#include "activeobject.h"
#include "environment.h"
-#include "mapnode.h"
+#include "map.h"
#include "settings.h"
#include "server/activeobjectmgr.h"
#include "util/numeric.h"
#include <random>
class IGameDef;
-class ServerMap;
struct GameParams;
-class MapBlock;
class RemotePlayer;
class PlayerDatabase;
class AuthDatabase;
virtual ~LoadingBlockModifierDef() = default;
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
+ virtual void trigger(ServerEnvironment *env, v3s16 p,
+ MapNode n, float dtime_s) {};
};
struct LBMContentMapping
std::string createIntroductionTimesString();
// Don't call this before loadIntroductionTimes() ran.
- void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
+ void applyLBMs(ServerEnvironment *env, MapBlock *block,
+ u32 stamp, float dtime_s);
// Warning: do not make this std::unordered_map, order is relevant here
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
m_list.clear();
}
+ void remove(v3s16 p) {
+ m_list.erase(p);
+ m_abm_list.erase(p);
+ }
+
std::set<v3s16> m_list;
std::set<v3s16> m_abm_list;
+ // list of blocks that are always active, not modified by this class
std::set<v3s16> m_forceloaded_list;
};
+/*
+ ServerEnvironment::m_on_mapblocks_changed_receiver
+*/
+struct OnMapblocksChangedReceiver : public MapEventReceiver {
+ std::unordered_set<v3s16> modified_blocks;
+ bool receiving = false;
+
+ void onMapEditEvent(const MapEditEvent &event) override;
+};
+
/*
Operation mode for ServerEnvironment::clearObjects()
*/
CLEAR_OBJECTS_MODE_QUICK,
};
-class ServerEnvironment : public Environment
+class ServerEnvironment final : public Environment
{
public:
- ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
+ ServerEnvironment(ServerMap *map, ServerScripting *script_iface,
Server *server, const std::string &path_world, MetricsBackend *mb);
~ServerEnvironment();
+ void init();
+
Map & getMap();
ServerMap & getServerMap();
Server *m_server;
// Active Object Manager
server::ActiveObjectMgr m_ao_manager;
+ // on_mapblocks_changed map event receiver
+ OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver;
// World path
const std::string m_path_world;
// Outgoing network message buffer for active objects
IntervalLimiter m_object_management_interval;
// List of active blocks
ActiveBlockList m_active_blocks;
- IntervalLimiter m_active_blocks_management_interval;
+ int m_fast_active_block_divider = 1;
+ IntervalLimiter m_active_blocks_mgmt_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
// Whether the variables below have been read from file yet