virtual ~ActiveBlockModifier(){};
// Set of contents to trigger on
- virtual std::set<std::string> getTriggerContents()=0;
+ virtual const std::set<std::string> &getTriggerContents() const = 0;
// Set of required neighbors (trigger doesn't happen if none are found)
// Empty = do not check neighbors
- virtual std::set<std::string> getRequiredNeighbors()
- { return std::set<std::string>(); }
+ virtual const std::set<std::string> &getRequiredNeighbors() const = 0;
// Trigger interval in seconds
virtual float getTriggerInterval() = 0;
// Random chance of (1 / return value), 0 is disallowed
struct ABMWithState
{
ActiveBlockModifier *abm;
- float timer;
+ float timer = 0.0f;
ABMWithState(ActiveBlockModifier *abm_);
};
// Set of contents to trigger on
std::set<std::string> trigger_contents;
std::string name;
- bool run_at_every_load;
+ bool run_at_every_load = false;
virtual ~LoadingBlockModifierDef() {}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
struct LBMContentMapping
{
- typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
- container_map map;
+ typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
+ lbm_map map;
std::vector<LoadingBlockModifierDef *> lbm_list;
class LBMManager
{
public:
- LBMManager():
- m_query_mode(false)
- {}
-
+ LBMManager() {}
~LBMManager();
// Don't call this after loadIntroductionTimes() ran.
private:
// Once we set this to true, we can only query,
// not modify
- bool m_query_mode;
+ bool m_query_mode = false;
// For m_query_mode == false:
// The key of the map is the LBM def's name.
This is not thread-safe. Server uses an environment mutex.
*/
-typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
+typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap;
class ServerEnvironment : public Environment
{
*/
ActiveObjectMessage getActiveObjectMessage();
+ virtual void getSelectedActiveObjects(
+ const core::line3d<f32> &shootline_on_map,
+ std::vector<PointedThing> &objects
+ );
+
/*
Activate objects and dynamically modify for the dtime determined
from timestamp and additional_dtime
// World path
const std::string m_path_world;
// Active object list
- ActiveObjectMap m_active_objects;
+ ServerActiveObjectMap m_active_objects;
// Outgoing network message buffer for active objects
std::queue<ActiveObjectMessage> m_active_object_messages;
// Some timers
- float m_send_recommended_timer;
+ float m_send_recommended_timer = 0.0f;
IntervalLimiter m_object_management_interval;
// List of active blocks
ActiveBlockList m_active_blocks;
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
- int m_active_block_interval_overload_skip;
+ int m_active_block_interval_overload_skip = 0;
// Time from the beginning of the game in seconds.
// Incremented in step().
- u32 m_game_time;
+ u32 m_game_time = 0;
// A helper variable for incrementing the latter
- float m_game_time_fraction_counter;
+ float m_game_time_fraction_counter = 0.0f;
// Time of last clearObjects call (game time).
// When a mapblock older than this is loaded, its objects are cleared.
- u32 m_last_clear_objects_time;
+ u32 m_last_clear_objects_time = 0;
// Active block modifiers
std::vector<ABMWithState> m_abms;
LBMManager m_lbm_mgr;
// An interval for generally sending object positions and stuff
- float m_recommended_send_interval;
+ float m_recommended_send_interval = 0.1f;
// Estimate for general maximum lag as determined by server.
// Can raise to high values like 15s with eg. map generation mods.
- float m_max_lag_estimate;
+ float m_max_lag_estimate = 0.1f;
// peer_ids in here should be unique, except that there may be many 0s
std::vector<RemotePlayer*> m_players;
- PlayerDatabase *m_player_database;
+ PlayerDatabase *m_player_database = nullptr;
// Particles
IntervalLimiter m_particle_management_interval;
- UNORDERED_MAP<u32, float> m_particle_spawners;
- UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
+ std::unordered_map<u32, float> m_particle_spawners;
+ std::unordered_map<u32, u16> m_particle_spawner_attachments;
};
#endif