]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverenvironment.h
lua-api: fix get/set_pitch
[dragonfireclient.git] / src / serverenvironment.h
index 3fdd6d77ee4efe87ba5d8c8984506fdb4c5a799a..af742e290acc557f087e52aedbb16a252e36d23d 100644 (file)
@@ -23,8 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "mapnode.h"
 #include "settings.h"
+#include "server/activeobjectmgr.h"
 #include "util/numeric.h"
 #include <set>
+#include <random>
 
 class IGameDef;
 class ServerMap;
@@ -32,9 +34,11 @@ struct GameParams;
 class MapBlock;
 class RemotePlayer;
 class PlayerDatabase;
+class AuthDatabase;
 class PlayerSAO;
 class ServerEnvironment;
 class ActiveBlockModifier;
+struct StaticObject;
 class ServerActiveObject;
 class Server;
 class ServerScripting;
@@ -153,8 +157,9 @@ class LBMManager
 class ActiveBlockList
 {
 public:
-       void update(std::vector<v3s16> &active_positions,
-               s16 radius,
+       void update(std::vector<PlayerSAO*> &active_players,
+               s16 active_block_range,
+               s16 active_object_range,
                std::set<v3s16> &blocks_removed,
                std::set<v3s16> &blocks_added);
 
@@ -167,6 +172,7 @@ class ActiveBlockList
        }
 
        std::set<v3s16> m_list;
+       std::set<v3s16> m_abm_list;
        std::set<v3s16> m_forceloaded_list;
 
 private:
@@ -216,9 +222,9 @@ class ServerEnvironment : public Environment
        void kickAllPlayers(AccessDeniedCode reason,
                const std::string &str_reason, bool reconnect);
        // Save players
-       void saveLoadedPlayers();
+       void saveLoadedPlayers(bool force = false);
        void savePlayer(RemotePlayer *player);
-       PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, u16 peer_id,
+       PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
                bool is_singleplayer);
        void addPlayer(RemotePlayer *player);
        void removePlayer(RemotePlayer *player);
@@ -229,9 +235,6 @@ class ServerEnvironment : public Environment
        */
        void saveMeta();
        void loadMeta();
-       // to be called instead of loadMeta if
-       // env_meta.txt doesn't exist (e.g. new world)
-       void loadDefaultMeta();
 
        u32 addParticleSpawner(float exptime);
        u32 addParticleSpawner(float exptime, u16 attached_id);
@@ -242,7 +245,10 @@ class ServerEnvironment : public Environment
                -------------------------------------------
        */
 
-       ServerActiveObject* getActiveObject(u16 id);
+       ServerActiveObject* getActiveObject(u16 id)
+       {
+               return m_ao_manager.getActiveObject(id);
+       }
 
        /*
                Add an active object to the environment.
@@ -283,9 +289,9 @@ class ServerEnvironment : public Environment
 
        /*
                Get the next message emitted by some active object.
-               Returns a message with id=0 if no messages are available.
+               Returns false if no messages are available, true otherwise.
        */
-       ActiveObjectMessage getActiveObjectMessage();
+       bool getActiveObjectMessage(ActiveObjectMessage *dest);
 
        virtual void getSelectedActiveObjects(
                const core::line3d<f32> &shootline_on_map,
@@ -317,7 +323,11 @@ class ServerEnvironment : public Environment
        bool swapNode(v3s16 p, const MapNode &n);
 
        // Find all active objects inside a radius around a point
-       void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
+       void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
+                       std::function<bool(ServerActiveObject *obj)> include_obj_cb)
+       {
+               return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
+       }
 
        // Clear objects, loading and going through every MapBlock
        void clearObjects(ClearObjectsMode mode);
@@ -325,9 +335,6 @@ class ServerEnvironment : public Environment
        // This makes stuff happen
        void step(f32 dtime);
 
-       //check if there's a line of sight between two positions
-       bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
-
        u32 getGameTime() const { return m_game_time; }
 
        void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
@@ -340,16 +347,28 @@ class ServerEnvironment : public Environment
        void setStaticForActiveObjectsInBlock(v3s16 blockpos,
                bool static_exists, v3s16 static_block=v3s16(0,0,0));
 
-       RemotePlayer *getPlayer(const u16 peer_id);
+       RemotePlayer *getPlayer(const session_t peer_id);
        RemotePlayer *getPlayer(const char* name);
+       const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
        u32 getPlayerCount() const { return m_players.size(); }
 
        static bool migratePlayersDatabase(const GameParams &game_params,
                        const Settings &cmd_args);
+
+       AuthDatabase *getAuthDatabase() { return m_auth_database; }
+       static bool migrateAuthDatabase(const GameParams &game_params,
+                       const Settings &cmd_args);
 private:
 
+       /**
+        * called if env_meta.txt doesn't exist (e.g. new world)
+        */
+       void loadDefaultMeta();
+
        static PlayerDatabase *openPlayerDatabase(const std::string &name,
                        const std::string &savedir, const Settings &conf);
+       static AuthDatabase *openAuthDatabase(const std::string &name,
+                       const std::string &savedir, const Settings &conf);
        /*
                Internal ActiveObject interface
                -------------------------------------------
@@ -368,7 +387,7 @@ class ServerEnvironment : public Environment
        u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
 
        /*
-               Remove all objects that satisfy (m_removed && m_known_by_count==0)
+               Remove all objects that satisfy (isGone() && m_known_by_count==0)
        */
        void removeRemovedObjects();
 
@@ -388,6 +407,14 @@ class ServerEnvironment : public Environment
        */
        void deactivateFarObjects(bool force_delete);
 
+       /*
+               A few helpers used by the three above methods
+       */
+       void deleteStaticFromBlock(
+                       ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
+       bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
+                       ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
+
        /*
                Member variables
        */
@@ -398,10 +425,10 @@ class ServerEnvironment : public Environment
        ServerScripting* m_script;
        // Server definition
        Server *m_server;
+       // Active Object Manager
+       server::ActiveObjectMgr m_ao_manager;
        // World path
        const std::string m_path_world;
-       // Active object list
-       ServerActiveObjectMap m_active_objects;
        // Outgoing network message buffer for active objects
        std::queue<ActiveObjectMessage> m_active_object_messages;
        // Some timers
@@ -412,7 +439,8 @@ class ServerEnvironment : public Environment
        IntervalLimiter m_active_blocks_management_interval;
        IntervalLimiter m_active_block_modifier_interval;
        IntervalLimiter m_active_blocks_nodemetadata_interval;
-       int m_active_block_interval_overload_skip = 0;
+       // Whether the variables below have been read from file yet
+       bool m_meta_loaded = false;
        // Time from the beginning of the game in seconds.
        // Incremented in step().
        u32 m_game_time = 0;
@@ -434,9 +462,15 @@ class ServerEnvironment : public Environment
        std::vector<RemotePlayer*> m_players;
 
        PlayerDatabase *m_player_database = nullptr;
+       AuthDatabase *m_auth_database = nullptr;
+
+       // Pseudo random generator for shuffling, etc.
+       std::mt19937 m_rgen;
 
        // Particles
        IntervalLimiter m_particle_management_interval;
        std::unordered_map<u32, float> m_particle_spawners;
        std::unordered_map<u32, u16> m_particle_spawner_attachments;
+
+       ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
 };