#include <sstream>
#include <algorithm>
+#include "version.h"
#include "main.h" // for g_settings
#include "settings.h"
#include "serverlist.h"
}
std::string path = ServerList::getFilePath();
- std::ofstream stream (path.c_str());
- if (stream.is_open())
- {
- stream<<ServerList::serialize(serverlist);
- return true;
- }
- return false;
+ std::ostringstream ss(std::ios_base::binary);
+ ss << ServerList::serialize(serverlist);
+ if (!fs::safeWriteToFile(path, ss.str()))
+ return false;
+ return true;
}
/*
serverlist.insert(serverlist.begin(), server);
std::string path = ServerList::getFilePath();
- std::ofstream stream (path.c_str());
- if (stream.is_open())
- {
- stream<<ServerList::serialize(serverlist);
- }
+ std::ostringstream ss(std::ios_base::binary);
+ ss << ServerList::serialize(serverlist);
+ fs::safeWriteToFile(path, ss.str());
return false;
}
#if USE_CURL
static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
- return 0;
//((std::string*)userp)->append((char*)contents, size * nmemb);
- //return size * nmemb;
+ return size * nmemb;
}
-void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid) {
+void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, std::string gameid, std::vector<ModSpec> mods) {
Json::Value server;
if (action.size())
server["action"] = action;
- server["port"] = g_settings->get("port");
- if (action != "del") {
+ server["port"] = g_settings->get("port");
+ server["address"] = g_settings->get("server_address");
+ if (action != "delete") {
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
- server["address"] = g_settings->get("server_address");
- server["version"] = VERSION_STRING;
+ server["version"] = minetest_version_simple;
server["url"] = g_settings->get("server_url");
server["creative"] = g_settings->get("creative_mode");
server["damage"] = g_settings->get("enable_damage");
- server["dedicated"] = g_settings->get("server_dedicated");
server["password"] = g_settings->getBool("disallow_empty_password");
server["pvp"] = g_settings->getBool("enable_pvp");
- server["clients"] = clients;
+ server["clients"] = (int)clients_names.size();
server["clients_max"] = g_settings->get("max_users");
- if (uptime >=1) server["uptime"] = (int)uptime;
- if (gameid!="") server["gameid"] = gameid;
-
+ server["clients_list"] = Json::Value(Json::arrayValue);
+ for(u32 i = 0; i < clients_names.size(); ++i) {
+ server["clients_list"].append(clients_names[i]);
+ }
+ if (uptime >= 1) server["uptime"] = (int)uptime;
+ if (gameid != "") server["gameid"] = gameid;
+ if (game_time >= 1) server["game_time"] = game_time;
}
- if(server["action"] == "start")
+
+ if(server["action"] == "start") {
+ server["dedicated"] = g_settings->get("server_dedicated");
+ server["privs"] = g_settings->get("default_privs");
+ server["rollback"] = g_settings->getBool("enable_rollback_recording");
+ server["liquid_finite"] = g_settings->getBool("liquid_finite");
+ server["mapgen"] = g_settings->get("mg_name");
+ server["mods"] = Json::Value(Json::arrayValue);
+ for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
+ server["mods"].append(m->name);
+ }
actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
+ }
+
Json::StyledWriter writer;
CURL *curl;
curl = curl_easy_init();
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 1);
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 1);
res = curl_easy_perform(curl);
- //if (res != CURLE_OK)
- // errorstream<<"Serverlist at url "<<g_settings->get("serverlist_url")<<" not found (internet connection?)"<<std::endl;
+ if (res != CURLE_OK)
+ errorstream<<"Serverlist at url "<<g_settings->get("serverlist_url")<<" error ("<<curl_easy_strerror(res)<<")"<<std::endl;
curl_easy_cleanup(curl);
}