]> git.lizzy.rs Git - minetest.git/blobdiff - src/serverenvironment.cpp
Move files to subdirectories (#6599)
[minetest.git] / src / serverenvironment.cpp
index ecc7c31501256b07af0c5ad3af767c8474f42dac..f68f2a27de4490b66995a41d0fe096bb2205366d 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "settings.h"
 #include "log.h"
+#include "mapblock.h"
 #include "nodedef.h"
 #include "nodemetadata.h"
 #include "gamedef.h"
@@ -28,14 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "raycast.h"
 #include "remoteplayer.h"
-#include "serverscripting.h"
+#include "scripting_server.h"
 #include "server.h"
-#include "voxelalgorithms.h"
 #include "util/serialize.h"
 #include "util/basic_macros.h"
 #include "util/pointedthing.h"
 #include "threading/mutex_auto_lock.h"
 #include "filesys.h"
+#include "gameparams.h"
+#include "database/database-dummy.h"
+#include "database/database-files.h"
+#include "database/database-sqlite3.h"
+#if USE_POSTGRESQL
+#include "database/database-postgresql.h"
+#endif
+#include <algorithm>
 
 #define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
 
@@ -47,8 +55,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
-       abm(abm_),
-       timer(0)
+       abm(abm_)
 {
        // Initialize timer to random value to spread processing
        float itv = abm->getTriggerInterval();
@@ -64,9 +71,8 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
 
 void LBMContentMapping::deleteContents()
 {
-       for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
-               it != lbm_list.end(); ++it) {
-               delete *it;
+       for (auto &it : lbm_list) {
+               delete it;
        }
 }
 
@@ -78,24 +84,21 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
 
        lbm_list.push_back(lbm_def);
 
-       for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
-               it != lbm_def->trigger_contents.end(); ++it) {
-               std::set<content_t> c_ids;
-               bool found = nodedef->getIds(*it, c_ids);
+       for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
+               std::vector<content_t> c_ids;
+               bool found = nodedef->getIds(nodeTrigger, c_ids);
                if (!found) {
-                       content_t c_id = gamedef->allocateUnknownNodeId(*it);
+                       content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
                        if (c_id == CONTENT_IGNORE) {
                                // Seems it can't be allocated.
-                               warningstream << "Could not internalize node name \"" << *it
+                               warningstream << "Could not internalize node name \"" << nodeTrigger
                                        << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
                                continue;
                        }
-                       c_ids.insert(c_id);
+                       c_ids.push_back(c_id);
                }
 
-               for (std::set<content_t>::const_iterator iit =
-                       c_ids.begin(); iit != c_ids.end(); ++iit) {
-                       content_t c_id = *iit;
+               for (content_t c_id : c_ids) {
                        map[c_id].push_back(lbm_def);
                }
        }
@@ -104,7 +107,7 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
 const std::vector<LoadingBlockModifierDef *> *
 LBMContentMapping::lookup(content_t c) const
 {
-       container_map::const_iterator it = map.find(c);
+       lbm_map::const_iterator it = map.find(c);
        if (it == map.end())
                return NULL;
        // This first dereferences the iterator, returning
@@ -115,26 +118,25 @@ LBMContentMapping::lookup(content_t c) const
 
 LBMManager::~LBMManager()
 {
-       for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
-               m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
-               delete it->second;
+       for (auto &m_lbm_def : m_lbm_defs) {
+               delete m_lbm_def.second;
        }
-       for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
-               it != m_lbm_lookup.end(); ++it) {
-               (it->second).deleteContents();
+
+       for (auto &it : m_lbm_lookup) {
+               (it.second).deleteContents();
        }
 }
 
 void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
 {
        // Precondition, in query mode the map isn't used anymore
-       FATAL_ERROR_IF(m_query_mode == true,
+       FATAL_ERROR_IF(m_query_mode,
                "attempted to modify LBMManager in query mode");
 
        if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
                throw ModError("Error adding LBM \"" + lbm_def->name +
                        "\": Does not follow naming conventions: "
-                               "Only chararacters [a-z0-9_:] are allowed.");
+                               "Only characters [a-z0-9_:] are allowed.");
        }
 
        m_lbm_defs[lbm_def->name] = lbm_def;
@@ -159,7 +161,7 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
 
        size_t idx = 0;
        size_t idx_new;
-       while ((idx_new = times.find(";", idx)) != std::string::npos) {
+       while ((idx_new = times.find(';', idx)) != std::string::npos) {
                std::string entry = times.substr(idx, idx_new - idx);
                std::vector<std::string> components = str_split(entry, '~');
                if (components.size() != 2)
@@ -207,12 +209,11 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
        LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
        LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
 
-       for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
-               m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
-               if (it->second->run_at_every_load) {
-                       lbms_running_always.addLBM(it->second, gamedef);
+       for (auto &m_lbm_def : m_lbm_defs) {
+               if (m_lbm_def.second->run_at_every_load) {
+                       lbms_running_always.addLBM(m_lbm_def.second, gamedef);
                } else {
-                       lbms_we_introduce_now.addLBM(it->second, gamedef);
+                       lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
                }
        }
 
@@ -224,22 +225,20 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
 std::string LBMManager::createIntroductionTimesString()
 {
        // Precondition, we must be in query mode
-       FATAL_ERROR_IF(m_query_mode == false,
+       FATAL_ERROR_IF(!m_query_mode,
                "attempted to query on non fully set up LBMManager");
 
        std::ostringstream oss;
-       for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
-               it != m_lbm_lookup.end(); ++it) {
-               u32 time = it->first;
-               std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
-               for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
-                       iit != lbm_list.end(); ++iit) {
+       for (const auto &it : m_lbm_lookup) {
+               u32 time = it.first;
+               const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
+               for (const auto &lbm_def : lbm_list) {
                        // Don't add if the LBM runs at every load,
                        // then introducement time is hardcoded
                        // and doesn't need to be stored
-                       if ((*iit)->run_at_every_load)
+                       if (lbm_def->run_at_every_load)
                                continue;
-                       oss << (*iit)->name << "~" << time << ";";
+                       oss << lbm_def->name << "~" << time << ";";
                }
        }
        return oss.str();
@@ -248,7 +247,7 @@ std::string LBMManager::createIntroductionTimesString()
 void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
 {
        // Precondition, we need m_lbm_lookup to be initialized
-       FATAL_ERROR_IF(m_query_mode == false,
+       FATAL_ERROR_IF(!m_query_mode,
                "attempted to query on non fully set up LBMManager");
        v3s16 pos_of_block = block->getPosRelative();
        v3s16 pos;
@@ -267,9 +266,8 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
                                                iit->second.lookup(c);
                                        if (!lbm_list)
                                                continue;
-                                       for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
-                                               lbm_list->begin(); iit != lbm_list->end(); ++iit) {
-                                               (*iit)->trigger(env, pos + pos_of_block, n);
+                                       for (auto lbmdef : *lbm_list) {
+                                               lbmdef->trigger(env, pos + pos_of_block, n);
                                        }
                                }
                        }
@@ -303,22 +301,17 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Create the new list
        */
        std::set<v3s16> newlist = m_forceloaded_list;
-       for(std::vector<v3s16>::iterator i = active_positions.begin();
-               i != active_positions.end(); ++i)
-       {
-               fillRadiusBlock(*i, radius, newlist);
+       for (const v3s16 &active_position : active_positions) {
+               fillRadiusBlock(active_position, radius, newlist);
        }
 
        /*
                Find out which blocks on the old list are not on the new list
        */
        // Go through old list
-       for(std::set<v3s16>::iterator i = m_list.begin();
-               i != m_list.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : m_list) {
                // If not on new list, it's been removed
-               if(newlist.find(p) == newlist.end())
+               if (newlist.find(p) == newlist.end())
                        blocks_removed.insert(p);
        }
 
@@ -326,10 +319,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Find out which blocks on the new list are not on the old list
        */
        // Go through new list
-       for(std::set<v3s16>::iterator i = newlist.begin();
-               i != newlist.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : newlist) {
                // If not on old list, it's been added
                if(m_list.find(p) == m_list.end())
                        blocks_added.insert(p);
@@ -339,10 +329,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Update m_list
        */
        m_list.clear();
-       for(std::set<v3s16>::iterator i = newlist.begin();
-               i != newlist.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : newlist) {
                m_list.insert(p);
        }
 }
@@ -353,19 +340,34 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
 
 ServerEnvironment::ServerEnvironment(ServerMap *map,
        ServerScripting *scriptIface, Server *server,
-       const std::string &path_world) :
+       const std::string &path_world):
+       Environment(server),
        m_map(map),
        m_script(scriptIface),
        m_server(server),
-       m_path_world(path_world),
-       m_send_recommended_timer(0),
-       m_active_block_interval_overload_skip(0),
-       m_game_time(0),
-       m_game_time_fraction_counter(0),
-       m_last_clear_objects_time(0),
-       m_recommended_send_interval(0.1),
-       m_max_lag_estimate(0.1)
+       m_path_world(path_world)
 {
+       // Determine which database backend to use
+       std::string conf_path = path_world + DIR_DELIM + "world.mt";
+       Settings conf;
+       bool succeeded = conf.readConfigFile(conf_path.c_str());
+       if (!succeeded || !conf.exists("player_backend")) {
+               // fall back to files
+               conf.set("player_backend", "files");
+               warningstream << "/!\\ You are using old player file backend. "
+                               << "This backend is deprecated and will be removed in next release /!\\"
+                               << std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
+                               << "please read http://wiki.minetest.net/Database_backends." << std::endl;
+
+               if (!conf.updateConfigFile(conf_path.c_str())) {
+                       errorstream << "ServerEnvironment::ServerEnvironment(): "
+                               << "Failed to update world.mt!" << std::endl;
+               }
+       }
+
+       std::string name;
+       conf.getNoEx("player_backend", name);
+       m_player_database = openPlayerDatabase(name, path_world, conf);
 }
 
 ServerEnvironment::~ServerEnvironment()
@@ -381,16 +383,16 @@ ServerEnvironment::~ServerEnvironment()
        m_map->drop();
 
        // Delete ActiveBlockModifiers
-       for (std::vector<ABMWithState>::iterator
-               i = m_abms.begin(); i != m_abms.end(); ++i){
-               delete i->abm;
+       for (ABMWithState &m_abm : m_abms) {
+               delete m_abm.abm;
        }
 
        // Deallocate players
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               delete (*i);
+       for (RemotePlayer *m_player : m_players) {
+               delete m_player;
        }
+
+       delete m_player_database;
 }
 
 Map & ServerEnvironment::getMap()
@@ -403,12 +405,10 @@ ServerMap & ServerEnvironment::getServerMap()
        return *m_map;
 }
 
-RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
+RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
 {
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               RemotePlayer *player = *i;
-               if (player->peer_id == peer_id)
+       for (RemotePlayer *player : m_players) {
+               if (player->getPeerId() == peer_id)
                        return player;
        }
        return NULL;
@@ -416,9 +416,7 @@ RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
 
 RemotePlayer *ServerEnvironment::getPlayer(const char* name)
 {
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               RemotePlayer *player = *i;
+       for (RemotePlayer *player : m_players) {
                if (strcmp(player->getName(), name) == 0)
                        return player;
        }
@@ -427,15 +425,14 @@ RemotePlayer *ServerEnvironment::getPlayer(const char* name)
 
 void ServerEnvironment::addPlayer(RemotePlayer *player)
 {
-       DSTACK(FUNCTION_NAME);
        /*
                Check that peer_ids are unique.
                Also check that names are unique.
                Exception: there can be multiple players with peer_id=0
        */
        // If peer id is non-zero, it has to be unique.
-       if (player->peer_id != 0)
-               FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
+       if (player->getPeerId() != PEER_ID_INEXISTENT)
+               FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
        // Name has to be unique.
        FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
        // Add.
@@ -454,6 +451,11 @@ void ServerEnvironment::removePlayer(RemotePlayer *player)
        }
 }
 
+bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
+{
+       return m_player_database->removePlayer(name);
+}
+
 bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
 {
        float distance = pos1.getDistanceFrom(pos2);
@@ -484,81 +486,78 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
 void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
        const std::string &str_reason, bool reconnect)
 {
-       for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
-               it != m_players.end(); ++it) {
-               RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
-               m_server->DenyAccessVerCompliant(player->peer_id,
+       for (RemotePlayer *player : m_players) {
+               m_server->DenyAccessVerCompliant(player->getPeerId(),
                        player->protocol_version, reason, str_reason, reconnect);
        }
 }
 
 void ServerEnvironment::saveLoadedPlayers()
 {
-       std::string players_path = m_path_world + DIR_DELIM "players";
+       std::string players_path = m_path_world + DIR_DELIM "players";
        fs::CreateDir(players_path);
 
-       for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
-               it != m_players.end();
-               ++it) {
-               if ((*it)->checkModified() ||
-                       ((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
-                       (*it)->save(players_path, m_server);
+       for (RemotePlayer *player : m_players) {
+               if (player->checkModified() || (player->getPlayerSAO() &&
+                               player->getPlayerSAO()->extendedAttributesModified())) {
+                       try {
+                               m_player_database->savePlayer(player);
+                       } catch (DatabaseException &e) {
+                               errorstream << "Failed to save player " << player->getName() << " exception: "
+                                       << e.what() << std::endl;
+                               throw;
+                       }
                }
        }
 }
 
 void ServerEnvironment::savePlayer(RemotePlayer *player)
 {
-       std::string players_path = m_path_world + DIR_DELIM "players";
-       fs::CreateDir(players_path);
-
-       player->save(players_path, m_server);
+       try {
+               m_player_database->savePlayer(player);
+       } catch (DatabaseException &e) {
+               errorstream << "Failed to save player " << player->getName() << " exception: "
+                       << e.what() << std::endl;
+               throw;
+       }
 }
 
-RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao)
+PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
+       session_t peer_id, bool is_singleplayer)
 {
-       bool newplayer = false;
-       bool found = false;
-       std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
-       std::string path = players_path + playername;
-
-       RemotePlayer *player = getPlayer(playername.c_str());
-       if (!player) {
-               player = new RemotePlayer("", m_server->idef());
-               newplayer = true;
-       }
-
-       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
-               //// Open file and deserialize
-               std::ifstream is(path.c_str(), std::ios_base::binary);
-               if (!is.good())
-                       continue;
-
-               player->deSerialize(is, path, sao);
-               is.close();
-
-               if (player->getName() == playername) {
-                       found = true;
-                       break;
+       PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
+       // Create player if it doesn't exist
+       if (!m_player_database->loadPlayer(player, playersao)) {
+               *new_player = true;
+               // Set player position
+               infostream << "Server: Finding spawn place for player \""
+                       << player->getName() << "\"" << std::endl;
+               playersao->setBasePosition(m_server->findSpawnPos());
+
+               // Make sure the player is saved
+               player->setModified(true);
+       } else {
+               // If the player exists, ensure that they respawn inside legal bounds
+               // This fixes an assert crash when the player can't be added
+               // to the environment
+               ServerMap &map = getServerMap();
+               if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
+                       actionstream << "Respawn position for player \""
+                               << player->getName() << "\" outside limits, resetting" << std::endl;
+                       playersao->setBasePosition(m_server->findSpawnPos());
                }
-
-               path = players_path + playername + itos(i);
        }
 
-       if (!found) {
-               infostream << "Player file for player " << playername
-                       << " not found" << std::endl;
-               if (newplayer)
-                       delete player;
+       // Add player to environment
+       addPlayer(player);
 
-               return NULL;
-       }
+       /* Clean up old HUD elements from previous sessions */
+       player->clearHud();
 
-       if (newplayer) {
-               addPlayer(player);
-       }
-       player->setModified(false);
-       return player;
+       /* Add object to environment */
+       addActiveObject(playersao);
+
+       return playersao;
 }
 
 void ServerEnvironment::saveMeta()
@@ -614,14 +613,14 @@ void ServerEnvironment::loadMeta()
        }
 
        setTimeOfDay(args.exists("time_of_day") ?
-               // set day to morning by default
-               args.getU64("time_of_day") : 9000);
+               // set day to early morning by default
+               args.getU64("time_of_day") : 5250);
 
        m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
                // If missing, do as if clearObjects was never called
                args.getU64("last_clear_objects_time") : 0;
 
-       std::string lbm_introduction_times = "";
+       std::string lbm_introduction_times;
        try {
                u64 ver = args.getU64("lbm_introduction_times_version");
                if (ver == 1) {
@@ -648,7 +647,8 @@ struct ActiveABM
 {
        ActiveBlockModifier *abm;
        int chance;
-       std::set<content_t> required_neighbors;
+       std::vector<content_t> required_neighbors;
+       bool check_required_neighbors; // false if required_neighbors is known to be empty
 };
 
 class ABMHandler
@@ -665,18 +665,17 @@ class ABMHandler
                if(dtime_s < 0.001)
                        return;
                INodeDefManager *ndef = env->getGameDef()->ndef();
-               for(std::vector<ABMWithState>::iterator
-                       i = abms.begin(); i != abms.end(); ++i) {
-                       ActiveBlockModifier *abm = i->abm;
+               for (ABMWithState &abmws : abms) {
+                       ActiveBlockModifier *abm = abmws.abm;
                        float trigger_interval = abm->getTriggerInterval();
                        if(trigger_interval < 0.001)
                                trigger_interval = 0.001;
                        float actual_interval = dtime_s;
                        if(use_timers){
-                               i->timer += dtime_s;
-                               if(i->timer < trigger_interval)
+                               abmws.timer += dtime_s;
+                               if(abmws.timer < trigger_interval)
                                        continue;
-                               i->timer -= trigger_interval;
+                               abmws.timer -= trigger_interval;
                                actual_interval = trigger_interval;
                        }
                        float chance = abm->getTriggerChance();
@@ -684,7 +683,7 @@ class ABMHandler
                                chance = 1;
                        ActiveABM aabm;
                        aabm.abm = abm;
-                       if(abm->getSimpleCatchUp()) {
+                       if (abm->getSimpleCatchUp()) {
                                float intervals = actual_interval / trigger_interval;
                                if(intervals == 0)
                                        continue;
@@ -694,26 +693,21 @@ class ABMHandler
                        } else {
                                aabm.chance = chance;
                        }
+
                        // Trigger neighbors
-                       std::set<std::string> required_neighbors_s
-                               = abm->getRequiredNeighbors();
-                       for(std::set<std::string>::iterator
-                               i = required_neighbors_s.begin();
-                               i != required_neighbors_s.end(); ++i)
-                       {
-                               ndef->getIds(*i, aabm.required_neighbors);
+                       const std::vector<std::string> &required_neighbors_s =
+                               abm->getRequiredNeighbors();
+                       for (const std::string &required_neighbor_s : required_neighbors_s) {
+                               ndef->getIds(required_neighbor_s, aabm.required_neighbors);
                        }
+                       aabm.check_required_neighbors = !required_neighbors_s.empty();
+
                        // Trigger contents
-                       std::set<std::string> contents_s = abm->getTriggerContents();
-                       for(std::set<std::string>::iterator
-                               i = contents_s.begin(); i != contents_s.end(); ++i)
-                       {
-                               std::set<content_t> ids;
-                               ndef->getIds(*i, ids);
-                               for(std::set<content_t>::const_iterator k = ids.begin();
-                                       k != ids.end(); ++k)
-                               {
-                                       content_t c = *k;
+                       const std::vector<std::string> &contents_s = abm->getTriggerContents();
+                       for (const std::string &content_s : contents_s) {
+                               std::vector<content_t> ids;
+                               ndef->getIds(content_s, ids);
+                               for (content_t c : ids) {
                                        if (c >= m_aabms.size())
                                                m_aabms.resize(c + 256, NULL);
                                        if (!m_aabms[c])
@@ -726,8 +720,8 @@ class ABMHandler
 
        ~ABMHandler()
        {
-               for (size_t i = 0; i < m_aabms.size(); i++)
-                       delete m_aabms[i];
+               for (auto &aabms : m_aabms)
+                       delete aabms;
        }
 
        // Find out how many objects the given block and its neighbours contain.
@@ -781,14 +775,12 @@ class ABMHandler
                                continue;
 
                        v3s16 p = p0 + block->getPosRelative();
-                       for(std::vector<ActiveABM>::iterator
-                               i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) {
-                               if(myrand() % i->chance != 0)
+                       for (ActiveABM &aabm : *m_aabms[c]) {
+                               if (myrand() % aabm.chance != 0)
                                        continue;
 
                                // Check neighbors
-                               if(!i->required_neighbors.empty())
-                               {
+                               if (aabm.check_required_neighbors) {
                                        v3s16 p1;
                                        for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
                                        for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
@@ -807,11 +799,8 @@ class ABMHandler
                                                        MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
                                                        c = n.getContent();
                                                }
-                                               std::set<content_t>::const_iterator k;
-                                               k = i->required_neighbors.find(c);
-                                               if(k != i->required_neighbors.end()){
+                                               if (CONTAINS(aabm.required_neighbors, c))
                                                        goto neighbor_found;
-                                               }
                                        }
                                        // No required neighbor found
                                        continue;
@@ -819,8 +808,8 @@ class ABMHandler
                                neighbor_found:
 
                                // Call all the trigger variations
-                               i->abm->trigger(m_env, p, n);
-                               i->abm->trigger(m_env, p, n,
+                               aabm.abm->trigger(m_env, p, n);
+                               aabm.abm->trigger(m_env, p, n,
                                        active_object_count, active_object_count_wider);
 
                                // Count surrounding objects again if the abms added any
@@ -876,13 +865,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                block->m_node_timers.step((float)dtime_s);
        if (!elapsed_timers.empty()) {
                MapNode n;
-               for (std::vector<NodeTimer>::iterator
-                       i = elapsed_timers.begin();
-                       i != elapsed_timers.end(); ++i){
-                       n = block->getNodeNoEx(i->position);
-                       v3s16 p = i->position + block->getPosRelative();
-                       if (m_script->node_on_timer(p, n, i->elapsed))
-                               block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
+               for (const NodeTimer &elapsed_timer : elapsed_timers) {
+                       n = block->getNodeNoEx(elapsed_timer.position);
+                       v3s16 p = elapsed_timer.position + block->getPosRelative();
+                       if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
+                               block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
+                                       elapsed_timer.position));
                }
        }
 
@@ -893,7 +881,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 
 void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
 {
-       m_abms.push_back(ABMWithState(abm));
+       m_abms.emplace_back(abm);
 }
 
 void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
@@ -964,12 +952,12 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
        return true;
 }
 
-void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
+void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
+       float radius)
 {
-       for (ActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               ServerActiveObject* obj = i->second;
-               u16 id = i->first;
+       for (auto &activeObject : m_active_objects) {
+               ServerActiveObject* obj = activeObject.second;
+               u16 id = activeObject.first;
                v3f objectpos = obj->getBasePosition();
                if (objectpos.getDistanceFrom(pos) > radius)
                        continue;
@@ -982,26 +970,18 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        infostream << "ServerEnvironment::clearObjects(): "
                << "Removing all active objects" << std::endl;
        std::vector<u16> objects_to_remove;
-       for (ActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               ServerActiveObject* obj = i->second;
+       for (auto &it : m_active_objects) {
+               u16 id = it.first;
+               ServerActiveObject* obj = it.second;
                if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
                        continue;
-               u16 id = i->first;
+
                // Delete static object if block is loaded
-               if (obj->m_static_exists) {
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
-                       if (block) {
-                               block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                       MOD_REASON_CLEAR_ALL_OBJECTS);
-                               obj->m_static_exists = false;
-                       }
-               }
+               deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
+
                // If known by some client, don't delete immediately
                if (obj->m_known_by_count > 0) {
-                       obj->m_pending_deactivation = true;
-                       obj->m_removed = true;
+                       obj->m_pending_removal = true;
                        continue;
                }
 
@@ -1018,9 +998,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        }
 
        // Remove references from m_active_objects
-       for (std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
        }
 
        // Get list of loaded blocks
@@ -1050,9 +1029,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
                << " blocks" << std::endl;
 
        // Grab a reference on each loaded block to avoid unloading it
-       for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
-               i != loaded_blocks.end(); ++i) {
-               v3s16 p = *i;
+       for (v3s16 p : loaded_blocks) {
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block != NULL);
                block->refGrab();
@@ -1068,7 +1045,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        u32 num_blocks_checked = 0;
        u32 num_blocks_cleared = 0;
        u32 num_objs_cleared = 0;
-       for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
+       for (auto i = loadable_blocks.begin();
                i != loadable_blocks.end(); ++i) {
                v3s16 p = *i;
                MapBlock *block = m_map->emergeBlock(p, false);
@@ -1105,9 +1082,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        m_map->unloadUnreferencedBlocks();
 
        // Drop references that were added above
-       for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
-               i != loaded_blocks.end(); ++i) {
-               v3s16 p = *i;
+       for (v3s16 p : loaded_blocks) {
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block);
                block->refDrop();
@@ -1122,17 +1097,14 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
 
 void ServerEnvironment::step(float dtime)
 {
-       DSTACK(FUNCTION_NAME);
-
-       //TimeTaker timer("ServerEnv step");
-
        /* Step time of day */
        stepTimeOfDay(dtime);
 
        // Update this one
        // NOTE: This is kind of funny on a singleplayer game, but doesn't
        // really matter that much.
-       static const float server_step = g_settings->getFloat("dedicated_server_step");
+       static thread_local const float server_step =
+                       g_settings->getFloat("dedicated_server_step");
        m_recommended_send_interval = server_step;
 
        /*
@@ -1150,17 +1122,13 @@ void ServerEnvironment::step(float dtime)
        */
        {
                ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
-               for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i) {
-                       RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
-                       assert(player);
-
+               for (RemotePlayer *player : m_players) {
                        // Ignore disconnected players
-                       if(player->peer_id == 0)
+                       if (player->getPeerId() == PEER_ID_INEXISTENT)
                                continue;
 
                        // Move
-                       player->move(dtime, this, 100*BS);
+                       player->move(dtime, this, 100 * BS);
                }
        }
 
@@ -1173,27 +1141,23 @@ void ServerEnvironment::step(float dtime)
                        Get player block positions
                */
                std::vector<v3s16> players_blockpos;
-               for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i) {
-                       RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
-                       assert(player);
-
+               for (RemotePlayer *player: m_players) {
                        // Ignore disconnected players
-                       if (player->peer_id == 0)
+                       if (player->getPeerId() == PEER_ID_INEXISTENT)
                                continue;
 
                        PlayerSAO *playersao = player->getPlayerSAO();
                        assert(playersao);
 
-                       v3s16 blockpos = getNodeBlockPos(
-                               floatToInt(playersao->getBasePosition(), BS));
-                       players_blockpos.push_back(blockpos);
+                       players_blockpos.push_back(
+                               getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS)));
                }
 
                /*
                        Update list of active blocks, collecting changes
                */
-               static const s16 active_block_range = g_settings->getS16("active_block_range");
+               static thread_local const s16 active_block_range =
+                               g_settings->getS16("active_block_range");
                std::set<v3s16> blocks_removed;
                std::set<v3s16> blocks_added;
                m_active_blocks.update(players_blockpos, active_block_range,
@@ -1206,16 +1170,9 @@ void ServerEnvironment::step(float dtime)
                // Convert active objects that are no more in active blocks to static
                deactivateFarObjects(false);
 
-               for(std::set<v3s16>::iterator
-                       i = blocks_removed.begin();
-                       i != blocks_removed.end(); ++i) {
-                       v3s16 p = *i;
-
-                       /* infostream<<"Server: Block " << PP(p)
-                               << " became inactive"<<std::endl; */
-
+               for (const v3s16 &p: blocks_removed) {
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
-                       if(block==NULL)
+                       if (!block)
                                continue;
 
                        // Set current time as timestamp (and let it set ChangedFlag)
@@ -1226,21 +1183,14 @@ void ServerEnvironment::step(float dtime)
                        Handle added blocks
                */
 
-               for(std::set<v3s16>::iterator
-                       i = blocks_added.begin();
-                       i != blocks_added.end(); ++i)
-               {
-                       v3s16 p = *i;
-
+               for (const v3s16 &p: blocks_added) {
                        MapBlock *block = m_map->getBlockOrEmerge(p);
-                       if(block==NULL){
+                       if (!block) {
                                m_active_blocks.m_list.erase(p);
                                continue;
                        }
 
                        activateBlock(block);
-                       /* infostream<<"Server: Block " << PP(p)
-                               << " became active"<<std::endl; */
                }
        }
 
@@ -1252,17 +1202,9 @@ void ServerEnvironment::step(float dtime)
 
                float dtime = m_cache_nodetimer_interval;
 
-               for(std::set<v3s16>::iterator
-                       i = m_active_blocks.m_list.begin();
-                       i != m_active_blocks.m_list.end(); ++i)
-               {
-                       v3s16 p = *i;
-
-                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
-                                       <<") being handled"<<std::endl;*/
-
+               for (const v3s16 &p: m_active_blocks.m_list) {
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
-                       if(block==NULL)
+                       if (!block)
                                continue;
 
                        // Reset block usage timer
@@ -1277,17 +1219,16 @@ void ServerEnvironment::step(float dtime)
                                        MOD_REASON_BLOCK_EXPIRED);
 
                        // Run node timers
-                       std::vector<NodeTimer> elapsed_timers =
-                               block->m_node_timers.step((float)dtime);
+                       std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
                        if (!elapsed_timers.empty()) {
                                MapNode n;
-                               for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin();
-                                       i != elapsed_timers.end(); ++i) {
-                                       n = block->getNodeNoEx(i->position);
-                                       p = i->position + block->getPosRelative();
-                                       if (m_script->node_on_timer(p, n, i->elapsed)) {
+                               v3s16 p2;
+                               for (const NodeTimer &elapsed_timer: elapsed_timers) {
+                                       n = block->getNodeNoEx(elapsed_timer.position);
+                                       p2 = elapsed_timer.position + block->getPosRelative();
+                                       if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
                                                block->setNodeTimer(NodeTimer(
-                                                       i->timeout, 0, i->position));
+                                                       elapsed_timer.timeout, 0, elapsed_timer.position));
                                        }
                                }
                        }
@@ -1295,8 +1236,8 @@ void ServerEnvironment::step(float dtime)
        }
 
        if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
-               do{ // breakable
-                       if(m_active_block_interval_overload_skip > 0){
+               do { // breakable
+                       if (m_active_block_interval_overload_skip > 0) {
                                ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
                                m_active_block_interval_overload_skip--;
                                break;
@@ -1307,17 +1248,9 @@ void ServerEnvironment::step(float dtime)
                        // Initialize handling of ActiveBlockModifiers
                        ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
 
-                       for(std::set<v3s16>::iterator
-                               i = m_active_blocks.m_list.begin();
-                               i != m_active_blocks.m_list.end(); ++i)
-                       {
-                               v3s16 p = *i;
-
-                               /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
-                                               <<") being handled"<<std::endl;*/
-
+                       for (const v3s16 &p : m_active_blocks.m_list) {
                                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
-                               if(block == NULL)
+                               if (!block)
                                        continue;
 
                                // Set current time as timestamp
@@ -1329,7 +1262,7 @@ void ServerEnvironment::step(float dtime)
 
                        u32 time_ms = timer.stop(true);
                        u32 max_time_ms = 200;
-                       if(time_ms > max_time_ms){
+                       if (time_ms > max_time_ms) {
                                warningstream<<"active block modifiers took "
                                        <<time_ms<<"ms (longer than "
                                        <<max_time_ms<<"ms)"<<std::endl;
@@ -1360,19 +1293,16 @@ void ServerEnvironment::step(float dtime)
                        send_recommended = true;
                }
 
-               for(ActiveObjectMap::iterator i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i) {
-                       ServerActiveObject* obj = i->second;
-                       // Don't step if is to be removed or stored statically
-                       if(obj->m_removed || obj->m_pending_deactivation)
+               for (auto &ao_it : m_active_objects) {
+                       ServerActiveObject* obj = ao_it.second;
+                       if (obj->isGone())
                                continue;
+
                        // Step object
                        obj->step(dtime, send_recommended);
                        // Read messages from object
-                       while(!obj->m_messages_out.empty())
-                       {
-                               m_active_object_messages.push(
-                                       obj->m_messages_out.front());
+                       while (!obj->m_messages_out.empty()) {
+                               m_active_object_messages.push(obj->m_messages_out.front());
                                obj->m_messages_out.pop();
                        }
                }
@@ -1381,12 +1311,8 @@ void ServerEnvironment::step(float dtime)
        /*
                Manage active objects
        */
-       if(m_object_management_interval.step(dtime, 0.5))
-       {
+       if (m_object_management_interval.step(dtime, 0.5)) {
                ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
-               /*
-                       Remove objects that satisfy (m_removed && m_known_by_count==0)
-               */
                removeRemovedObjects();
        }
 
@@ -1394,7 +1320,7 @@ void ServerEnvironment::step(float dtime)
                Manage particle spawner expiration
        */
        if (m_particle_management_interval.step(dtime, 1.0)) {
-               for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin();
+               for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
                        i != m_particle_spawners.end(); ) {
                        //non expiring spawners
                        if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
@@ -1419,7 +1345,7 @@ u32 ServerEnvironment::addParticleSpawner(float exptime)
        u32 id = 0;
        for (;;) { // look for unused particlespawner id
                id++;
-               UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id);
+               std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
                if (f == m_particle_spawners.end()) {
                        m_particle_spawners[id] = time;
                        break;
@@ -1441,9 +1367,9 @@ u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
 void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
 {
        m_particle_spawners.erase(id);
-       UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id);
+       const auto &it = m_particle_spawner_attachments.find(id);
        if (it != m_particle_spawner_attachments.end()) {
-               u16 obj_id = (*it).second;
+               u16 obj_id = it->second;
                ServerActiveObject *sao = getActiveObject(obj_id);
                if (sao != NULL && remove_from_object) {
                        sao->detachParticleSpawner(id);
@@ -1454,11 +1380,11 @@ void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
 
 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
 {
-       ActiveObjectMap::iterator n = m_active_objects.find(id);
+       ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
        return (n != m_active_objects.end() ? n->second : NULL);
 }
 
-bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects)
+bool isFreeServerActiveObjectId(u16 id, ServerActiveObjectMap &objects)
 {
        if (id == 0)
                return false;
@@ -1466,7 +1392,7 @@ bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects)
        return objects.find(id) == objects.end();
 }
 
-u16 getFreeServerActiveObjectId(ActiveObjectMap &objects)
+u16 getFreeServerActiveObjectId(ServerActiveObjectMap &objects)
 {
        //try to reuse id's as late as possible
        static u16 last_used_id = 0;
@@ -1506,22 +1432,20 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
                player_radius_f = 0;
        /*
                Go through the object list,
-               - discard m_removed objects,
+               - discard removed/deactivated objects,
                - discard objects that are too far away,
                - discard objects that are found in current_objects.
                - add remaining objects to added_objects
        */
-       for (ActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               u16 id = i->first;
+       for (auto &ao_it : m_active_objects) {
+               u16 id = ao_it.first;
 
                // Get object
-               ServerActiveObject *object = i->second;
+               ServerActiveObject *object = ao_it.second;
                if (object == NULL)
                        continue;
 
-               // Discard if removed or deactivating
-               if(object->m_removed || object->m_pending_deactivation)
+               if (object->isGone())
                        continue;
 
                f32 distance_f = object->getBasePosition().
@@ -1560,16 +1484,12 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
        /*
                Go through current_objects; object is removed if:
                - object is not found in m_active_objects (this is actually an
-                 error condition; objects should be set m_removed=true and removed
-                 only after all clients have been informed about removal), or
-               - object has m_removed=true, or
+                 error condition; objects should be removed only after all clients
+                 have been informed about removal), or
+               - object is to be removed or deactivated, or
                - object is too far away
        */
-       for(std::set<u16>::iterator
-               i = current_objects.begin();
-               i != current_objects.end(); ++i)
-       {
-               u16 id = *i;
+       for (u16 id : current_objects) {
                ServerActiveObject *object = getActiveObject(id);
 
                if (object == NULL) {
@@ -1579,7 +1499,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
                        continue;
                }
 
-               if (object->m_removed || object->m_pending_deactivation) {
+               if (object->isGone()) {
                        removed_objects.push(id);
                        continue;
                }
@@ -1603,11 +1523,9 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
        if (!block)
                return;
 
-       for (std::map<u16, StaticObject>::iterator
-               so_it = block->m_static_objects.m_active.begin();
-               so_it != block->m_static_objects.m_active.end(); ++so_it) {
+       for (auto &so_it : block->m_static_objects.m_active) {
                // Get the ServerActiveObject counterpart to this StaticObject
-               ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first);
+               ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
                if (ao_it == m_active_objects.end()) {
                        // If this ever happens, there must be some kind of nasty bug.
                        errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
@@ -1632,6 +1550,38 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
        return message;
 }
 
+void ServerEnvironment::getSelectedActiveObjects(
+       const core::line3d<f32> &shootline_on_map,
+       std::vector<PointedThing> &objects)
+{
+       std::vector<u16> objectIds;
+       getObjectsInsideRadius(objectIds, shootline_on_map.start,
+               shootline_on_map.getLength() + 10.0f);
+       const v3f line_vector = shootline_on_map.getVector();
+
+       for (u16 objectId : objectIds) {
+               ServerActiveObject* obj = getActiveObject(objectId);
+
+               aabb3f selection_box;
+               if (!obj->getSelectionBox(&selection_box))
+                       continue;
+
+               v3f pos = obj->getBasePosition();
+
+               aabb3f offsetted_box(selection_box.MinEdge + pos,
+                       selection_box.MaxEdge + pos);
+
+               v3f current_intersection;
+               v3s16 current_normal;
+               if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
+                               &current_intersection, &current_normal)) {
+                       objects.emplace_back(
+                               (s16) objectId, current_intersection, current_normal,
+                               (current_intersection - shootline_on_map.start).getLengthSQ());
+               }
+       }
+}
+
 /*
        ************ Private methods *************
 */
@@ -1695,7 +1645,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
        {
                // Add static object to active static list of the block
                v3f objectpos = object->getBasePosition();
-               std::string staticdata = "";
+               std::string staticdata;
                object->getStaticData(&staticdata);
                StaticObject s_obj(object->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
@@ -1721,71 +1671,62 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 }
 
 /*
-       Remove objects that satisfy (m_removed && m_known_by_count==0)
+       Remove objects that satisfy (isGone() && m_known_by_count==0)
 */
 void ServerEnvironment::removeRemovedObjects()
 {
        std::vector<u16> objects_to_remove;
-       for(ActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               u16 id = i->first;
-               ServerActiveObject* obj = i->second;
+       for (auto &ao_it : m_active_objects) {
+               u16 id = ao_it.first;
+               ServerActiveObject* obj = ao_it.second;
+
                // This shouldn't happen but check it
-               if(obj == NULL)
-               {
-                       infostream<<"NULL object found in ServerEnvironment"
-                               <<" while finding removed objects. id="<<id<<std::endl;
-                       // Id to be removed from m_active_objects
+               if (!obj) {
+                       errorstream << "ServerEnvironment::removeRemovedObjects(): "
+                                       << "NULL object found. id=" << id << std::endl;
                        objects_to_remove.push_back(id);
                        continue;
                }
 
                /*
-                       We will delete objects that are marked as removed or thatare
-                       waiting for deletion after deactivation
+                       We will handle objects marked for removal or deactivation
                */
-               if (!obj->m_removed && !obj->m_pending_deactivation)
+               if (!obj->isGone())
                        continue;
 
                /*
-                       Delete static data from block if is marked as removed
+                       Delete static data from block if removed
                */
-               if(obj->m_static_exists && obj->m_removed)
-               {
-                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-                       if (block) {
-                               block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                       MOD_REASON_REMOVE_OBJECTS_REMOVE);
-                               obj->m_static_exists = false;
-                       } else {
-                               infostream<<"Failed to emerge block from which an object to "
-                                       <<"be removed was loaded from. id="<<id<<std::endl;
-                       }
-               }
+               if (obj->m_pending_removal)
+                       deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
 
-               // If m_known_by_count > 0, don't actually remove. On some future
+               // If still known by clients, don't actually remove. On some future
                // invocation this will be 0, which is when removal will continue.
                if(obj->m_known_by_count > 0)
                        continue;
 
                /*
-                       Move static data from active to stored if not marked as removed
+                       Move static data from active to stored if deactivated
                */
-               if(obj->m_static_exists && !obj->m_removed){
+               if (!obj->m_pending_removal && obj->m_static_exists) {
                        MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
                        if (block) {
                                std::map<u16, StaticObject>::iterator i =
                                        block->m_static_objects.m_active.find(id);
-                               if(i != block->m_static_objects.m_active.end()){
+                               if (i != block->m_static_objects.m_active.end()) {
                                        block->m_static_objects.m_stored.push_back(i->second);
                                        block->m_static_objects.m_active.erase(id);
                                        block->raiseModified(MOD_STATE_WRITE_NEEDED,
                                                MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
+                               } else {
+                                       warningstream << "ServerEnvironment::removeRemovedObjects(): "
+                                                       << "id=" << id << " m_static_exists=true but "
+                                                       << "static data doesn't actually exist in "
+                                                       << PP(obj->m_static_block) << std::endl;
                                }
                        } else {
-                               infostream<<"Failed to emerge block from which an object to "
-                                       <<"be deactivated was loaded from. id="<<id<<std::endl;
+                               infostream << "Failed to emerge block from which an object to "
+                                               << "be deactivated was loaded from. id=" << id << std::endl;
                        }
                }
 
@@ -1798,13 +1739,11 @@ void ServerEnvironment::removeRemovedObjects()
                if(obj->environmentDeletes())
                        delete obj;
 
-               // Id to be removed from m_active_objects
                objects_to_remove.push_back(id);
        }
        // Remove references from m_active_objects
-       for(std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
        }
 }
 
@@ -1873,11 +1812,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 
        // Activate stored objects
        std::vector<StaticObject> new_stored;
-       for (std::vector<StaticObject>::iterator
-               i = block->m_static_objects.m_stored.begin();
-               i != block->m_static_objects.m_stored.end(); ++i) {
-               StaticObject &s_obj = *i;
-
+       for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
                // Create an active object from the data
                ServerActiveObject *obj = ServerActiveObject::create
                        ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
@@ -1898,28 +1833,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
                // This will also add the object to the active static list
                addActiveObjectRaw(obj, false, dtime_s);
        }
+
        // Clear stored list
        block->m_static_objects.m_stored.clear();
        // Add leftover failed stuff to stored list
-       for(std::vector<StaticObject>::iterator
-               i = new_stored.begin();
-               i != new_stored.end(); ++i) {
-               StaticObject &s_obj = *i;
+       for (const StaticObject &s_obj : new_stored) {
                block->m_static_objects.m_stored.push_back(s_obj);
        }
 
-       // Turn the active counterparts of activated objects not pending for
-       // deactivation
-       for(std::map<u16, StaticObject>::iterator
-               i = block->m_static_objects.m_active.begin();
-               i != block->m_static_objects.m_active.end(); ++i)
-       {
-               u16 id = i->first;
-               ServerActiveObject *object = getActiveObject(id);
-               assert(object);
-               object->m_pending_deactivation = false;
-       }
-
        /*
                Note: Block hasn't really been modified here.
                The objects have just been activated and moved from the stored
@@ -1944,23 +1865,22 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 void ServerEnvironment::deactivateFarObjects(bool _force_delete)
 {
        std::vector<u16> objects_to_remove;
-       for(ActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
+       for (auto &ao_it : m_active_objects) {
                // force_delete might be overriden per object
                bool force_delete = _force_delete;
 
-               ServerActiveObject* obj = i->second;
+               ServerActiveObject* obj = ao_it.second;
                assert(obj);
 
                // Do not deactivate if static data creation not allowed
                if(!force_delete && !obj->isStaticAllowed())
                        continue;
 
-               // If pending deactivation, let removeRemovedObjects() do it
-               if(!force_delete && obj->m_pending_deactivation)
+               // removeRemovedObjects() is responsible for these
+               if(!force_delete && obj->isGone())
                        continue;
 
-               u16 id = i->first;
+               u16 id = ao_it.first;
                v3f objectpos = obj->getBasePosition();
 
                // The block in which the object resides in
@@ -1974,47 +1894,25 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                        !m_active_blocks.contains(obj->m_static_block) &&
                        m_active_blocks.contains(blockpos_o))
                {
-                       v3s16 old_static_block = obj->m_static_block;
+                       // Delete from block where object was located
+                       deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
 
-                       // Save to block where object is located
-                       MapBlock *block = m_map->emergeBlock(blockpos_o, false);
-                       if(!block){
-                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                       <<"Could not save object id="<<id
-                                       <<" to it's current block "<<PP(blockpos_o)
-                                       <<std::endl;
-                               continue;
-                       }
-                       std::string staticdata_new = "";
+                       std::string staticdata_new;
                        obj->getStaticData(&staticdata_new);
                        StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
-                       block->m_static_objects.insert(id, s_obj);
-                       obj->m_static_block = blockpos_o;
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                               MOD_REASON_STATIC_DATA_ADDED);
+                       // Save to block where object is located
+                       saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
 
-                       // Delete from block where object was located
-                       block = m_map->emergeBlock(old_static_block, false);
-                       if(!block){
-                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                       <<"Could not delete object id="<<id
-                                       <<" from it's previous block "<<PP(old_static_block)
-                                       <<std::endl;
-                               continue;
-                       }
-                       block->m_static_objects.remove(id);
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                               MOD_REASON_STATIC_DATA_REMOVED);
                        continue;
                }
 
-               // If block is active, don't remove
+               // If block is still active, don't remove
                if(!force_delete && m_active_blocks.contains(blockpos_o))
                        continue;
 
-               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                       <<"deactivating object id="<<id<<" on inactive block "
-                       <<PP(blockpos_o)<<std::endl;
+               verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                               << "deactivating object id=" << id << " on inactive block "
+                               << PP(blockpos_o) << std::endl;
 
                // If known by some client, don't immediately delete.
                bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
@@ -2022,17 +1920,17 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                /*
                        Update the static data
                */
-
                if(obj->isStaticAllowed())
                {
                        // Create new static object
-                       std::string staticdata_new = "";
+                       std::string staticdata_new;
                        obj->getStaticData(&staticdata_new);
                        StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
 
                        bool stays_in_same_block = false;
                        bool data_changed = true;
 
+                       // Check if static data has changed considerably
                        if (obj->m_static_exists) {
                                if (obj->m_static_block == blockpos_o)
                                        stays_in_same_block = true;
@@ -2051,108 +1949,47 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                                                        (static_old.pos - objectpos).getLength() < save_movem)
                                                        data_changed = false;
                                        } else {
-                                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                                       <<"id="<<id<<" m_static_exists=true but "
-                                                       <<"static data doesn't actually exist in "
-                                                       <<PP(obj->m_static_block)<<std::endl;
+                                               warningstream << "ServerEnvironment::deactivateFarObjects(): "
+                                                               << "id=" << id << " m_static_exists=true but "
+                                                               << "static data doesn't actually exist in "
+                                                               << PP(obj->m_static_block) << std::endl;
                                        }
                                }
                        }
 
+                       /*
+                               While changes are always saved, blocks are only marked as modified
+                               if the object has moved or different staticdata. (see above)
+                       */
                        bool shall_be_written = (!stays_in_same_block || data_changed);
+                       u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
 
                        // Delete old static object
-                       if(obj->m_static_exists)
-                       {
-                               MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-                               if(block)
-                               {
-                                       block->m_static_objects.remove(id);
-                                       obj->m_static_exists = false;
-                                       // Only mark block as modified if data changed considerably
-                                       if(shall_be_written)
-                                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                                       MOD_REASON_STATIC_DATA_CHANGED);
-                               }
-                       }
+                       deleteStaticFromBlock(obj, id, reason, false);
 
                        // Add to the block where the object is located in
                        v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-                       // Get or generate the block
-                       MapBlock *block = NULL;
-                       try{
-                               block = m_map->emergeBlock(blockpos);
-                       } catch(InvalidPositionException &e){
-                               // Handled via NULL pointer
-                               // NOTE: emergeBlock's failure is usually determined by it
-                               //       actually returning NULL
-                       }
-
-                       if(block)
-                       {
-                               if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
-                                       warningstream << "ServerEnv: Trying to store id = " << obj->getId()
-                                               << " statically but block " << PP(blockpos)
-                                               << " already contains "
-                                               << block->m_static_objects.m_stored.size()
-                                               << " objects."
-                                               << " Forcing delete." << std::endl;
-                                       force_delete = true;
-                               } else {
-                                       // If static counterpart already exists in target block,
-                                       // remove it first.
-                                       // This shouldn't happen because the object is removed from
-                                       // the previous block before this according to
-                                       // obj->m_static_block, but happens rarely for some unknown
-                                       // reason. Unsuccessful attempts have been made to find
-                                       // said reason.
-                                       if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
-                                               warningstream<<"ServerEnv: Performing hack #83274"
-                                                       <<std::endl;
-                                               block->m_static_objects.remove(id);
-                                       }
-                                       // Store static data
-                                       u16 store_id = pending_delete ? id : 0;
-                                       block->m_static_objects.insert(store_id, s_obj);
-
-                                       // Only mark block as modified if data changed considerably
-                                       if(shall_be_written)
-                                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                                       MOD_REASON_STATIC_DATA_CHANGED);
-
-                                       obj->m_static_exists = true;
-                                       obj->m_static_block = block->getPos();
-                               }
-                       }
-                       else{
-                               if(!force_delete){
-                                       v3s16 p = floatToInt(objectpos, BS);
-                                       errorstream<<"ServerEnv: Could not find or generate "
-                                               <<"a block for storing id="<<obj->getId()
-                                               <<" statically (pos="<<PP(p)<<")"<<std::endl;
-                                       continue;
-                               }
-                       }
+                       u16 store_id = pending_delete ? id : 0;
+                       if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
+                               force_delete = true;
                }
 
                /*
                        If known by some client, set pending deactivation.
                        Otherwise delete it immediately.
                */
-
                if(pending_delete && !force_delete)
                {
-                       verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                               <<"object id="<<id<<" is known by clients"
-                               <<"; not deleting yet"<<std::endl;
+                       verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                                       << "object id=" << id << " is known by clients"
+                                       << "; not deleting yet" << std::endl;
 
                        obj->m_pending_deactivation = true;
                        continue;
                }
-
-               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                       <<"object id="<<id<<" is not known by clients"
-                       <<"; deleting"<<std::endl;
+               verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                               << "object id=" << id << " is not known by clients"
+                               << "; deleting" << std::endl;
 
                // Tell the object about removal
                obj->removingFromEnvironment();
@@ -2167,8 +2004,179 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
        }
 
        // Remove references from m_active_objects
-       for(std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
+       }
+}
+
+void ServerEnvironment::deleteStaticFromBlock(
+               ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
+{
+       if (!obj->m_static_exists)
+               return;
+
+       MapBlock *block;
+       if (no_emerge)
+               block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+       else
+               block = m_map->emergeBlock(obj->m_static_block, false);
+       if (!block) {
+               if (!no_emerge)
+                       errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
+                                       << " when deleting static data of object from it. id=" << id << std::endl;
+               return;
+       }
+
+       block->m_static_objects.remove(id);
+       if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
+               block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
+
+       obj->m_static_exists = false;
+}
+
+bool ServerEnvironment::saveStaticToBlock(
+               v3s16 blockpos, u16 store_id,
+               ServerActiveObject *obj, const StaticObject &s_obj,
+               u32 mod_reason)
+{
+       MapBlock *block = nullptr;
+       try {
+               block = m_map->emergeBlock(blockpos);
+       } catch (InvalidPositionException &e) {
+               // Handled via NULL pointer
+               // NOTE: emergeBlock's failure is usually determined by it
+               //       actually returning NULL
+       }
+
+       if (!block) {
+               errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
+                               << " when saving static data of object to it. id=" << store_id << std::endl;
+               return false;
+       }
+       if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
+               warningstream << "ServerEnv: Trying to store id = " << store_id
+                               << " statically but block " << PP(blockpos)
+                               << " already contains "
+                               << block->m_static_objects.m_stored.size()
+                               << " objects." << std::endl;
+               return false;
+       }
+
+       block->m_static_objects.insert(store_id, s_obj);
+       if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
+               block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
+
+       obj->m_static_exists = true;
+       obj->m_static_block = blockpos;
+
+       return true;
+}
+
+PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
+               const std::string &savedir, const Settings &conf)
+{
+
+       if (name == "sqlite3")
+               return new PlayerDatabaseSQLite3(savedir);
+
+       if (name == "dummy")
+               return new Database_Dummy();
+#if USE_POSTGRESQL
+       if (name == "postgresql") {
+               std::string connect_string;
+               conf.getNoEx("pgsql_player_connection", connect_string);
+               return new PlayerDatabasePostgreSQL(connect_string);
+       }
+#endif
+       if (name == "files")
+               return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
+
+       throw BaseException(std::string("Database backend ") + name + " not supported.");
+}
+
+bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
+               const Settings &cmd_args)
+{
+       std::string migrate_to = cmd_args.get("migrate-players");
+       Settings world_mt;
+       std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+       if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+               errorstream << "Cannot read world.mt!" << std::endl;
+               return false;
+       }
+
+       if (!world_mt.exists("player_backend")) {
+               errorstream << "Please specify your current backend in world.mt:"
+                       << std::endl
+                       << "    player_backend = {files|sqlite3|postgresql}"
+                       << std::endl;
+               return false;
+       }
+
+       std::string backend = world_mt.get("player_backend");
+       if (backend == migrate_to) {
+               errorstream << "Cannot migrate: new backend is same"
+                       << " as the old one" << std::endl;
+               return false;
+       }
+
+       const std::string players_backup_path = game_params.world_path + DIR_DELIM
+               + "players.bak";
+
+       if (backend == "files") {
+               // Create backup directory
+               fs::CreateDir(players_backup_path);
        }
+
+       try {
+               PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
+                       game_params.world_path, world_mt);
+               PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
+                       game_params.world_path, world_mt);
+
+               std::vector<std::string> player_list;
+               srcdb->listPlayers(player_list);
+               for (std::vector<std::string>::const_iterator it = player_list.begin();
+                       it != player_list.end(); ++it) {
+                       actionstream << "Migrating player " << it->c_str() << std::endl;
+                       RemotePlayer player(it->c_str(), NULL);
+                       PlayerSAO playerSAO(NULL, &player, 15000, false);
+
+                       srcdb->loadPlayer(&player, &playerSAO);
+
+                       playerSAO.finalize(&player, std::set<std::string>());
+                       player.setPlayerSAO(&playerSAO);
+
+                       dstdb->savePlayer(&player);
+
+                       // For files source, move player files to backup dir
+                       if (backend == "files") {
+                               fs::Rename(
+                                       game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
+                                       players_backup_path + DIR_DELIM + (*it));
+                       }
+               }
+
+               actionstream << "Successfully migrated " << player_list.size() << " players"
+                       << std::endl;
+               world_mt.set("player_backend", migrate_to);
+               if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+                       errorstream << "Failed to update world.mt!" << std::endl;
+               else
+                       actionstream << "world.mt updated" << std::endl;
+
+               // When migration is finished from file backend, remove players directory if empty
+               if (backend == "files") {
+                       fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
+                               + "players");
+               }
+
+               delete srcdb;
+               delete dstdb;
+
+       } catch (BaseException &e) {
+               errorstream << "An error occured during migration: " << e.what() << std::endl;
+               return false;
+       }
+       return true;
 }