// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
- Settings args;
+ Settings args("EnvArgsEnd");
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
args.setU64("last_clear_objects_time", m_last_clear_objects_time);
m_lbm_mgr.createIntroductionTimesString());
args.setU64("day_count", m_day_count);
args.writeLines(ss);
- ss<<"EnvArgsEnd\n";
if(!fs::safeWriteToFile(path, ss.str()))
{
throw SerializationError("Couldn't load env meta");
}
- Settings args;
+ Settings args("EnvArgsEnd");
- if (!args.parseConfigLines(is, "EnvArgsEnd")) {
+ if (!args.parseConfigLines(is)) {
throw SerializationError("ServerEnvironment::loadMeta(): "
"EnvArgsEnd not found!");
}
int chance;
std::vector<content_t> required_neighbors;
bool check_required_neighbors; // false if required_neighbors is known to be empty
+ s16 min_y;
+ s16 max_y;
};
class ABMHandler
} else {
aabm.chance = chance;
}
+ // y limits
+ aabm.min_y = abm->getMinY();
+ aabm.max_y = abm->getMaxY();
// Trigger neighbors
const std::vector<std::string> &required_neighbors_s =
v3s16 p = p0 + block->getPosRelative();
for (ActiveABM &aabm : *m_aabms[c]) {
+ if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
+ continue;
+
if (myrand() % aabm.chance != 0)
continue;
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
- obj->m_pending_removal = true;
+ obj->markForRemoval();
return false;
}
m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
}
+ServerEnvironment::BlockStatus ServerEnvironment::getBlockStatus(v3s16 blockpos)
+{
+ if (m_active_blocks.contains(blockpos))
+ return BS_ACTIVE;
+
+ const MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if (block && !block->isDummy())
+ return BS_LOADED;
+
+ if (m_map->isBlockInQueue(blockpos))
+ return BS_EMERGING;
+
+ return BS_UNKNOWN;
+}
+
u32 ServerEnvironment::addParticleSpawner(float exptime)
{
// Timers with lifetime 0 do not expire
/*
Delete static data from block if removed
*/
- if (obj->m_pending_removal)
+ if (obj->isPendingRemoval())
deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
// If still known by clients, don't actually remove. On some future
/*
Move static data from active to stored if deactivated
*/
- if (!obj->m_pending_removal && obj->m_static_exists) {
+ if (!obj->isPendingRemoval() && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
const auto i = block->m_static_objects.m_active.find(id);
// force_delete might be overriden per object
bool force_delete = _force_delete;
- // Do not deactivate if static data creation not allowed
- if (!force_delete && !obj->isStaticAllowed())
+ // Do not deactivate if disallowed
+ if (!force_delete && !obj->shouldUnload())
return false;
// removeRemovedObjects() is responsible for these
if (!force_delete && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o)) {
+
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
}
// If block is still active, don't remove
- if (!force_delete && m_active_blocks.contains(blockpos_o))
+ bool still_active = obj->isStaticAllowed() ?
+ m_active_blocks.contains(blockpos_o) :
+ getMap().getBlockNoCreateNoEx(blockpos_o) != nullptr;
+ if (!force_delete && still_active)
return false;
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
force_delete = true;
}
+ // Regardless of what happens to the object at this point, deactivate it first.
+ // This ensures that LuaEntity on_deactivate is always called.
+ obj->markForDeactivation();
+
/*
If known by some client, set pending deactivation.
Otherwise delete it immediately.
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
- obj->m_pending_deactivation = true;
return false;
}