]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverenvironment.cpp
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
[dragonfireclient.git] / src / serverenvironment.cpp
index 2fb12692b75406a1cd470f4e80a5c2a3d79fdcf8..ae0f397eeedfc2cc12f250f2fcc11e360cb911b4 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "settings.h"
 #include "log.h"
+#include "mapblock.h"
 #include "nodedef.h"
 #include "nodemetadata.h"
 #include "gamedef.h"
@@ -36,12 +37,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "threading/mutex_auto_lock.h"
 #include "filesys.h"
 #include "gameparams.h"
-#include "database-dummy.h"
-#include "database-files.h"
-#include "database-sqlite3.h"
+#include "database/database-dummy.h"
+#include "database/database-files.h"
+#include "database/database-sqlite3.h"
 #if USE_POSTGRESQL
-#include "database-postgresql.h"
+#include "database/database-postgresql.h"
 #endif
+#include <algorithm>
 
 #define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
 
@@ -78,12 +80,12 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
 {
        // Add the lbm_def to the LBMContentMapping.
        // Unknown names get added to the global NameIdMapping.
-       INodeDefManager *nodedef = gamedef->ndef();
+       const NodeDefManager *nodedef = gamedef->ndef();
 
        lbm_list.push_back(lbm_def);
 
        for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
-               std::set<content_t> c_ids;
+               std::vector<content_t> c_ids;
                bool found = nodedef->getIds(nodeTrigger, c_ids);
                if (!found) {
                        content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
@@ -93,7 +95,7 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
                                        << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
                                continue;
                        }
-                       c_ids.insert(c_id);
+                       c_ids.push_back(c_id);
                }
 
                for (content_t c_id : c_ids) {
@@ -128,7 +130,7 @@ LBMManager::~LBMManager()
 void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
 {
        // Precondition, in query mode the map isn't used anymore
-       FATAL_ERROR_IF(m_query_mode == true,
+       FATAL_ERROR_IF(m_query_mode,
                "attempted to modify LBMManager in query mode");
 
        if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
@@ -159,7 +161,7 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
 
        size_t idx = 0;
        size_t idx_new;
-       while ((idx_new = times.find(";", idx)) != std::string::npos) {
+       while ((idx_new = times.find(';', idx)) != std::string::npos) {
                std::string entry = times.substr(idx, idx_new - idx);
                std::vector<std::string> components = str_split(entry, '~');
                if (components.size() != 2)
@@ -223,7 +225,7 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
 std::string LBMManager::createIntroductionTimesString()
 {
        // Precondition, we must be in query mode
-       FATAL_ERROR_IF(m_query_mode == false,
+       FATAL_ERROR_IF(!m_query_mode,
                "attempted to query on non fully set up LBMManager");
 
        std::ostringstream oss;
@@ -245,7 +247,7 @@ std::string LBMManager::createIntroductionTimesString()
 void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
 {
        // Precondition, we need m_lbm_lookup to be initialized
-       FATAL_ERROR_IF(m_query_mode == false,
+       FATAL_ERROR_IF(!m_query_mode,
                "attempted to query on non fully set up LBMManager");
        v3s16 pos_of_block = block->getPosRelative();
        v3s16 pos;
@@ -290,8 +292,27 @@ void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
                        }
 }
 
-void ActiveBlockList::update(std::vector<v3s16> &active_positions,
-       s16 radius,
+void fillViewConeBlock(v3s16 p0,
+       const s16 r,
+       const v3f camera_pos,
+       const v3f camera_dir,
+       const float camera_fov,
+       std::set<v3s16> &list)
+{
+       v3s16 p;
+       const s16 r_nodes = r * BS * MAP_BLOCKSIZE;
+       for (p.X = p0.X - r; p.X <= p0.X+r; p.X++)
+       for (p.Y = p0.Y - r; p.Y <= p0.Y+r; p.Y++)
+       for (p.Z = p0.Z - r; p.Z <= p0.Z+r; p.Z++) {
+               if (isBlockInSight(p, camera_pos, camera_dir, camera_fov, r_nodes)) {
+                       list.insert(p);
+               }
+       }
+}
+
+void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
+       s16 active_block_range,
+       s16 active_object_range,
        std::set<v3s16> &blocks_removed,
        std::set<v3s16> &blocks_added)
 {
@@ -299,22 +320,34 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Create the new list
        */
        std::set<v3s16> newlist = m_forceloaded_list;
-       for(std::vector<v3s16>::iterator i = active_positions.begin();
-               i != active_positions.end(); ++i)
-       {
-               fillRadiusBlock(*i, radius, newlist);
+       m_abm_list = m_forceloaded_list;
+       for (const PlayerSAO *playersao : active_players) {
+               v3s16 pos = getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS));
+               fillRadiusBlock(pos, active_block_range, m_abm_list);
+               fillRadiusBlock(pos, active_block_range, newlist);
+
+               s16 player_ao_range = std::min(active_object_range, playersao->getWantedRange());
+               // only do this if this would add blocks
+               if (player_ao_range > active_block_range) {
+                       v3f camera_dir = v3f(0,0,1);
+                       camera_dir.rotateYZBy(playersao->getPitch());
+                       camera_dir.rotateXZBy(playersao->getYaw());
+                       fillViewConeBlock(pos,
+                               player_ao_range,
+                               playersao->getEyePosition(),
+                               camera_dir,
+                               playersao->getFov(),
+                               newlist);
+               }
        }
 
        /*
                Find out which blocks on the old list are not on the new list
        */
        // Go through old list
-       for(std::set<v3s16>::iterator i = m_list.begin();
-               i != m_list.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : m_list) {
                // If not on new list, it's been removed
-               if(newlist.find(p) == newlist.end())
+               if (newlist.find(p) == newlist.end())
                        blocks_removed.insert(p);
        }
 
@@ -322,10 +355,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Find out which blocks on the new list are not on the old list
        */
        // Go through new list
-       for(std::set<v3s16>::iterator i = newlist.begin();
-               i != newlist.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : newlist) {
                // If not on old list, it's been added
                if(m_list.find(p) == m_list.end())
                        blocks_added.insert(p);
@@ -335,10 +365,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                Update m_list
        */
        m_list.clear();
-       for(std::set<v3s16>::iterator i = newlist.begin();
-               i != newlist.end(); ++i)
-       {
-               v3s16 p = *i;
+       for (v3s16 p : newlist) {
                m_list.insert(p);
        }
 }
@@ -374,7 +401,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
                }
        }
 
-       std::string name = "";
+       std::string name;
        conf.getNoEx("player_backend", name);
        m_player_database = openPlayerDatabase(name, path_world, conf);
 }
@@ -392,15 +419,13 @@ ServerEnvironment::~ServerEnvironment()
        m_map->drop();
 
        // Delete ActiveBlockModifiers
-       for (std::vector<ABMWithState>::iterator
-               i = m_abms.begin(); i != m_abms.end(); ++i){
-               delete i->abm;
+       for (ABMWithState &m_abm : m_abms) {
+               delete m_abm.abm;
        }
 
        // Deallocate players
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               delete (*i);
+       for (RemotePlayer *m_player : m_players) {
+               delete m_player;
        }
 
        delete m_player_database;
@@ -416,12 +441,10 @@ ServerMap & ServerEnvironment::getServerMap()
        return *m_map;
 }
 
-RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
+RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
 {
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               RemotePlayer *player = *i;
-               if (player->peer_id == peer_id)
+       for (RemotePlayer *player : m_players) {
+               if (player->getPeerId() == peer_id)
                        return player;
        }
        return NULL;
@@ -429,9 +452,7 @@ RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
 
 RemotePlayer *ServerEnvironment::getPlayer(const char* name)
 {
-       for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
-               i != m_players.end(); ++i) {
-               RemotePlayer *player = *i;
+       for (RemotePlayer *player : m_players) {
                if (strcmp(player->getName(), name) == 0)
                        return player;
        }
@@ -440,15 +461,14 @@ RemotePlayer *ServerEnvironment::getPlayer(const char* name)
 
 void ServerEnvironment::addPlayer(RemotePlayer *player)
 {
-       DSTACK(FUNCTION_NAME);
        /*
                Check that peer_ids are unique.
                Also check that names are unique.
                Exception: there can be multiple players with peer_id=0
        */
        // If peer id is non-zero, it has to be unique.
-       if (player->peer_id != 0)
-               FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
+       if (player->getPeerId() != PEER_ID_INEXISTENT)
+               FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
        // Name has to be unique.
        FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
        // Add.
@@ -472,40 +492,29 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
        return m_player_database->removePlayer(name);
 }
 
-bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
 {
-       float distance = pos1.getDistanceFrom(pos2);
-
-       //calculate normalized direction vector
-       v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
-               (pos2.Y - pos1.Y)/distance,
-               (pos2.Z - pos1.Z)/distance);
-
-       //find out if there's a node on path between pos1 and pos2
-       for (float i = 1; i < distance; i += stepsize) {
-               v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
-                       normalized_vector.Y * i,
-                       normalized_vector.Z * i) +pos1,BS);
-
-               MapNode n = getMap().getNodeNoEx(pos);
-
-               if(n.param0 != CONTENT_AIR) {
-                       if (p) {
-                               *p = pos;
-                       }
+       // Iterate trough nodes on the line
+       voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
+       do {
+               MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos);
+
+               // Return non-air
+               if (n.param0 != CONTENT_AIR) {
+                       if (p)
+                               *p = iterator.m_current_node_pos;
                        return false;
                }
-       }
+               iterator.next();
+       } while (iterator.m_current_index <= iterator.m_last_index);
        return true;
 }
 
 void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
        const std::string &str_reason, bool reconnect)
 {
-       for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
-               it != m_players.end(); ++it) {
-               RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
-               m_server->DenyAccessVerCompliant(player->peer_id,
+       for (RemotePlayer *player : m_players) {
+               m_server->DenyAccessVerCompliant(player->getPeerId(),
                        player->protocol_version, reason, str_reason, reconnect);
        }
 }
@@ -515,15 +524,13 @@ void ServerEnvironment::saveLoadedPlayers()
        std::string players_path = m_path_world + DIR_DELIM + "players";
        fs::CreateDir(players_path);
 
-       for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
-               it != m_players.end();
-               ++it) {
-               if ((*it)->checkModified() ||
-                       ((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
+       for (RemotePlayer *player : m_players) {
+               if (player->checkModified() || (player->getPlayerSAO() &&
+                               player->getPlayerSAO()->extendedAttributesModified())) {
                        try {
-                               m_player_database->savePlayer(*it);
+                               m_player_database->savePlayer(player);
                        } catch (DatabaseException &e) {
-                               errorstream << "Failed to save player " << (*it)->getName() << " exception: "
+                               errorstream << "Failed to save player " << player->getName() << " exception: "
                                        << e.what() << std::endl;
                                throw;
                        }
@@ -543,7 +550,7 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
 }
 
 PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
-       u16 peer_id, bool is_singleplayer)
+       session_t peer_id, bool is_singleplayer)
 {
        PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
        // Create player if it doesn't exist
@@ -560,8 +567,7 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
                // If the player exists, ensure that they respawn inside legal bounds
                // This fixes an assert crash when the player can't be added
                // to the environment
-               ServerMap &map = getServerMap();
-               if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
+               if (objectpos_over_limit(playersao->getBasePosition())) {
                        actionstream << "Respawn position for player \""
                                << player->getName() << "\" outside limits, resetting" << std::endl;
                        playersao->setBasePosition(m_server->findSpawnPos());
@@ -640,7 +646,7 @@ void ServerEnvironment::loadMeta()
                // If missing, do as if clearObjects was never called
                args.getU64("last_clear_objects_time") : 0;
 
-       std::string lbm_introduction_times = "";
+       std::string lbm_introduction_times;
        try {
                u64 ver = args.getU64("lbm_introduction_times_version");
                if (ver == 1) {
@@ -667,7 +673,8 @@ struct ActiveABM
 {
        ActiveBlockModifier *abm;
        int chance;
-       std::set<content_t> required_neighbors;
+       std::vector<content_t> required_neighbors;
+       bool check_required_neighbors; // false if required_neighbors is known to be empty
 };
 
 class ABMHandler
@@ -683,19 +690,18 @@ class ABMHandler
        {
                if(dtime_s < 0.001)
                        return;
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               for(std::vector<ABMWithState>::iterator
-                       i = abms.begin(); i != abms.end(); ++i) {
-                       ActiveBlockModifier *abm = i->abm;
+               const NodeDefManager *ndef = env->getGameDef()->ndef();
+               for (ABMWithState &abmws : abms) {
+                       ActiveBlockModifier *abm = abmws.abm;
                        float trigger_interval = abm->getTriggerInterval();
                        if(trigger_interval < 0.001)
                                trigger_interval = 0.001;
                        float actual_interval = dtime_s;
                        if(use_timers){
-                               i->timer += dtime_s;
-                               if(i->timer < trigger_interval)
+                               abmws.timer += dtime_s;
+                               if(abmws.timer < trigger_interval)
                                        continue;
-                               i->timer -= trigger_interval;
+                               abmws.timer -= trigger_interval;
                                actual_interval = trigger_interval;
                        }
                        float chance = abm->getTriggerChance();
@@ -715,22 +721,19 @@ class ABMHandler
                        }
 
                        // Trigger neighbors
-                       const std::set<std::string> &required_neighbors_s =
+                       const std::vector<std::string> &required_neighbors_s =
                                abm->getRequiredNeighbors();
-                       for (std::set<std::string>::iterator rn = required_neighbors_s.begin();
-                                       rn != required_neighbors_s.end(); ++rn) {
-                               ndef->getIds(*rn, aabm.required_neighbors);
+                       for (const std::string &required_neighbor_s : required_neighbors_s) {
+                               ndef->getIds(required_neighbor_s, aabm.required_neighbors);
                        }
+                       aabm.check_required_neighbors = !required_neighbors_s.empty();
 
                        // Trigger contents
-                       const std::set<std::string> &contents_s = abm->getTriggerContents();
-                       for (std::set<std::string>::iterator cs = contents_s.begin();
-                                       cs != contents_s.end(); ++cs) {
-                               std::set<content_t> ids;
-                               ndef->getIds(*cs, ids);
-                               for (std::set<content_t>::const_iterator k = ids.begin();
-                                               k != ids.end(); ++k) {
-                                       content_t c = *k;
+                       const std::vector<std::string> &contents_s = abm->getTriggerContents();
+                       for (const std::string &content_s : contents_s) {
+                               std::vector<content_t> ids;
+                               ndef->getIds(content_s, ids);
+                               for (content_t c : ids) {
                                        if (c >= m_aabms.size())
                                                m_aabms.resize(c + 256, NULL);
                                        if (!m_aabms[c])
@@ -743,8 +746,8 @@ class ABMHandler
 
        ~ABMHandler()
        {
-               for (size_t i = 0; i < m_aabms.size(); i++)
-                       delete m_aabms[i];
+               for (auto &aabms : m_aabms)
+                       delete aabms;
        }
 
        // Find out how many objects the given block and its neighbours contain.
@@ -798,14 +801,12 @@ class ABMHandler
                                continue;
 
                        v3s16 p = p0 + block->getPosRelative();
-                       for(std::vector<ActiveABM>::iterator
-                               i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) {
-                               if(myrand() % i->chance != 0)
+                       for (ActiveABM &aabm : *m_aabms[c]) {
+                               if (myrand() % aabm.chance != 0)
                                        continue;
 
                                // Check neighbors
-                               if(!i->required_neighbors.empty())
-                               {
+                               if (aabm.check_required_neighbors) {
                                        v3s16 p1;
                                        for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
                                        for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
@@ -824,11 +825,8 @@ class ABMHandler
                                                        MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
                                                        c = n.getContent();
                                                }
-                                               std::set<content_t>::const_iterator k;
-                                               k = i->required_neighbors.find(c);
-                                               if(k != i->required_neighbors.end()){
+                                               if (CONTAINS(aabm.required_neighbors, c))
                                                        goto neighbor_found;
-                                               }
                                        }
                                        // No required neighbor found
                                        continue;
@@ -836,8 +834,8 @@ class ABMHandler
                                neighbor_found:
 
                                // Call all the trigger variations
-                               i->abm->trigger(m_env, p, n);
-                               i->abm->trigger(m_env, p, n,
+                               aabm.abm->trigger(m_env, p, n);
+                               aabm.abm->trigger(m_env, p, n,
                                        active_object_count, active_object_count_wider);
 
                                // Count surrounding objects again if the abms added any
@@ -893,24 +891,19 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                block->m_node_timers.step((float)dtime_s);
        if (!elapsed_timers.empty()) {
                MapNode n;
-               for (std::vector<NodeTimer>::iterator
-                       i = elapsed_timers.begin();
-                       i != elapsed_timers.end(); ++i){
-                       n = block->getNodeNoEx(i->position);
-                       v3s16 p = i->position + block->getPosRelative();
-                       if (m_script->node_on_timer(p, n, i->elapsed))
-                               block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
+               for (const NodeTimer &elapsed_timer : elapsed_timers) {
+                       n = block->getNodeNoEx(elapsed_timer.position);
+                       v3s16 p = elapsed_timer.position + block->getPosRelative();
+                       if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
+                               block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
+                                       elapsed_timer.position));
                }
        }
-
-       /* Handle ActiveBlockModifiers */
-       ABMHandler abmhandler(m_abms, dtime_s, this, false);
-       abmhandler.apply(block);
 }
 
 void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
 {
-       m_abms.push_back(ABMWithState(abm));
+       m_abms.emplace_back(abm);
 }
 
 void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
@@ -920,11 +913,13 @@ void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
 
 bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
 {
-       INodeDefManager *ndef = m_server->ndef();
+       const NodeDefManager *ndef = m_server->ndef();
        MapNode n_old = m_map->getNodeNoEx(p);
 
+       const ContentFeatures &cf_old = ndef->get(n_old);
+
        // Call destructor
-       if (ndef->get(n_old).has_on_destruct)
+       if (cf_old.has_on_destruct)
                m_script->node_on_destruct(p, n_old);
 
        // Replace node
@@ -935,11 +930,15 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
        m_map->updateVManip(p);
 
        // Call post-destructor
-       if (ndef->get(n_old).has_after_destruct)
+       if (cf_old.has_after_destruct)
                m_script->node_after_destruct(p, n_old);
 
+       // Retrieve node content features
+       // if new node is same as old, reuse old definition to prevent a lookup
+       const ContentFeatures &cf_new = n_old == n ? cf_old : ndef->get(n);
+
        // Call constructor
-       if (ndef->get(n).has_on_construct)
+       if (cf_new.has_on_construct)
                m_script->node_on_construct(p, n);
 
        return true;
@@ -947,7 +946,7 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
 
 bool ServerEnvironment::removeNode(v3s16 p)
 {
-       INodeDefManager *ndef = m_server->ndef();
+       const NodeDefManager *ndef = m_server->ndef();
        MapNode n_old = m_map->getNodeNoEx(p);
 
        // Call destructor
@@ -984,10 +983,9 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
 void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
        float radius)
 {
-       for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               ServerActiveObject* obj = i->second;
-               u16 id = i->first;
+       for (auto &activeObject : m_active_objects) {
+               ServerActiveObject* obj = activeObject.second;
+               u16 id = activeObject.first;
                v3f objectpos = obj->getBasePosition();
                if (objectpos.getDistanceFrom(pos) > radius)
                        continue;
@@ -1000,26 +998,18 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        infostream << "ServerEnvironment::clearObjects(): "
                << "Removing all active objects" << std::endl;
        std::vector<u16> objects_to_remove;
-       for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               ServerActiveObject* obj = i->second;
+       for (auto &it : m_active_objects) {
+               u16 id = it.first;
+               ServerActiveObject* obj = it.second;
                if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
                        continue;
-               u16 id = i->first;
+
                // Delete static object if block is loaded
-               if (obj->m_static_exists) {
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
-                       if (block) {
-                               block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                       MOD_REASON_CLEAR_ALL_OBJECTS);
-                               obj->m_static_exists = false;
-                       }
-               }
+               deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
+
                // If known by some client, don't delete immediately
                if (obj->m_known_by_count > 0) {
-                       obj->m_pending_deactivation = true;
-                       obj->m_removed = true;
+                       obj->m_pending_removal = true;
                        continue;
                }
 
@@ -1036,9 +1026,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        }
 
        // Remove references from m_active_objects
-       for (std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
        }
 
        // Get list of loaded blocks
@@ -1063,14 +1052,12 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
                loadable_blocks = loaded_blocks;
        }
 
-       infostream << "ServerEnvironment::clearObjects(): "
+       actionstream << "ServerEnvironment::clearObjects(): "
                << "Now clearing objects in " << loadable_blocks.size()
                << " blocks" << std::endl;
 
        // Grab a reference on each loaded block to avoid unloading it
-       for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
-               i != loaded_blocks.end(); ++i) {
-               v3s16 p = *i;
+       for (v3s16 p : loaded_blocks) {
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block != NULL);
                block->refGrab();
@@ -1086,7 +1073,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        u32 num_blocks_checked = 0;
        u32 num_blocks_cleared = 0;
        u32 num_objs_cleared = 0;
-       for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
+       for (auto i = loadable_blocks.begin();
                i != loadable_blocks.end(); ++i) {
                v3s16 p = *i;
                MapBlock *block = m_map->emergeBlock(p, false);
@@ -1111,7 +1098,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
                        num_blocks_checked % report_interval == 0) {
                        float percent = 100.0 * (float)num_blocks_checked /
                                loadable_blocks.size();
-                       infostream << "ServerEnvironment::clearObjects(): "
+                       actionstream << "ServerEnvironment::clearObjects(): "
                                << "Cleared " << num_objs_cleared << " objects"
                                << " in " << num_blocks_cleared << " blocks ("
                                << percent << "%)" << std::endl;
@@ -1123,9 +1110,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
        m_map->unloadUnreferencedBlocks();
 
        // Drop references that were added above
-       for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
-               i != loaded_blocks.end(); ++i) {
-               v3s16 p = *i;
+       for (v3s16 p : loaded_blocks) {
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block);
                block->refDrop();
@@ -1133,17 +1118,13 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
 
        m_last_clear_objects_time = m_game_time;
 
-       infostream << "ServerEnvironment::clearObjects(): "
+       actionstream << "ServerEnvironment::clearObjects(): "
                << "Finished: Cleared " << num_objs_cleared << " objects"
                << " in " << num_blocks_cleared << " blocks" << std::endl;
 }
 
 void ServerEnvironment::step(float dtime)
 {
-       DSTACK(FUNCTION_NAME);
-
-       //TimeTaker timer("ServerEnv step");
-
        /* Step time of day */
        stepTimeOfDay(dtime);
 
@@ -1171,7 +1152,7 @@ void ServerEnvironment::step(float dtime)
                ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
                for (RemotePlayer *player : m_players) {
                        // Ignore disconnected players
-                       if (player->peer_id == 0)
+                       if (player->getPeerId() == PEER_ID_INEXISTENT)
                                continue;
 
                        // Move
@@ -1187,27 +1168,30 @@ void ServerEnvironment::step(float dtime)
                /*
                        Get player block positions
                */
-               std::vector<v3s16> players_blockpos;
+               std::vector<PlayerSAO*> players;
                for (RemotePlayer *player: m_players) {
                        // Ignore disconnected players
-                       if (player->peer_id == 0)
+                       if (player->getPeerId() == PEER_ID_INEXISTENT)
                                continue;
 
                        PlayerSAO *playersao = player->getPlayerSAO();
                        assert(playersao);
 
-                       players_blockpos.push_back(
-                               getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS)));
+                       players.push_back(playersao);
                }
 
                /*
                        Update list of active blocks, collecting changes
                */
+               // use active_object_send_range_blocks since that is max distance
+               // for active objects sent the client anyway
+               static thread_local const s16 active_object_range =
+                               g_settings->getS16("active_object_send_range_blocks");
                static thread_local const s16 active_block_range =
                                g_settings->getS16("active_block_range");
                std::set<v3s16> blocks_removed;
                std::set<v3s16> blocks_added;
-               m_active_blocks.update(players_blockpos, active_block_range,
+               m_active_blocks.update(players, active_block_range, active_object_range,
                        blocks_removed, blocks_added);
 
                /*
@@ -1234,6 +1218,7 @@ void ServerEnvironment::step(float dtime)
                        MapBlock *block = m_map->getBlockOrEmerge(p);
                        if (!block) {
                                m_active_blocks.m_list.erase(p);
+                               m_active_blocks.m_abm_list.erase(p);
                                continue;
                        }
 
@@ -1295,7 +1280,7 @@ void ServerEnvironment::step(float dtime)
                        // Initialize handling of ActiveBlockModifiers
                        ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
 
-                       for (const v3s16 &p : m_active_blocks.m_list) {
+                       for (const v3s16 &p : m_active_blocks.m_abm_list) {
                                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                                if (!block)
                                        continue;
@@ -1340,19 +1325,16 @@ void ServerEnvironment::step(float dtime)
                        send_recommended = true;
                }
 
-               for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i) {
-                       ServerActiveObject* obj = i->second;
-                       // Don't step if is to be removed or stored statically
-                       if(obj->m_removed || obj->m_pending_deactivation)
+               for (auto &ao_it : m_active_objects) {
+                       ServerActiveObject* obj = ao_it.second;
+                       if (obj->isGone())
                                continue;
+
                        // Step object
                        obj->step(dtime, send_recommended);
                        // Read messages from object
-                       while(!obj->m_messages_out.empty())
-                       {
-                               m_active_object_messages.push(
-                                       obj->m_messages_out.front());
+                       while (!obj->m_messages_out.empty()) {
+                               m_active_object_messages.push(obj->m_messages_out.front());
                                obj->m_messages_out.pop();
                        }
                }
@@ -1363,9 +1345,6 @@ void ServerEnvironment::step(float dtime)
        */
        if (m_object_management_interval.step(dtime, 0.5)) {
                ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
-               /*
-                       Remove objects that satisfy (m_removed && m_known_by_count==0)
-               */
                removeRemovedObjects();
        }
 
@@ -1485,22 +1464,20 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
                player_radius_f = 0;
        /*
                Go through the object list,
-               - discard m_removed objects,
+               - discard removed/deactivated objects,
                - discard objects that are too far away,
                - discard objects that are found in current_objects.
                - add remaining objects to added_objects
        */
-       for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               u16 id = i->first;
+       for (auto &ao_it : m_active_objects) {
+               u16 id = ao_it.first;
 
                // Get object
-               ServerActiveObject *object = i->second;
+               ServerActiveObject *object = ao_it.second;
                if (object == NULL)
                        continue;
 
-               // Discard if removed or deactivating
-               if(object->m_removed || object->m_pending_deactivation)
+               if (object->isGone())
                        continue;
 
                f32 distance_f = object->getBasePosition().
@@ -1539,16 +1516,12 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
        /*
                Go through current_objects; object is removed if:
                - object is not found in m_active_objects (this is actually an
-                 error condition; objects should be set m_removed=true and removed
-                 only after all clients have been informed about removal), or
-               - object has m_removed=true, or
+                 error condition; objects should be removed only after all clients
+                 have been informed about removal), or
+               - object is to be removed or deactivated, or
                - object is too far away
        */
-       for(std::set<u16>::iterator
-               i = current_objects.begin();
-               i != current_objects.end(); ++i)
-       {
-               u16 id = *i;
+       for (u16 id : current_objects) {
                ServerActiveObject *object = getActiveObject(id);
 
                if (object == NULL) {
@@ -1558,7 +1531,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
                        continue;
                }
 
-               if (object->m_removed || object->m_pending_deactivation) {
+               if (object->isGone()) {
                        removed_objects.push(id);
                        continue;
                }
@@ -1582,11 +1555,9 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
        if (!block)
                return;
 
-       for (std::map<u16, StaticObject>::iterator
-               so_it = block->m_static_objects.m_active.begin();
-               so_it != block->m_static_objects.m_active.end(); ++so_it) {
+       for (auto &so_it : block->m_static_objects.m_active) {
                // Get the ServerActiveObject counterpart to this StaticObject
-               ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it->first);
+               ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
                if (ao_it == m_active_objects.end()) {
                        // If this ever happens, there must be some kind of nasty bug.
                        errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
@@ -1620,8 +1591,8 @@ void ServerEnvironment::getSelectedActiveObjects(
                shootline_on_map.getLength() + 10.0f);
        const v3f line_vector = shootline_on_map.getVector();
 
-       for (u32 i = 0; i < objectIds.size(); i++) {
-               ServerActiveObject* obj = getActiveObject(objectIds[i]);
+       for (u16 objectId : objectIds) {
+               ServerActiveObject* obj = getActiveObject(objectId);
 
                aabb3f selection_box;
                if (!obj->getSelectionBox(&selection_box))
@@ -1636,9 +1607,9 @@ void ServerEnvironment::getSelectedActiveObjects(
                v3s16 current_normal;
                if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
                                &current_intersection, &current_normal)) {
-                       objects.push_back(PointedThing(
-                               (s16) objectIds[i], current_intersection, current_normal,
-                               (current_intersection - shootline_on_map.start).getLengthSQ()));
+                       objects.emplace_back(
+                               (s16) objectId, current_intersection, current_normal,
+                               (current_intersection - shootline_on_map.start).getLengthSQ());
                }
        }
 }
@@ -1706,7 +1677,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
        {
                // Add static object to active static list of the block
                v3f objectpos = object->getBasePosition();
-               std::string staticdata = "";
+               std::string staticdata;
                object->getStaticData(&staticdata);
                StaticObject s_obj(object->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
@@ -1732,71 +1703,62 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 }
 
 /*
-       Remove objects that satisfy (m_removed && m_known_by_count==0)
+       Remove objects that satisfy (isGone() && m_known_by_count==0)
 */
 void ServerEnvironment::removeRemovedObjects()
 {
        std::vector<u16> objects_to_remove;
-       for(ServerActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
-               u16 id = i->first;
-               ServerActiveObject* obj = i->second;
+       for (auto &ao_it : m_active_objects) {
+               u16 id = ao_it.first;
+               ServerActiveObject* obj = ao_it.second;
+
                // This shouldn't happen but check it
-               if(obj == NULL)
-               {
-                       infostream<<"NULL object found in ServerEnvironment"
-                               <<" while finding removed objects. id="<<id<<std::endl;
-                       // Id to be removed from m_active_objects
+               if (!obj) {
+                       errorstream << "ServerEnvironment::removeRemovedObjects(): "
+                                       << "NULL object found. id=" << id << std::endl;
                        objects_to_remove.push_back(id);
                        continue;
                }
 
                /*
-                       We will delete objects that are marked as removed or thatare
-                       waiting for deletion after deactivation
+                       We will handle objects marked for removal or deactivation
                */
-               if (!obj->m_removed && !obj->m_pending_deactivation)
+               if (!obj->isGone())
                        continue;
 
                /*
-                       Delete static data from block if is marked as removed
+                       Delete static data from block if removed
                */
-               if(obj->m_static_exists && obj->m_removed)
-               {
-                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-                       if (block) {
-                               block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                       MOD_REASON_REMOVE_OBJECTS_REMOVE);
-                               obj->m_static_exists = false;
-                       } else {
-                               infostream<<"Failed to emerge block from which an object to "
-                                       <<"be removed was loaded from. id="<<id<<std::endl;
-                       }
-               }
+               if (obj->m_pending_removal)
+                       deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
 
-               // If m_known_by_count > 0, don't actually remove. On some future
+               // If still known by clients, don't actually remove. On some future
                // invocation this will be 0, which is when removal will continue.
                if(obj->m_known_by_count > 0)
                        continue;
 
                /*
-                       Move static data from active to stored if not marked as removed
+                       Move static data from active to stored if deactivated
                */
-               if(obj->m_static_exists && !obj->m_removed){
+               if (!obj->m_pending_removal && obj->m_static_exists) {
                        MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
                        if (block) {
                                std::map<u16, StaticObject>::iterator i =
                                        block->m_static_objects.m_active.find(id);
-                               if(i != block->m_static_objects.m_active.end()){
+                               if (i != block->m_static_objects.m_active.end()) {
                                        block->m_static_objects.m_stored.push_back(i->second);
                                        block->m_static_objects.m_active.erase(id);
                                        block->raiseModified(MOD_STATE_WRITE_NEEDED,
                                                MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
+                               } else {
+                                       warningstream << "ServerEnvironment::removeRemovedObjects(): "
+                                                       << "id=" << id << " m_static_exists=true but "
+                                                       << "static data doesn't actually exist in "
+                                                       << PP(obj->m_static_block) << std::endl;
                                }
                        } else {
-                               infostream<<"Failed to emerge block from which an object to "
-                                       <<"be deactivated was loaded from. id="<<id<<std::endl;
+                               infostream << "Failed to emerge block from which an object to "
+                                               << "be deactivated was loaded from. id=" << id << std::endl;
                        }
                }
 
@@ -1809,13 +1771,11 @@ void ServerEnvironment::removeRemovedObjects()
                if(obj->environmentDeletes())
                        delete obj;
 
-               // Id to be removed from m_active_objects
                objects_to_remove.push_back(id);
        }
        // Remove references from m_active_objects
-       for(std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
        }
 }
 
@@ -1884,11 +1844,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 
        // Activate stored objects
        std::vector<StaticObject> new_stored;
-       for (std::vector<StaticObject>::iterator
-               i = block->m_static_objects.m_stored.begin();
-               i != block->m_static_objects.m_stored.end(); ++i) {
-               StaticObject &s_obj = *i;
-
+       for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
                // Create an active object from the data
                ServerActiveObject *obj = ServerActiveObject::create
                        ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
@@ -1909,28 +1865,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
                // This will also add the object to the active static list
                addActiveObjectRaw(obj, false, dtime_s);
        }
+
        // Clear stored list
        block->m_static_objects.m_stored.clear();
        // Add leftover failed stuff to stored list
-       for(std::vector<StaticObject>::iterator
-               i = new_stored.begin();
-               i != new_stored.end(); ++i) {
-               StaticObject &s_obj = *i;
+       for (const StaticObject &s_obj : new_stored) {
                block->m_static_objects.m_stored.push_back(s_obj);
        }
 
-       // Turn the active counterparts of activated objects not pending for
-       // deactivation
-       for(std::map<u16, StaticObject>::iterator
-               i = block->m_static_objects.m_active.begin();
-               i != block->m_static_objects.m_active.end(); ++i)
-       {
-               u16 id = i->first;
-               ServerActiveObject *object = getActiveObject(id);
-               assert(object);
-               object->m_pending_deactivation = false;
-       }
-
        /*
                Note: Block hasn't really been modified here.
                The objects have just been activated and moved from the stored
@@ -1955,23 +1897,22 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 void ServerEnvironment::deactivateFarObjects(bool _force_delete)
 {
        std::vector<u16> objects_to_remove;
-       for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
+       for (auto &ao_it : m_active_objects) {
                // force_delete might be overriden per object
                bool force_delete = _force_delete;
 
-               ServerActiveObject* obj = i->second;
+               ServerActiveObject* obj = ao_it.second;
                assert(obj);
 
                // Do not deactivate if static data creation not allowed
                if(!force_delete && !obj->isStaticAllowed())
                        continue;
 
-               // If pending deactivation, let removeRemovedObjects() do it
-               if(!force_delete && obj->m_pending_deactivation)
+               // removeRemovedObjects() is responsible for these
+               if(!force_delete && obj->isGone())
                        continue;
 
-               u16 id = i->first;
+               u16 id = ao_it.first;
                v3f objectpos = obj->getBasePosition();
 
                // The block in which the object resides in
@@ -1985,47 +1926,25 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                        !m_active_blocks.contains(obj->m_static_block) &&
                        m_active_blocks.contains(blockpos_o))
                {
-                       v3s16 old_static_block = obj->m_static_block;
+                       // Delete from block where object was located
+                       deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
 
-                       // Save to block where object is located
-                       MapBlock *block = m_map->emergeBlock(blockpos_o, false);
-                       if(!block){
-                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                       <<"Could not save object id="<<id
-                                       <<" to it's current block "<<PP(blockpos_o)
-                                       <<std::endl;
-                               continue;
-                       }
-                       std::string staticdata_new = "";
+                       std::string staticdata_new;
                        obj->getStaticData(&staticdata_new);
                        StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
-                       block->m_static_objects.insert(id, s_obj);
-                       obj->m_static_block = blockpos_o;
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                               MOD_REASON_STATIC_DATA_ADDED);
+                       // Save to block where object is located
+                       saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
 
-                       // Delete from block where object was located
-                       block = m_map->emergeBlock(old_static_block, false);
-                       if(!block){
-                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                       <<"Could not delete object id="<<id
-                                       <<" from it's previous block "<<PP(old_static_block)
-                                       <<std::endl;
-                               continue;
-                       }
-                       block->m_static_objects.remove(id);
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                               MOD_REASON_STATIC_DATA_REMOVED);
                        continue;
                }
 
-               // If block is active, don't remove
+               // If block is still active, don't remove
                if(!force_delete && m_active_blocks.contains(blockpos_o))
                        continue;
 
-               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                       <<"deactivating object id="<<id<<" on inactive block "
-                       <<PP(blockpos_o)<<std::endl;
+               verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                               << "deactivating object id=" << id << " on inactive block "
+                               << PP(blockpos_o) << std::endl;
 
                // If known by some client, don't immediately delete.
                bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
@@ -2033,17 +1952,17 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                /*
                        Update the static data
                */
-
                if(obj->isStaticAllowed())
                {
                        // Create new static object
-                       std::string staticdata_new = "";
+                       std::string staticdata_new;
                        obj->getStaticData(&staticdata_new);
                        StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
 
                        bool stays_in_same_block = false;
                        bool data_changed = true;
 
+                       // Check if static data has changed considerably
                        if (obj->m_static_exists) {
                                if (obj->m_static_block == blockpos_o)
                                        stays_in_same_block = true;
@@ -2062,108 +1981,47 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
                                                        (static_old.pos - objectpos).getLength() < save_movem)
                                                        data_changed = false;
                                        } else {
-                                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
-                                                       <<"id="<<id<<" m_static_exists=true but "
-                                                       <<"static data doesn't actually exist in "
-                                                       <<PP(obj->m_static_block)<<std::endl;
+                                               warningstream << "ServerEnvironment::deactivateFarObjects(): "
+                                                               << "id=" << id << " m_static_exists=true but "
+                                                               << "static data doesn't actually exist in "
+                                                               << PP(obj->m_static_block) << std::endl;
                                        }
                                }
                        }
 
+                       /*
+                               While changes are always saved, blocks are only marked as modified
+                               if the object has moved or different staticdata. (see above)
+                       */
                        bool shall_be_written = (!stays_in_same_block || data_changed);
+                       u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
 
                        // Delete old static object
-                       if(obj->m_static_exists)
-                       {
-                               MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-                               if(block)
-                               {
-                                       block->m_static_objects.remove(id);
-                                       obj->m_static_exists = false;
-                                       // Only mark block as modified if data changed considerably
-                                       if(shall_be_written)
-                                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                                       MOD_REASON_STATIC_DATA_CHANGED);
-                               }
-                       }
+                       deleteStaticFromBlock(obj, id, reason, false);
 
                        // Add to the block where the object is located in
                        v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-                       // Get or generate the block
-                       MapBlock *block = NULL;
-                       try{
-                               block = m_map->emergeBlock(blockpos);
-                       } catch(InvalidPositionException &e){
-                               // Handled via NULL pointer
-                               // NOTE: emergeBlock's failure is usually determined by it
-                               //       actually returning NULL
-                       }
-
-                       if(block)
-                       {
-                               if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
-                                       warningstream << "ServerEnv: Trying to store id = " << obj->getId()
-                                               << " statically but block " << PP(blockpos)
-                                               << " already contains "
-                                               << block->m_static_objects.m_stored.size()
-                                               << " objects."
-                                               << " Forcing delete." << std::endl;
-                                       force_delete = true;
-                               } else {
-                                       // If static counterpart already exists in target block,
-                                       // remove it first.
-                                       // This shouldn't happen because the object is removed from
-                                       // the previous block before this according to
-                                       // obj->m_static_block, but happens rarely for some unknown
-                                       // reason. Unsuccessful attempts have been made to find
-                                       // said reason.
-                                       if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
-                                               warningstream<<"ServerEnv: Performing hack #83274"
-                                                       <<std::endl;
-                                               block->m_static_objects.remove(id);
-                                       }
-                                       // Store static data
-                                       u16 store_id = pending_delete ? id : 0;
-                                       block->m_static_objects.insert(store_id, s_obj);
-
-                                       // Only mark block as modified if data changed considerably
-                                       if(shall_be_written)
-                                               block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                                       MOD_REASON_STATIC_DATA_CHANGED);
-
-                                       obj->m_static_exists = true;
-                                       obj->m_static_block = block->getPos();
-                               }
-                       }
-                       else{
-                               if(!force_delete){
-                                       v3s16 p = floatToInt(objectpos, BS);
-                                       errorstream<<"ServerEnv: Could not find or generate "
-                                               <<"a block for storing id="<<obj->getId()
-                                               <<" statically (pos="<<PP(p)<<")"<<std::endl;
-                                       continue;
-                               }
-                       }
+                       u16 store_id = pending_delete ? id : 0;
+                       if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
+                               force_delete = true;
                }
 
                /*
                        If known by some client, set pending deactivation.
                        Otherwise delete it immediately.
                */
-
                if(pending_delete && !force_delete)
                {
-                       verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                               <<"object id="<<id<<" is known by clients"
-                               <<"; not deleting yet"<<std::endl;
+                       verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                                       << "object id=" << id << " is known by clients"
+                                       << "; not deleting yet" << std::endl;
 
                        obj->m_pending_deactivation = true;
                        continue;
                }
-
-               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
-                       <<"object id="<<id<<" is not known by clients"
-                       <<"; deleting"<<std::endl;
+               verbosestream << "ServerEnvironment::deactivateFarObjects(): "
+                               << "object id=" << id << " is not known by clients"
+                               << "; deleting" << std::endl;
 
                // Tell the object about removal
                obj->removingFromEnvironment();
@@ -2178,10 +2036,72 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
        }
 
        // Remove references from m_active_objects
-       for(std::vector<u16>::iterator i = objects_to_remove.begin();
-               i != objects_to_remove.end(); ++i) {
-               m_active_objects.erase(*i);
+       for (u16 i : objects_to_remove) {
+               m_active_objects.erase(i);
+       }
+}
+
+void ServerEnvironment::deleteStaticFromBlock(
+               ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
+{
+       if (!obj->m_static_exists)
+               return;
+
+       MapBlock *block;
+       if (no_emerge)
+               block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+       else
+               block = m_map->emergeBlock(obj->m_static_block, false);
+       if (!block) {
+               if (!no_emerge)
+                       errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
+                                       << " when deleting static data of object from it. id=" << id << std::endl;
+               return;
+       }
+
+       block->m_static_objects.remove(id);
+       if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
+               block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
+
+       obj->m_static_exists = false;
+}
+
+bool ServerEnvironment::saveStaticToBlock(
+               v3s16 blockpos, u16 store_id,
+               ServerActiveObject *obj, const StaticObject &s_obj,
+               u32 mod_reason)
+{
+       MapBlock *block = nullptr;
+       try {
+               block = m_map->emergeBlock(blockpos);
+       } catch (InvalidPositionException &e) {
+               // Handled via NULL pointer
+               // NOTE: emergeBlock's failure is usually determined by it
+               //       actually returning NULL
+       }
+
+       if (!block) {
+               errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
+                               << " when saving static data of object to it. id=" << store_id << std::endl;
+               return false;
+       }
+       if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
+               warningstream << "ServerEnv: Trying to store id = " << store_id
+                               << " statically but block " << PP(blockpos)
+                               << " already contains "
+                               << block->m_static_objects.m_stored.size()
+                               << " objects." << std::endl;
+               return false;
        }
+
+       block->m_static_objects.insert(store_id, s_obj);
+       if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
+               block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
+
+       obj->m_static_exists = true;
+       obj->m_static_block = blockpos;
+
+       return true;
 }
 
 PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
@@ -2190,19 +2110,20 @@ PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
 
        if (name == "sqlite3")
                return new PlayerDatabaseSQLite3(savedir);
-       else if (name == "dummy")
+
+       if (name == "dummy")
                return new Database_Dummy();
 #if USE_POSTGRESQL
-       else if (name == "postgresql") {
-               std::string connect_string = "";
+       if (name == "postgresql") {
+               std::string connect_string;
                conf.getNoEx("pgsql_player_connection", connect_string);
                return new PlayerDatabasePostgreSQL(connect_string);
        }
 #endif
-       else if (name == "files")
+       if (name == "files")
                return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
-       else
-               throw BaseException(std::string("Database backend ") + name + " not supported.");
+
+       throw BaseException(std::string("Database backend ") + name + " not supported.");
 }
 
 bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,