]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverlist.cpp
Improve LBMManager::applyLBMs() code
[dragonfireclient.git] / src / serverlist.cpp
index 64511b5b0d9fadf75a806ffd305c39c5e609481a..29e3ac9a6ad4f84e9a077948167c4348701c6b32 100644 (file)
@@ -18,229 +18,92 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include <iostream>
-#include <sstream>
-#include <algorithm>
-
 #include "version.h"
-#include "main.h" // for g_settings
 #include "settings.h"
 #include "serverlist.h"
 #include "filesys.h"
-#include "porting.h"
 #include "log.h"
-#include "json/json.h"
+#include "network/networkprotocol.h"
+#include <json/json.h>
 #include "convert_json.h"
 #include "httpfetch.h"
-#include "util/string.h"
 
 namespace ServerList
 {
-std::string getFilePath()
-{
-       std::string serverlist_file = g_settings->get("serverlist_file");
-
-       std::string dir_path = std::string("client") + DIR_DELIM
-               + "serverlist" + DIR_DELIM;
-       fs::CreateDir(porting::path_user + DIR_DELIM + "client");
-       fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
-       std::string rel_path = dir_path + serverlist_file;
-       std::string path = porting::path_user + DIR_DELIM + rel_path;
-       return path;
-}
-
-std::vector<ServerListSpec> getLocal()
-{
-       std::string path = ServerList::getFilePath();
-       std::string liststring;
-       if(fs::PathExists(path))
-       {
-               std::ifstream istream(path.c_str());
-               if(istream.is_open())
-               {
-                       std::ostringstream ostream;
-                       ostream << istream.rdbuf();
-                       liststring = ostream.str();
-                       istream.close();
-               }
-       }
-
-       return ServerList::deSerialize(liststring);
-}
-
-
 #if USE_CURL
-std::vector<ServerListSpec> getOnline()
+void sendAnnounce(AnnounceAction action,
+               const u16 port,
+               const std::vector<std::string> &clients_names,
+               const double uptime,
+               const u32 game_time,
+               const float lag,
+               const std::string &gameid,
+               const std::string &mg_name,
+               const std::vector<ModSpec> &mods,
+               bool dedicated)
 {
-       Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(),0);
-
-       std::vector<ServerListSpec> serverlist;
-
-       if (root.isArray()) {
-               for (unsigned int i = 0; i < root.size(); i++)
-               {
-                       if (root[i].isObject()) {
-                               serverlist.push_back(root[i]);
-                       }
-               }
-       }
-
-       return serverlist;
-}
-
-#endif
-
-/*
-       Delete a server fromt he local favorites list
-*/
-bool deleteEntry (ServerListSpec server)
-{
-       std::vector<ServerListSpec> serverlist = ServerList::getLocal();
-       for(unsigned i = 0; i < serverlist.size(); i++)
-       {
-               if  (serverlist[i]["address"] == server["address"]
-               &&   serverlist[i]["port"]    == server["port"])
-               {
-                       serverlist.erase(serverlist.begin() + i);
-               }
+       static const char *aa_names[] = {"start", "update", "delete"};
+       Json::Value server;
+       server["action"] = aa_names[action];
+       server["port"] = port;
+       if (g_settings->exists("server_address")) {
+               server["address"] = g_settings->get("server_address");
        }
-
-       std::string path = ServerList::getFilePath();
-       std::ostringstream ss(std::ios_base::binary);
-       ss << ServerList::serialize(serverlist);
-       if (!fs::safeWriteToFile(path, ss.str()))
-               return false;
-       return true;
-}
-
-/*
-       Insert a server to the local favorites list
-*/
-bool insert (ServerListSpec server)
-{
-       // Remove duplicates
-       ServerList::deleteEntry(server);
-
-       std::vector<ServerListSpec> serverlist = ServerList::getLocal();
-
-       // Insert new server at the top of the list
-       serverlist.insert(serverlist.begin(), server);
-
-       std::string path = ServerList::getFilePath();
-       std::ostringstream ss(std::ios_base::binary);
-       ss << ServerList::serialize(serverlist);
-       fs::safeWriteToFile(path, ss.str());
-
-       return false;
-}
-
-std::vector<ServerListSpec> deSerialize(std::string liststring)
-{
-       std::vector<ServerListSpec> serverlist;
-       std::istringstream stream(liststring);
-       std::string line, tmp;
-       while (std::getline(stream, line))
-       {
-               std::transform(line.begin(), line.end(),line.begin(), ::toupper);
-               if (line == "[SERVER]")
-               {
-                       ServerListSpec thisserver;
-                       std::getline(stream, tmp);
-                       thisserver["name"] = tmp;
-                       std::getline(stream, tmp);
-                       thisserver["address"] = tmp;
-                       std::getline(stream, tmp);
-                       thisserver["port"] = tmp;
-                       std::getline(stream, tmp);
-                       thisserver["description"] = tmp;
-                       serverlist.push_back(thisserver);
+       if (action != AA_DELETE) {
+               bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
+               server["name"]         = g_settings->get("server_name");
+               server["description"]  = g_settings->get("server_description");
+               server["version"]      = g_version_string;
+               server["proto_min"]    = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN;
+               server["proto_max"]    = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
+               server["url"]          = g_settings->get("server_url");
+               server["creative"]     = g_settings->getBool("creative_mode");
+               server["damage"]       = g_settings->getBool("enable_damage");
+               server["password"]     = g_settings->getBool("disallow_empty_password");
+               server["pvp"]          = g_settings->getBool("enable_pvp");
+               server["uptime"]       = (int) uptime;
+               server["game_time"]    = game_time;
+               server["clients"]      = (int) clients_names.size();
+               server["clients_max"]  = g_settings->getU16("max_users");
+               server["clients_list"] = Json::Value(Json::arrayValue);
+               for (const std::string &clients_name : clients_names) {
+                       server["clients_list"].append(clients_name);
                }
+               if (!gameid.empty())
+                       server["gameid"] = gameid;
        }
-       return serverlist;
-}
 
-std::string serialize(std::vector<ServerListSpec> serverlist)
-{
-       std::string liststring;
-       for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
-       {
-               liststring += "[server]\n";
-               liststring += (*i)["name"].asString() + "\n";
-               liststring += (*i)["address"].asString() + "\n";
-               liststring += (*i)["port"].asString() + "\n";
-               liststring += (*i)["description"].asString() + "\n";
-               liststring += "\n";
-       }
-       return liststring;
-}
-
-std::string serializeJson(std::vector<ServerListSpec> serverlist)
-{
-       Json::Value root;
-       Json::Value list(Json::arrayValue);
-       for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
-       {
-               list.append(*i);
-       }
-       root["list"] = list;
-       Json::StyledWriter writer;
-       return writer.write( root );
-}
-
-
-#if USE_CURL
-void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, float lag, std::string gameid, std::vector<ModSpec> mods) {
-       Json::Value server;
-       if (action.size())
-               server["action"]        = action;
-       server["port"]          = g_settings->get("port");
-       server["address"]       = g_settings->get("server_address");
-       if (action != "delete") {
-               server["name"]          = g_settings->get("server_name");
-               server["description"]   = g_settings->get("server_description");
-               server["version"]       = minetest_version_simple;
-               server["url"]           = g_settings->get("server_url");
-               server["creative"]      = g_settings->get("creative_mode");
-               server["damage"]        = g_settings->get("enable_damage");
-               server["password"]      = g_settings->getBool("disallow_empty_password");
-               server["pvp"]           = g_settings->getBool("enable_pvp");
-               server["clients"]       = (int)clients_names.size();
-               server["clients_max"]   = g_settings->get("max_users");
-               server["clients_list"]  = Json::Value(Json::arrayValue);
-               for(u32 i = 0; i < clients_names.size(); ++i) {
-                       server["clients_list"].append(clients_names[i]);
+       if (action == AA_START) {
+               server["dedicated"]         = dedicated;
+               server["rollback"]          = g_settings->getBool("enable_rollback_recording");
+               server["mapgen"]            = mg_name;
+               server["privs"]             = g_settings->get("default_privs");
+               server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
+               server["mods"]              = Json::Value(Json::arrayValue);
+               for (const ModSpec &mod : mods) {
+                       server["mods"].append(mod.name);
                }
-               if (uptime >= 1)        server["uptime"]        = (int)uptime;
-               if (gameid != "")       server["gameid"]        = gameid;
-               if (game_time >= 1)     server["game_time"]     = game_time;
+       } else if (action == AA_UPDATE) {
+               if (lag)
+                       server["lag"] = lag;
        }
 
-       if(server["action"] == "start") {
-               server["dedicated"]     = g_settings->get("server_dedicated");
-               server["privs"]         = g_settings->get("default_privs");
-               server["rollback"]      = g_settings->getBool("enable_rollback_recording");
-               server["liquid_finite"] = g_settings->getBool("liquid_finite");
-               server["mapgen"]        = g_settings->get("mg_name");
-               server["can_see_far_names"]     = g_settings->getBool("unlimited_player_transfer_distance");
-               server["mods"]          = Json::Value(Json::arrayValue);
-               for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
-                       server["mods"].append(m->name);
-               }
-               actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
+       if (action == AA_START) {
+               actionstream << "Announcing " << aa_names[action] << " to " <<
+                       g_settings->get("serverlist_url") << std::endl;
        } else {
-               if (lag)
-                       server["lag"]   = lag;
+               infostream << "Announcing " << aa_names[action] << " to " <<
+                       g_settings->get("serverlist_url") << std::endl;
        }
 
-       Json::FastWriter writer;
-       HTTPFetchRequest fetchrequest;
-       fetchrequest.url = g_settings->get("serverlist_url") + std::string("/announce");
-       std::string query = std::string("json=") + urlencode(writer.write(server));
-       if (query.size() < 1000)
-               fetchrequest.url += "?" + query;
-       else
-               fetchrequest.post_fields = query;
-       httpfetch_async(fetchrequest);
+       HTTPFetchRequest fetch_request;
+       fetch_request.caller = HTTPFETCH_PRINT_ERR;
+       fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce");
+       fetch_request.method = HTTP_POST;
+       fetch_request.fields["json"] = fastWriteJson(server);
+       fetch_request.multipart = true;
+       httpfetch_async(fetch_request);
 }
 #endif
 
-} //namespace ServerList
+} // namespace ServerList