERVERLIST_HEADER
#define SERVERLIST_HEADER
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
#if USE_CURL
- void sendAnnounce(const std::string &action,
+ void sendAnnounce(const std::string &action, const u16 port,
const std::vector<std::string> &clients_names = std::vector<std::string>(),
const double uptime = 0, const u32 game_time = 0,
const float lag = 0, const std::string &gameid = "",
+ const std::string &mg_name = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif
} // ServerList namespace