// Go through new list
for (v3s16 p : newlist) {
// If not on old list, it's been added
- if(m_list.find(p) == m_list.end())
+ if (m_list.find(p) == m_list.end())
blocks_added.insert(p);
}
// If we open world.mt read the backend configurations.
if (succeeded) {
+ // Check that the world's blocksize matches the compiled MAP_BLOCKSIZE
+ u16 blocksize = 16;
+ conf.getU16NoEx("blocksize", blocksize);
+ if (blocksize != MAP_BLOCKSIZE) {
+ throw BaseException(std::string("The map's blocksize is not supported."));
+ }
+
// Read those values before setting defaults
bool player_backend_exists = conf.exists("player_backend");
bool auth_backend_exists = conf.exists("auth_backend");
/* Add object to environment */
addActiveObject(playersao);
- // Update active blocks asap so objects in those blocks appear on the client
- m_force_update_active_blocks = true;
+ // Update active blocks quickly for a bit so objects in those blocks appear on the client
+ m_fast_active_block_divider = 10;
return playersao;
}
actual_interval = trigger_interval;
}
float chance = abm->getTriggerChance();
- if(chance == 0)
+ if (chance == 0)
chance = 1;
ActiveABM aabm;
aabm.abm = abm;
if (abm->getSimpleCatchUp()) {
float intervals = actual_interval / trigger_interval;
- if(intervals == 0)
+ if (intervals == 0)
continue;
aabm.chance = chance / intervals;
- if(aabm.chance == 0)
+ if (aabm.chance == 0)
aabm.chance = 1;
} else {
aabm.chance = chance;
delete aabms;
}
- // Find out how many objects the given block and its neighbours contain.
+ // Find out how many objects the given block and its neighbors contain.
// Returns the number of objects in the block, and also in 'wider' the
- // number of objects in the block and all its neighbours. The latter
- // may an estimate if any neighbours are unloaded.
+ // number of objects in the block and all its neighbors. The latter
+ // may an estimate if any neighbors are unloaded.
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
{
wider = 0;
wider_unknown_count++;
continue;
}
- wider += block2->m_static_objects.m_active.size()
- + block2->m_static_objects.m_stored.size();
+ wider += block2->m_static_objects.size();
}
// Extrapolate
- u32 active_object_count = block->m_static_objects.m_active.size();
- u32 wider_known_count = 3*3*3 - wider_unknown_count;
+ u32 active_object_count = block->m_static_objects.getActiveSize();
+ u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
wider += wider_unknown_count * wider / wider_known_count;
return active_object_count;
-
}
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
{
- if(m_aabms.empty())
+ if (m_aabms.empty())
return;
// Check the content type cache first
// Remove stored static objects if clearObjects was called since block's timestamp
if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
- block->m_static_objects.m_stored.clear();
+ block->m_static_objects.clearStored();
// do not set changed flag to avoid unnecessary mapblock writes
}
m_lbm_mgr.applyLBMs(this, block, stamp);
// Run node timers
- std::vector<NodeTimer> elapsed_timers =
- block->m_node_timers.step((float)dtime_s);
- if (!elapsed_timers.empty()) {
- MapNode n;
- for (const NodeTimer &elapsed_timer : elapsed_timers) {
- n = block->getNodeNoEx(elapsed_timer.position);
- v3s16 p = elapsed_timer.position + block->getPosRelative();
- if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
- block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
- elapsed_timer.position));
- }
- }
+ block->step((float)dtime_s, [&](v3s16 p, MapNode n, f32 d) -> bool {
+ return m_script->node_on_timer(p, n, d);
+ });
}
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
u8 ServerEnvironment::findSunlight(v3s16 pos) const
{
- // Directions for neighbouring nodes with specified order
+ // Directions for neighboring nodes with specified order
static const v3s16 dirs[] = {
v3s16(-1, 0, 0), v3s16(1, 0, 0), v3s16(0, 0, -1), v3s16(0, 0, 1),
v3s16(0, -1, 0), v3s16(0, 1, 0)
m_map->emergeBlock(neighborPos, false);
node = m_map->getNode(neighborPos, &is_position_ok);
if (!is_position_ok)
- continue; // not generated
+ continue; // not generated
}
const ContentFeatures &def = ndef->get(node);
// Found a valid daylight
found_light = possible_finlight;
} else {
- // Sunlight may be darker, so walk the neighbours
+ // Sunlight may be darker, so walk the neighbors
stack.push({neighborPos, dist});
}
}
<< "Failed to emerge block " << PP(p) << std::endl;
continue;
}
- u32 num_stored = block->m_static_objects.m_stored.size();
- u32 num_active = block->m_static_objects.m_active.size();
- if (num_stored != 0 || num_active != 0) {
- block->m_static_objects.m_stored.clear();
- block->m_static_objects.m_active.clear();
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- MOD_REASON_CLEAR_ALL_OBJECTS);
- num_objs_cleared += num_stored + num_active;
+
+ u32 num_cleared = block->clearObjects();
+ if (num_cleared > 0) {
+ num_objs_cleared += num_cleared;
num_blocks_cleared++;
}
num_blocks_checked++;
/*
Manage active block list
*/
- if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) ||
- m_force_update_active_blocks) {
+ if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval / m_fast_active_block_divider)) {
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
/*
// Some blocks may be removed again by the code above so do this here
m_active_block_gauge->set(m_active_blocks.size());
+
+ if (m_fast_active_block_divider > 1)
+ --m_fast_active_block_divider;
}
- m_force_update_active_blocks = false;
/*
Mess around in active blocks
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
- std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
- if (!elapsed_timers.empty()) {
- MapNode n;
- v3s16 p2;
- for (const NodeTimer &elapsed_timer: elapsed_timers) {
- n = block->getNodeNoEx(elapsed_timer.position);
- p2 = elapsed_timer.position + block->getPosRelative();
- if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
- block->setNodeTimer(NodeTimer(
- elapsed_timer.timeout, 0, elapsed_timer.position));
- }
- }
- }
+ block->step(dtime, [&](v3s16 p, MapNode n, f32 d) -> bool {
+ return m_script->node_on_timer(p, n, d);
+ });
}
}
u32 object_count = 0;
- auto cb_state = [&] (ServerActiveObject *obj) {
+ auto cb_state = [&](ServerActiveObject *obj) {
if (obj->isGone())
return;
object_count++;
if (!block)
return;
- for (auto &so_it : block->m_static_objects.m_active) {
+ for (auto &so_it : block->m_static_objects.getAllActives()) {
// Get the ServerActiveObject counterpart to this StaticObject
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
if (!sao) {
bool ServerEnvironment::getActiveObjectMessage(ActiveObjectMessage *dest)
{
- if(m_active_object_messages.empty())
+ if (m_active_object_messages.empty())
return false;
*dest = std::move(m_active_object_messages.front());
continue;
v3f pos = obj->getBasePosition();
-
- aabb3f offsetted_box(selection_box.MinEdge + pos,
- selection_box.MaxEdge + pos);
+ v3f rel_pos = shootline_on_map.start - pos;
v3f current_intersection;
- v3s16 current_normal;
- if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
- ¤t_intersection, ¤t_normal)) {
+ v3f current_normal;
+ v3f current_raw_normal;
+
+ ObjectProperties *props = obj->accessObjectProperties();
+ bool collision;
+ UnitSAO* usao = dynamic_cast<UnitSAO*>(obj);
+ if (props->rotate_selectionbox && usao != nullptr) {
+ collision = boxLineCollision(selection_box, usao->getTotalRotation(),
+ rel_pos, line_vector, ¤t_intersection, ¤t_normal, ¤t_raw_normal);
+ } else {
+ collision = boxLineCollision(selection_box, rel_pos, line_vector,
+ ¤t_intersection, ¤t_normal);
+ current_raw_normal = current_normal;
+ }
+ if (collision) {
+ current_intersection += pos;
objects.emplace_back(
- (s16) obj->getId(), current_intersection, current_normal,
+ (s16) obj->getId(), current_intersection, current_normal, current_raw_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
MapBlock *block = m_map->emergeBlock(blockpos);
- if(block){
- block->m_static_objects.m_active[object->getId()] = s_obj;
+ if (block) {
+ block->m_static_objects.setActive(object->getId(), s_obj);
object->m_static_exists = true;
object->m_static_block = blockpos;
{
ScopeProfiler sp(g_profiler, "ServerEnvironment::removeRemovedObjects()", SPT_AVG);
- auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
+ auto clear_cb = [this](ServerActiveObject *obj, u16 id) {
// This shouldn't happen but check it
if (!obj) {
errorstream << "ServerEnvironment::removeRemovedObjects(): "
// If still known by clients, don't actually remove. On some future
// invocation this will be 0, which is when removal will continue.
- if(obj->m_known_by_count > 0)
+ if (obj->m_known_by_count > 0)
return false;
/*
Move static data from active to stored if deactivated
*/
if (!obj->isPendingRemoval() && obj->m_static_exists) {
- MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
- if (block) {
- const auto i = block->m_static_objects.m_active.find(id);
- if (i != block->m_static_objects.m_active.end()) {
- block->m_static_objects.m_stored.push_back(i->second);
- block->m_static_objects.m_active.erase(id);
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
- } else {
+ if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
+ if (!block->storeActiveObject(id)) {
warningstream << "ServerEnvironment::removeRemovedObjects(): "
<< "id=" << id << " m_static_exists=true but "
<< "static data doesn't actually exist in "
static void print_hexdump(std::ostream &o, const std::string &data)
{
const int linelength = 16;
- for(int l=0; ; l++){
+ for (int l = 0;; l++) {
int i0 = linelength * l;
bool at_end = false;
int thislinelength = linelength;
- if(i0 + thislinelength > (int)data.size()){
+ if (i0 + thislinelength > (int)data.size()) {
thislinelength = data.size() - i0;
at_end = true;
}
- for(int di=0; di<linelength; di++){
+ for (int di = 0; di < linelength; di++) {
int i = i0 + di;
char buf[4];
- if(di<thislinelength)
+ if (di < thislinelength)
porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
else
porting::mt_snprintf(buf, sizeof(buf), " ");
- o<<buf;
+ o << buf;
}
- o<<" ";
- for(int di=0; di<thislinelength; di++){
+ o << " ";
+ for (int di = 0; di < thislinelength; di++) {
int i = i0 + di;
- if(data[i] >= 32)
- o<<data[i];
+ if (data[i] >= 32)
+ o << data[i];
else
- o<<".";
+ o << ".";
}
- o<<std::endl;
- if(at_end)
+ o << std::endl;
+ if (at_end)
break;
}
}
*/
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
- if(block == NULL)
- return;
-
- // Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.empty())
+ if (block == NULL)
return;
- verbosestream<<"ServerEnvironment::activateObjects(): "
- <<"activating objects of block "<<PP(block->getPos())
- <<" ("<<block->m_static_objects.m_stored.size()
- <<" objects)"<<std::endl;
- bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
- if (large_amount) {
- errorstream<<"suspiciously large amount of objects detected: "
- <<block->m_static_objects.m_stored.size()<<" in "
- <<PP(block->getPos())
- <<"; removing all of them."<<std::endl;
- // Clear stored list
- block->m_static_objects.m_stored.clear();
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- MOD_REASON_TOO_MANY_OBJECTS);
+ if (!block->onObjectsActivation())
return;
- }
// Activate stored objects
std::vector<StaticObject> new_stored;
- for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
+ for (const StaticObject &s_obj : block->m_static_objects.getAllStored()) {
// Create an active object from the data
- ServerActiveObject *obj = createSAO((ActiveObjectType) s_obj.type, s_obj.pos,
- s_obj.data);
+ ServerActiveObject *obj =
+ createSAO((ActiveObjectType)s_obj.type, s_obj.pos, s_obj.data);
// If couldn't create object, store static data back.
if (!obj) {
- errorstream<<"ServerEnvironment::activateObjects(): "
- <<"failed to create active object from static object "
- <<"in block "<<PP(s_obj.pos/BS)
- <<" type="<<(int)s_obj.type<<" data:"<<std::endl;
+ errorstream << "ServerEnvironment::activateObjects(): "
+ << "failed to create active object from static object "
+ << "in block " << PP(s_obj.pos / BS)
+ << " type=" << (int)s_obj.type << " data:" << std::endl;
print_hexdump(verbosestream, s_obj.data);
new_stored.push_back(s_obj);
continue;
}
- verbosestream<<"ServerEnvironment::activateObjects(): "
- <<"activated static object pos="<<PP(s_obj.pos/BS)
- <<" type="<<(int)s_obj.type<<std::endl;
+ verbosestream << "ServerEnvironment::activateObjects(): "
+ << "activated static object pos=" << PP(s_obj.pos / BS)
+ << " type=" << (int)s_obj.type << std::endl;
// This will also add the object to the active static list
addActiveObjectRaw(obj, false, dtime_s);
}
// Clear stored list
- block->m_static_objects.m_stored.clear();
+ block->m_static_objects.clearStored();
// Add leftover failed stuff to stored list
for (const StaticObject &s_obj : new_stored) {
- block->m_static_objects.m_stored.push_back(s_obj);
+ block->m_static_objects.pushStored(s_obj);
}
/*
*/
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
- auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
- // force_delete might be overriden per object
+ auto cb_deactivate = [this, _force_delete](ServerActiveObject *obj, u16 id) {
+ // force_delete might be overridden per object
bool force_delete = _force_delete;
// Do not deactivate if disallowed
if (obj->m_static_block == blockpos_o)
stays_in_same_block = true;
- MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-
- if (block) {
- const auto n = block->m_static_objects.m_active.find(id);
- if (n != block->m_static_objects.m_active.end()) {
+ if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
+ const auto n = block->m_static_objects.getAllActives().find(id);
+ if (n != block->m_static_objects.getAllActives().end()) {
StaticObject static_old = n->second;
float save_movem = obj->getMinimumSavedMovement();
<< " when saving static data of object to it. id=" << store_id << std::endl;
return false;
}
- if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
- warningstream << "ServerEnv: Trying to store id = " << store_id
- << " statically but block " << PP(blockpos)
- << " already contains "
- << block->m_static_objects.m_stored.size()
- << " objects." << std::endl;
- return false;
- }
- block->m_static_objects.insert(store_id, s_obj);
- if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
- block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
+ if (!block->saveStaticObject(store_id, s_obj, mod_reason))
+ return false;
obj->m_static_exists = true;
obj->m_static_block = blockpos;