/*
Get the next message emitted by some active object.
- Returns a message with id=0 if no messages are available.
+ Returns false if no messages are available, true otherwise.
*/
- ActiveObjectMessage getActiveObjectMessage();
+ bool getActiveObjectMessage(ActiveObjectMessage *dest);
virtual void getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
bool removeNode(v3s16 p);
bool swapNode(v3s16 p, const MapNode &n);
+ // Find the daylight value at pos with a Depth First Search
+ u8 findSunlight(v3s16 pos) const;
+
// Find all active objects inside a radius around a point
void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
IntervalLimiter m_object_management_interval;
// List of active blocks
ActiveBlockList m_active_blocks;
- IntervalLimiter m_database_check_interval;
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;