#pragma once
+#include "activeobject.h"
#include "environment.h"
#include "mapnode.h"
-#include "mapblock.h"
-#include "activeobject.h"
+#include "settings.h"
+#include "util/numeric.h"
#include <set>
class IGameDef;
class ServerMap;
struct GameParams;
+class MapBlock;
class RemotePlayer;
class PlayerDatabase;
class PlayerSAO;