]> git.lizzy.rs Git - minetest.git/blobdiff - src/serverenvironment.h
Optimize headers (part 2) (#6272)
[minetest.git] / src / serverenvironment.h
index 4cfe7f7d646ee44404e454313500f0e28a694852..36f3e20673bba32b6502438078ed75b4c24f5bf8 100644 (file)
@@ -17,17 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SERVER_ENVIRONMENT_HEADER
-#define SERVER_ENVIRONMENT_HEADER
+#pragma once
 
+#include "activeobject.h"
 #include "environment.h"
 #include "mapnode.h"
-#include "mapblock.h"
+#include "settings.h"
+#include "util/numeric.h"
 #include <set>
 
 class IGameDef;
 class ServerMap;
 struct GameParams;
+class MapBlock;
 class RemotePlayer;
 class PlayerDatabase;
 class PlayerSAO;
@@ -436,5 +438,3 @@ class ServerEnvironment : public Environment
        std::unordered_map<u32, float> m_particle_spawners;
        std::unordered_map<u32, u16> m_particle_spawner_attachments;
 };
-
-#endif