#include "profiler.h"
#include "raycast.h"
#include "remoteplayer.h"
-#include "serverscripting.h"
+#include "scripting_server.h"
#include "server.h"
-#include "voxelalgorithms.h"
#include "util/serialize.h"
#include "util/basic_macros.h"
#include "util/pointedthing.h"
#include "threading/mutex_auto_lock.h"
#include "filesys.h"
+#include "gameparams.h"
+#include "database-dummy.h"
+#include "database-files.h"
+#include "database-sqlite3.h"
+#if USE_POSTGRESQL
+#include "database-postgresql.h"
+#endif
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
*/
ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
- abm(abm_),
- timer(0)
+ abm(abm_)
{
// Initialize timer to random value to spread processing
float itv = abm->getTriggerInterval();
void LBMContentMapping::deleteContents()
{
- for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
- it != lbm_list.end(); ++it) {
- delete *it;
+ for (auto &it : lbm_list) {
+ delete it;
}
}
lbm_list.push_back(lbm_def);
- for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
- it != lbm_def->trigger_contents.end(); ++it) {
+ for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
std::set<content_t> c_ids;
- bool found = nodedef->getIds(*it, c_ids);
+ bool found = nodedef->getIds(nodeTrigger, c_ids);
if (!found) {
- content_t c_id = gamedef->allocateUnknownNodeId(*it);
+ content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
if (c_id == CONTENT_IGNORE) {
// Seems it can't be allocated.
- warningstream << "Could not internalize node name \"" << *it
+ warningstream << "Could not internalize node name \"" << nodeTrigger
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
continue;
}
c_ids.insert(c_id);
}
- for (std::set<content_t>::const_iterator iit =
- c_ids.begin(); iit != c_ids.end(); ++iit) {
- content_t c_id = *iit;
+ for (content_t c_id : c_ids) {
map[c_id].push_back(lbm_def);
}
}
const std::vector<LoadingBlockModifierDef *> *
LBMContentMapping::lookup(content_t c) const
{
- container_map::const_iterator it = map.find(c);
+ lbm_map::const_iterator it = map.find(c);
if (it == map.end())
return NULL;
// This first dereferences the iterator, returning
LBMManager::~LBMManager()
{
- for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
- m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
- delete it->second;
+ for (auto &m_lbm_def : m_lbm_defs) {
+ delete m_lbm_def.second;
}
- for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
- it != m_lbm_lookup.end(); ++it) {
- (it->second).deleteContents();
+
+ for (auto &it : m_lbm_lookup) {
+ (it.second).deleteContents();
}
}
if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
throw ModError("Error adding LBM \"" + lbm_def->name +
"\": Does not follow naming conventions: "
- "Only chararacters [a-z0-9_:] are allowed.");
+ "Only characters [a-z0-9_:] are allowed.");
}
m_lbm_defs[lbm_def->name] = lbm_def;
LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
- for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
- m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
- if (it->second->run_at_every_load) {
- lbms_running_always.addLBM(it->second, gamedef);
+ for (auto &m_lbm_def : m_lbm_defs) {
+ if (m_lbm_def.second->run_at_every_load) {
+ lbms_running_always.addLBM(m_lbm_def.second, gamedef);
} else {
- lbms_we_introduce_now.addLBM(it->second, gamedef);
+ lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
}
}
"attempted to query on non fully set up LBMManager");
std::ostringstream oss;
- for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
- it != m_lbm_lookup.end(); ++it) {
- u32 time = it->first;
- std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
- for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
- iit != lbm_list.end(); ++iit) {
+ for (const auto &it : m_lbm_lookup) {
+ u32 time = it.first;
+ const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
+ for (const auto &lbm_def : lbm_list) {
// Don't add if the LBM runs at every load,
// then introducement time is hardcoded
// and doesn't need to be stored
- if ((*iit)->run_at_every_load)
+ if (lbm_def->run_at_every_load)
continue;
- oss << (*iit)->name << "~" << time << ";";
+ oss << lbm_def->name << "~" << time << ";";
}
}
return oss.str();
iit->second.lookup(c);
if (!lbm_list)
continue;
- for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
- lbm_list->begin(); iit != lbm_list->end(); ++iit) {
- (*iit)->trigger(env, pos + pos_of_block, n);
+ for (auto lbmdef : *lbm_list) {
+ lbmdef->trigger(env, pos + pos_of_block, n);
}
}
}
ServerEnvironment::ServerEnvironment(ServerMap *map,
ServerScripting *scriptIface, Server *server,
- const std::string &path_world) :
+ const std::string &path_world):
+ Environment(server),
m_map(map),
m_script(scriptIface),
m_server(server),
- m_path_world(path_world),
- m_send_recommended_timer(0),
- m_active_block_interval_overload_skip(0),
- m_game_time(0),
- m_game_time_fraction_counter(0),
- m_last_clear_objects_time(0),
- m_recommended_send_interval(0.1),
- m_max_lag_estimate(0.1)
+ m_path_world(path_world)
{
+ // Determine which database backend to use
+ std::string conf_path = path_world + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded || !conf.exists("player_backend")) {
+ // fall back to files
+ conf.set("player_backend", "files");
+ warningstream << "/!\\ You are using old player file backend. "
+ << "This backend is deprecated and will be removed in next release /!\\"
+ << std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
+ << "please read http://wiki.minetest.net/Database_backends." << std::endl;
+
+ if (!conf.updateConfigFile(conf_path.c_str())) {
+ errorstream << "ServerEnvironment::ServerEnvironment(): "
+ << "Failed to update world.mt!" << std::endl;
+ }
+ }
+
+ std::string name = "";
+ conf.getNoEx("player_backend", name);
+ m_player_database = openPlayerDatabase(name, path_world, conf);
}
ServerEnvironment::~ServerEnvironment()
i != m_players.end(); ++i) {
delete (*i);
}
+
+ delete m_player_database;
}
Map & ServerEnvironment::getMap()
}
}
+bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
+{
+ return m_player_database->removePlayer(name);
+}
+
bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
{
float distance = pos1.getDistanceFrom(pos2);
void ServerEnvironment::saveLoadedPlayers()
{
- std::string players_path = m_path_world + DIR_DELIM "players";
+ std::string players_path = m_path_world + DIR_DELIM + "players";
fs::CreateDir(players_path);
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
++it) {
if ((*it)->checkModified() ||
((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
- (*it)->save(players_path, m_server);
+ try {
+ m_player_database->savePlayer(*it);
+ } catch (DatabaseException &e) {
+ errorstream << "Failed to save player " << (*it)->getName() << " exception: "
+ << e.what() << std::endl;
+ throw;
+ }
}
}
}
void ServerEnvironment::savePlayer(RemotePlayer *player)
{
- std::string players_path = m_path_world + DIR_DELIM "players";
- fs::CreateDir(players_path);
-
- player->save(players_path, m_server);
+ try {
+ m_player_database->savePlayer(player);
+ } catch (DatabaseException &e) {
+ errorstream << "Failed to save player " << player->getName() << " exception: "
+ << e.what() << std::endl;
+ throw;
+ }
}
-RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao)
+PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
+ u16 peer_id, bool is_singleplayer)
{
- bool newplayer = false;
- bool found = false;
- std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
- std::string path = players_path + playername;
-
- RemotePlayer *player = getPlayer(playername.c_str());
- if (!player) {
- player = new RemotePlayer("", m_server->idef());
- newplayer = true;
- }
-
- for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
- //// Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if (!is.good())
- continue;
-
- player->deSerialize(is, path, sao);
- is.close();
-
- if (player->getName() == playername) {
- found = true;
- break;
+ PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
+ // Create player if it doesn't exist
+ if (!m_player_database->loadPlayer(player, playersao)) {
+ *new_player = true;
+ // Set player position
+ infostream << "Server: Finding spawn place for player \""
+ << player->getName() << "\"" << std::endl;
+ playersao->setBasePosition(m_server->findSpawnPos());
+
+ // Make sure the player is saved
+ player->setModified(true);
+ } else {
+ // If the player exists, ensure that they respawn inside legal bounds
+ // This fixes an assert crash when the player can't be added
+ // to the environment
+ ServerMap &map = getServerMap();
+ if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
+ actionstream << "Respawn position for player \""
+ << player->getName() << "\" outside limits, resetting" << std::endl;
+ playersao->setBasePosition(m_server->findSpawnPos());
}
-
- path = players_path + playername + itos(i);
}
- if (!found) {
- infostream << "Player file for player " << playername
- << " not found" << std::endl;
- if (newplayer)
- delete player;
+ // Add player to environment
+ addPlayer(player);
- return NULL;
- }
+ /* Clean up old HUD elements from previous sessions */
+ player->clearHud();
- if (newplayer) {
- addPlayer(player);
- }
- player->setModified(false);
- return player;
+ /* Add object to environment */
+ addActiveObject(playersao);
+
+ return playersao;
}
void ServerEnvironment::saveMeta()
}
setTimeOfDay(args.exists("time_of_day") ?
- // set day to morning by default
- args.getU64("time_of_day") : 9000);
+ // set day to early morning by default
+ args.getU64("time_of_day") : 5250);
m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
// If missing, do as if clearObjects was never called
chance = 1;
ActiveABM aabm;
aabm.abm = abm;
- if(abm->getSimpleCatchUp()) {
+ if (abm->getSimpleCatchUp()) {
float intervals = actual_interval / trigger_interval;
if(intervals == 0)
continue;
} else {
aabm.chance = chance;
}
+
// Trigger neighbors
- std::set<std::string> required_neighbors_s
- = abm->getRequiredNeighbors();
- for(std::set<std::string>::iterator
- i = required_neighbors_s.begin();
- i != required_neighbors_s.end(); ++i)
- {
- ndef->getIds(*i, aabm.required_neighbors);
+ const std::set<std::string> &required_neighbors_s =
+ abm->getRequiredNeighbors();
+ for (std::set<std::string>::iterator rn = required_neighbors_s.begin();
+ rn != required_neighbors_s.end(); ++rn) {
+ ndef->getIds(*rn, aabm.required_neighbors);
}
+
// Trigger contents
- std::set<std::string> contents_s = abm->getTriggerContents();
- for(std::set<std::string>::iterator
- i = contents_s.begin(); i != contents_s.end(); ++i)
- {
+ const std::set<std::string> &contents_s = abm->getTriggerContents();
+ for (std::set<std::string>::iterator cs = contents_s.begin();
+ cs != contents_s.end(); ++cs) {
std::set<content_t> ids;
- ndef->getIds(*i, ids);
- for(std::set<content_t>::const_iterator k = ids.begin();
- k != ids.end(); ++k)
- {
+ ndef->getIds(*cs, ids);
+ for (std::set<content_t>::const_iterator k = ids.begin();
+ k != ids.end(); ++k) {
content_t c = *k;
if (c >= m_aabms.size())
m_aabms.resize(c + 256, NULL);
return true;
}
-void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
+void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
+ float radius)
{
- for (ActiveObjectMap::iterator i = m_active_objects.begin();
+ for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
u16 id = i->first;
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
- for (ActiveObjectMap::iterator i = m_active_objects.begin();
+ for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
// Update this one
// NOTE: This is kind of funny on a singleplayer game, but doesn't
// really matter that much.
- static const float server_step = g_settings->getFloat("dedicated_server_step");
+ static thread_local const float server_step =
+ g_settings->getFloat("dedicated_server_step");
m_recommended_send_interval = server_step;
/*
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
- for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
- assert(player);
-
+ for (RemotePlayer *player : m_players) {
// Ignore disconnected players
- if(player->peer_id == 0)
+ if (player->peer_id == 0)
continue;
// Move
- player->move(dtime, this, 100*BS);
+ player->move(dtime, this, 100 * BS);
}
}
Get player block positions
*/
std::vector<v3s16> players_blockpos;
- for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
- assert(player);
-
+ for (RemotePlayer *player: m_players) {
// Ignore disconnected players
if (player->peer_id == 0)
continue;
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(playersao->getBasePosition(), BS));
- players_blockpos.push_back(blockpos);
+ players_blockpos.push_back(
+ getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS)));
}
/*
Update list of active blocks, collecting changes
*/
- static const s16 active_block_range = g_settings->getS16("active_block_range");
+ static thread_local const s16 active_block_range =
+ g_settings->getS16("active_block_range");
std::set<v3s16> blocks_removed;
std::set<v3s16> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
- for(std::set<v3s16>::iterator
- i = blocks_removed.begin();
- i != blocks_removed.end(); ++i) {
- v3s16 p = *i;
-
- /* infostream<<"Server: Block " << PP(p)
- << " became inactive"<<std::endl; */
-
+ for (const v3s16 &p: blocks_removed) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if (!block)
continue;
// Set current time as timestamp (and let it set ChangedFlag)
Handle added blocks
*/
- for(std::set<v3s16>::iterator
- i = blocks_added.begin();
- i != blocks_added.end(); ++i)
- {
- v3s16 p = *i;
-
+ for (const v3s16 &p: blocks_added) {
MapBlock *block = m_map->getBlockOrEmerge(p);
- if(block==NULL){
+ if (!block) {
m_active_blocks.m_list.erase(p);
continue;
}
activateBlock(block);
- /* infostream<<"Server: Block " << PP(p)
- << " became active"<<std::endl; */
}
}
float dtime = m_cache_nodetimer_interval;
- for(std::set<v3s16>::iterator
- i = m_active_blocks.m_list.begin();
- i != m_active_blocks.m_list.end(); ++i)
- {
- v3s16 p = *i;
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") being handled"<<std::endl;*/
-
+ for (const v3s16 &p: m_active_blocks.m_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if (!block)
continue;
// Reset block usage timer
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
- std::vector<NodeTimer> elapsed_timers =
- block->m_node_timers.step((float)dtime);
+ std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
if (!elapsed_timers.empty()) {
MapNode n;
- for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin();
- i != elapsed_timers.end(); ++i) {
- n = block->getNodeNoEx(i->position);
- p = i->position + block->getPosRelative();
- if (m_script->node_on_timer(p, n, i->elapsed)) {
+ v3s16 p2;
+ for (const NodeTimer &elapsed_timer: elapsed_timers) {
+ n = block->getNodeNoEx(elapsed_timer.position);
+ p2 = elapsed_timer.position + block->getPosRelative();
+ if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
block->setNodeTimer(NodeTimer(
- i->timeout, 0, i->position));
+ elapsed_timer.timeout, 0, elapsed_timer.position));
}
}
}
}
if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
- do{ // breakable
- if(m_active_block_interval_overload_skip > 0){
+ do { // breakable
+ if (m_active_block_interval_overload_skip > 0) {
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
m_active_block_interval_overload_skip--;
break;
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
- for(std::set<v3s16>::iterator
- i = m_active_blocks.m_list.begin();
- i != m_active_blocks.m_list.end(); ++i)
- {
- v3s16 p = *i;
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") being handled"<<std::endl;*/
-
+ for (const v3s16 &p : m_active_blocks.m_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block == NULL)
+ if (!block)
continue;
// Set current time as timestamp
u32 time_ms = timer.stop(true);
u32 max_time_ms = 200;
- if(time_ms > max_time_ms){
+ if (time_ms > max_time_ms) {
warningstream<<"active block modifiers took "
<<time_ms<<"ms (longer than "
<<max_time_ms<<"ms)"<<std::endl;
send_recommended = true;
}
- for(ActiveObjectMap::iterator i = m_active_objects.begin();
+ for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
// Don't step if is to be removed or stored statically
/*
Manage active objects
*/
- if(m_object_management_interval.step(dtime, 0.5))
- {
+ if (m_object_management_interval.step(dtime, 0.5)) {
ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
Manage particle spawner expiration
*/
if (m_particle_management_interval.step(dtime, 1.0)) {
- for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin();
+ for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
i != m_particle_spawners.end(); ) {
//non expiring spawners
if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
u32 id = 0;
for (;;) { // look for unused particlespawner id
id++;
- UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id);
+ std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
if (f == m_particle_spawners.end()) {
m_particle_spawners[id] = time;
break;
void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
{
m_particle_spawners.erase(id);
- UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id);
+ const auto &it = m_particle_spawner_attachments.find(id);
if (it != m_particle_spawner_attachments.end()) {
- u16 obj_id = (*it).second;
+ u16 obj_id = it->second;
ServerActiveObject *sao = getActiveObject(obj_id);
if (sao != NULL && remove_from_object) {
sao->detachParticleSpawner(id);
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
- ActiveObjectMap::iterator n = m_active_objects.find(id);
+ ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
return (n != m_active_objects.end() ? n->second : NULL);
}
-bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects)
+bool isFreeServerActiveObjectId(u16 id, ServerActiveObjectMap &objects)
{
if (id == 0)
return false;
return objects.find(id) == objects.end();
}
-u16 getFreeServerActiveObjectId(ActiveObjectMap &objects)
+u16 getFreeServerActiveObjectId(ServerActiveObjectMap &objects)
{
//try to reuse id's as late as possible
static u16 last_used_id = 0;
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
- for (ActiveObjectMap::iterator i = m_active_objects.begin();
+ for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
so_it = block->m_static_objects.m_active.begin();
so_it != block->m_static_objects.m_active.end(); ++so_it) {
// Get the ServerActiveObject counterpart to this StaticObject
- ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first);
+ ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it->first);
if (ao_it == m_active_objects.end()) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
return message;
}
+void ServerEnvironment::getSelectedActiveObjects(
+ const core::line3d<f32> &shootline_on_map,
+ std::vector<PointedThing> &objects)
+{
+ std::vector<u16> objectIds;
+ getObjectsInsideRadius(objectIds, shootline_on_map.start,
+ shootline_on_map.getLength() + 10.0f);
+ const v3f line_vector = shootline_on_map.getVector();
+
+ for (u32 i = 0; i < objectIds.size(); i++) {
+ ServerActiveObject* obj = getActiveObject(objectIds[i]);
+
+ aabb3f selection_box;
+ if (!obj->getSelectionBox(&selection_box))
+ continue;
+
+ v3f pos = obj->getBasePosition();
+
+ aabb3f offsetted_box(selection_box.MinEdge + pos,
+ selection_box.MaxEdge + pos);
+
+ v3f current_intersection;
+ v3s16 current_normal;
+ if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
+ ¤t_intersection, ¤t_normal)) {
+ objects.push_back(PointedThing(
+ (s16) objectIds[i], current_intersection, current_normal,
+ (current_intersection - shootline_on_map.start).getLengthSQ()));
+ }
+ }
+}
+
/*
************ Private methods *************
*/
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
- for(ActiveObjectMap::iterator i = m_active_objects.begin();
+ for(ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
ServerActiveObject* obj = i->second;
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
std::vector<u16> objects_to_remove;
- for(ActiveObjectMap::iterator i = m_active_objects.begin();
+ for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
m_active_objects.erase(*i);
}
}
+
+PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
+ const std::string &savedir, const Settings &conf)
+{
+
+ if (name == "sqlite3")
+ return new PlayerDatabaseSQLite3(savedir);
+ else if (name == "dummy")
+ return new Database_Dummy();
+#if USE_POSTGRESQL
+ else if (name == "postgresql") {
+ std::string connect_string = "";
+ conf.getNoEx("pgsql_player_connection", connect_string);
+ return new PlayerDatabasePostgreSQL(connect_string);
+ }
+#endif
+ else if (name == "files")
+ return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
+ else
+ throw BaseException(std::string("Database backend ") + name + " not supported.");
+}
+
+bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
+ const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate-players");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
+
+ if (!world_mt.exists("player_backend")) {
+ errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " player_backend = {files|sqlite3|postgresql}"
+ << std::endl;
+ return false;
+ }
+
+ std::string backend = world_mt.get("player_backend");
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
+
+ const std::string players_backup_path = game_params.world_path + DIR_DELIM
+ + "players.bak";
+
+ if (backend == "files") {
+ // Create backup directory
+ fs::CreateDir(players_backup_path);
+ }
+
+ try {
+ PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
+ game_params.world_path, world_mt);
+ PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
+ game_params.world_path, world_mt);
+
+ std::vector<std::string> player_list;
+ srcdb->listPlayers(player_list);
+ for (std::vector<std::string>::const_iterator it = player_list.begin();
+ it != player_list.end(); ++it) {
+ actionstream << "Migrating player " << it->c_str() << std::endl;
+ RemotePlayer player(it->c_str(), NULL);
+ PlayerSAO playerSAO(NULL, &player, 15000, false);
+
+ srcdb->loadPlayer(&player, &playerSAO);
+
+ playerSAO.finalize(&player, std::set<std::string>());
+ player.setPlayerSAO(&playerSAO);
+
+ dstdb->savePlayer(&player);
+
+ // For files source, move player files to backup dir
+ if (backend == "files") {
+ fs::Rename(
+ game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
+ players_backup_path + DIR_DELIM + (*it));
+ }
+ }
+
+ actionstream << "Successfully migrated " << player_list.size() << " players"
+ << std::endl;
+ world_mt.set("player_backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
+
+ // When migration is finished from file backend, remove players directory if empty
+ if (backend == "files") {
+ fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
+ + "players");
+ }
+
+ delete srcdb;
+ delete dstdb;
+
+ } catch (BaseException &e) {
+ errorstream << "An error occured during migration: " << e.what() << std::endl;
+ return false;
+ }
+ return true;
+}