#include "nodemetadata.h"
#include "gamedef.h"
#include "map.h"
+#include "porting.h"
#include "profiler.h"
#include "raycast.h"
#include "remoteplayer.h"
// only do this if this would add blocks
if (player_ao_range > active_block_range) {
v3f camera_dir = v3f(0,0,1);
- camera_dir.rotateYZBy(playersao->getPitch());
- camera_dir.rotateXZBy(playersao->getYaw());
+ camera_dir.rotateYZBy(playersao->getLookPitch());
+ camera_dir.rotateXZBy(playersao->getRotation().Y);
fillViewConeBlock(pos,
player_ao_range,
playersao->getEyePosition(),
// Determine which database backend to use
std::string conf_path = path_world + DIR_DELIM + "world.mt";
Settings conf;
+
+ std::string player_backend_name = "sqlite3";
+ std::string auth_backend_name = "sqlite3";
+
bool succeeded = conf.readConfigFile(conf_path.c_str());
- if (!succeeded || !conf.exists("player_backend")) {
- // fall back to files
- conf.set("player_backend", "files");
+
+ // If we open world.mt read the backend configurations.
+ if (succeeded) {
+ // Read those values before setting defaults
+ bool player_backend_exists = conf.exists("player_backend");
+ bool auth_backend_exists = conf.exists("auth_backend");
+
+ // player backend is not set, assume it's legacy file backend.
+ if (!player_backend_exists) {
+ // fall back to files
+ conf.set("player_backend", "files");
+ player_backend_name = "files";
+
+ if (!conf.updateConfigFile(conf_path.c_str())) {
+ errorstream << "ServerEnvironment::ServerEnvironment(): "
+ << "Failed to update world.mt!" << std::endl;
+ }
+ } else {
+ conf.getNoEx("player_backend", player_backend_name);
+ }
+
+ // auth backend is not set, assume it's legacy file backend.
+ if (!auth_backend_exists) {
+ conf.set("auth_backend", "files");
+ auth_backend_name = "files";
+
+ if (!conf.updateConfigFile(conf_path.c_str())) {
+ errorstream << "ServerEnvironment::ServerEnvironment(): "
+ << "Failed to update world.mt!" << std::endl;
+ }
+ } else {
+ conf.getNoEx("auth_backend", auth_backend_name);
+ }
+ }
+
+ if (player_backend_name == "files") {
warningstream << "/!\\ You are using old player file backend. "
- << "This backend is deprecated and will be removed in next release /!\\"
+ << "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
+ }
- if (!conf.updateConfigFile(conf_path.c_str())) {
- errorstream << "ServerEnvironment::ServerEnvironment(): "
- << "Failed to update world.mt!" << std::endl;
- }
+ if (auth_backend_name == "files") {
+ warningstream << "/!\\ You are using old auth file backend. "
+ << "This backend is deprecated and will be removed in a future release /!\\"
+ << std::endl << "Switching to SQLite3 is advised, "
+ << "please read http://wiki.minetest.net/Database_backends." << std::endl;
}
- std::string name;
- conf.getNoEx("player_backend", name);
- m_player_database = openPlayerDatabase(name, path_world, conf);
+ m_player_database = openPlayerDatabase(player_backend_name, path_world, conf);
+ m_auth_database = openAuthDatabase(auth_backend_name, path_world, conf);
}
ServerEnvironment::~ServerEnvironment()
}
delete m_player_database;
+ delete m_auth_database;
}
Map & ServerEnvironment::getMap()
}
}
-void ServerEnvironment::saveLoadedPlayers()
+void ServerEnvironment::saveLoadedPlayers(bool force)
{
- std::string players_path = m_path_world + DIR_DELIM + "players";
- fs::CreateDir(players_path);
-
for (RemotePlayer *player : m_players) {
- if (player->checkModified() || (player->getPlayerSAO() &&
+ if (force || player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->getMeta().isModified())) {
try {
m_player_database->savePlayer(player);
return active_object_count;
}
- void apply(MapBlock *block)
+ void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
{
if(m_aabms.empty() || block->isDummy())
return;
+ // Check the content type cache first
+ // to see whether there are any ABMs
+ // to be run at all for this block.
+ if (block->contents_cached) {
+ blocks_cached++;
+ bool run_abms = false;
+ for (content_t c : block->contents) {
+ if (c < m_aabms.size() && m_aabms[c]) {
+ run_abms = true;
+ break;
+ }
+ }
+ if (!run_abms)
+ return;
+ } else {
+ // Clear any caching
+ block->contents.clear();
+ }
+ blocks_scanned++;
+
ServerMap *map = &m_env->getServerMap();
u32 active_object_count_wider;
{
const MapNode &n = block->getNodeUnsafe(p0);
content_t c = n.getContent();
+ // Cache content types as we go
+ if (!block->contents_cached && !block->do_not_cache_contents) {
+ block->contents.insert(c);
+ if (block->contents.size() > 64) {
+ // Too many different nodes... don't try to cache
+ block->do_not_cache_contents = true;
+ block->contents.clear();
+ }
+ }
if (c >= m_aabms.size() || !m_aabms[c])
continue;
}
neighbor_found:
+ abms_run++;
// Call all the trigger variations
aabm.abm->trigger(m_env, p, n);
aabm.abm->trigger(m_env, p, n,
}
}
}
+ block->contents_cached = !block->do_not_cache_contents;
}
};
return true;
}
-void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
- float radius)
-{
- objects = m_active_objects.getObjectsInsideRadius(pos, radius);
-}
-
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
- std::vector<u16> objects_to_remove;
- for (auto &it : m_active_objects.getObjects()) {
- u16 id = it.first;
- ServerActiveObject* obj = it.second.object;
+ auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- continue;
+ return false;
// Delete static object if block is loaded
deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
obj->m_pending_removal = true;
- continue;
+ return false;
}
// Tell the object about removal
// Delete active object
if (obj->environmentDeletes())
delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
- }
+ return true;
+ };
+
+ m_ao_manager.clear(cb_removal);
// Get list of loaded blocks
std::vector<v3s16> loaded_blocks;
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
+ int blocks_scanned = 0;
+ int abms_run = 0;
+ int blocks_cached = 0;
for (const v3s16 &p : m_active_blocks.m_abm_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if (!block)
block->setTimestampNoChangedFlag(m_game_time);
/* Handle ActiveBlockModifiers */
- abmhandler.apply(block);
+ abmhandler.apply(block, blocks_scanned, abms_run, blocks_cached);
}
+ g_profiler->avg("SEnv: active blocks", m_active_blocks.m_abm_list.size());
+ g_profiler->avg("SEnv: active blocks cached", blocks_cached);
+ g_profiler->avg("SEnv: active blocks scanned for ABMs", blocks_scanned);
+ g_profiler->avg("SEnv: ABMs run", abms_run);
u32 time_ms = timer.stop(true);
u32 max_time_ms = 200;
*/
{
ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
- //TimeTaker timer("Step active objects");
-
- g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > getSendRecommendedInterval())
- {
+ if (m_send_recommended_timer > getSendRecommendedInterval()) {
m_send_recommended_timer -= getSendRecommendedInterval();
send_recommended = true;
}
- for (auto &ao_it : m_active_objects.getObjects()) {
- ServerActiveObject* obj = ao_it.second.object;
+ auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
if (obj->isGone())
- continue;
+ return;
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
while (!obj->m_messages_out.empty()) {
- m_active_object_messages.push(obj->m_messages_out.front());
+ this->m_active_object_messages.push(obj->m_messages_out.front());
obj->m_messages_out.pop();
}
- }
+ };
+ m_ao_manager.step(dtime, cb_state);
}
/*
}
}
-ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
-{
- return m_active_objects.getObject(id);
-}
-
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object); // Pre-condition
return id;
}
-void ServerEnvironment::updateActiveObject(ServerActiveObject *object)
-{
- assert(object);
- m_active_objects.updateObject(object);
-}
-
/*
Finds out what new objects have been added to
inside a radius around a position
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
- if (player_radius_f < 0)
- player_radius_f = 0;
- /*
- Go through the object list,
- - discard removed/deactivated objects,
- - discard objects that are too far away,
- - discard objects that are found in current_objects.
- - add remaining objects to added_objects
- */
- for (auto &ao_it : m_active_objects.getObjects()) {
- u16 id = ao_it.first;
-
- // Get object
- ServerActiveObject *object = ao_it.second.object;
- if (object == NULL)
- continue;
+ if (player_radius_f < 0.0f)
+ player_radius_f = 0.0f;
- if (object->isGone())
- continue;
-
- f32 distance_f = object->getBasePosition().
- getDistanceFrom(playersao->getBasePosition());
- if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- // Discard if too far
- if (distance_f > player_radius_f && player_radius_f != 0)
- continue;
- } else if (distance_f > radius_f)
- continue;
-
- // Discard if already on current_objects
- std::set<u16>::iterator n;
- n = current_objects.find(id);
- if(n != current_objects.end())
- continue;
- // Add to added_objects
- added_objects.push(id);
- }
+ m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
+ player_radius_f, current_objects, added_objects);
}
/*
for (auto &so_it : block->m_static_objects.m_active) {
// Get the ServerActiveObject counterpart to this StaticObject
- ServerActiveObject *sao = m_active_objects.getObject(so_it.first);
+ ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
if (!sao) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
"in m_active_objects";
continue;
}
+
sao->m_static_exists = static_exists;
sao->m_static_block = static_block;
}
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed, u32 dtime_s)
{
- assert(object); // Pre-condition
- if(object->getId() == 0){
- u16 new_id = m_active_objects.getFreeId();
- if(new_id == 0)
- {
- errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"no free ids available"<<std::endl;
- if(object->environmentDeletes())
- delete object;
- return 0;
- }
- object->setId(new_id);
- }
- else{
- verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"supplied with id "<<object->getId()<<std::endl;
- }
-
- if (!m_active_objects.isFreeId(object->getId())) {
- errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"id is not free ("<<object->getId()<<")"<<std::endl;
- if(object->environmentDeletes())
- delete object;
- return 0;
- }
-
- if (objectpos_over_limit(object->getBasePosition())) {
- v3f p = object->getBasePosition();
- warningstream << "ServerEnvironment::addActiveObjectRaw(): "
- << "object position (" << p.X << "," << p.Y << "," << p.Z
- << ") outside maximum range" << std::endl;
- if (object->environmentDeletes())
- delete object;
+ if (!m_ao_manager.registerObject(object)) {
return 0;
}
- /*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"added (id="<<object->getId()<<")"<<std::endl;*/
-
- m_active_objects.addObject(object);
-
- verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"Added id="<<object->getId()<<"; there are now "
- <<m_active_objects.size()<<" active objects."
- <<std::endl;
-
// Register reference in scripting api (must be done before post-init)
m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
// Add static data to block
- if(object->isStaticAllowed())
- {
+ if (object->isStaticAllowed()) {
// Add static object to active static list of the block
v3f objectpos = object->getBasePosition();
StaticObject s_obj(object, objectpos);
*/
void ServerEnvironment::removeRemovedObjects()
{
- std::vector<u16> objects_to_remove;
- for (auto &ao_it : m_active_objects.getObjects()) {
- u16 id = ao_it.first;
- ServerActiveObject* obj = ao_it.second.object;
-
+ auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
// This shouldn't happen but check it
if (!obj) {
errorstream << "ServerEnvironment::removeRemovedObjects(): "
<< "NULL object found. id=" << id << std::endl;
- objects_to_remove.push_back(id);
- continue;
+ return true;
}
/*
We will handle objects marked for removal or deactivation
*/
if (!obj->isGone())
- continue;
+ return false;
/*
Delete static data from block if removed
// If still known by clients, don't actually remove. On some future
// invocation this will be 0, which is when removal will continue.
if(obj->m_known_by_count > 0)
- continue;
+ return false;
/*
Move static data from active to stored if deactivated
if (!obj->m_pending_removal && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
- std::map<u16, StaticObject>::iterator i =
- block->m_static_objects.m_active.find(id);
+ const auto i = block->m_static_objects.m_active.find(id);
if (i != block->m_static_objects.m_active.end()) {
block->m_static_objects.m_stored.push_back(i->second);
block->m_static_objects.m_active.erase(id);
m_script->removeObjectReference(obj);
// Delete
- if(obj->environmentDeletes())
+ if (obj->environmentDeletes())
delete obj;
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
- }
+ return true;
+ };
+
+ m_ao_manager.clear(clear_cb);
}
static void print_hexdump(std::ostream &o, const std::string &data)
int i = i0 + di;
char buf[4];
if(di<thislinelength)
- snprintf(buf, 4, "%.2x ", data[i]);
+ porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
else
- snprintf(buf, 4, " ");
+ porting::mt_snprintf(buf, sizeof(buf), " ");
o<<buf;
}
o<<" ";
*/
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
- std::vector<u16> objects_to_remove;
- for (auto &ao_it : m_active_objects.getObjects()) {
+ auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
- ServerActiveObject* obj = ao_it.second.object;
- assert(obj);
-
// Do not deactivate if static data creation not allowed
- if(!force_delete && !obj->isStaticAllowed())
- continue;
+ if (!force_delete && !obj->isStaticAllowed())
+ return false;
// removeRemovedObjects() is responsible for these
- if(!force_delete && obj->isGone())
- continue;
+ if (!force_delete && obj->isGone())
+ return false;
- u16 id = ao_it.first;
- v3f objectpos = obj->getBasePosition();
+ const v3f &objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
// If object's static data is stored in a deactivated block and object
// is actually located in an active block, re-save to the block in
// which the object is actually located in.
- if(!force_delete &&
- obj->m_static_exists &&
- !m_active_blocks.contains(obj->m_static_block) &&
- m_active_blocks.contains(blockpos_o))
- {
+ if (!force_delete && obj->m_static_exists &&
+ !m_active_blocks.contains(obj->m_static_block) &&
+ m_active_blocks.contains(blockpos_o)) {
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
// Save to block where object is located
saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
- continue;
+ return false;
}
// If block is still active, don't remove
- if(!force_delete && m_active_blocks.contains(blockpos_o))
- continue;
+ if (!force_delete && m_active_blocks.contains(blockpos_o))
+ return false;
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
- << "deactivating object id=" << id << " on inactive block "
- << PP(blockpos_o) << std::endl;
+ << "deactivating object id=" << id << " on inactive block "
+ << PP(blockpos_o) << std::endl;
// If known by some client, don't immediately delete.
bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
- std::map<u16, StaticObject>::iterator n =
- block->m_static_objects.m_active.find(id);
+ const auto n = block->m_static_objects.m_active.find(id);
if (n != block->m_static_objects.m_active.end()) {
StaticObject static_old = n->second;
If known by some client, set pending deactivation.
Otherwise delete it immediately.
*/
- if(pending_delete && !force_delete)
- {
+ if (pending_delete && !force_delete) {
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
- << "object id=" << id << " is known by clients"
- << "; not deleting yet" << std::endl;
+ << "object id=" << id << " is known by clients"
+ << "; not deleting yet" << std::endl;
obj->m_pending_deactivation = true;
- continue;
+ return false;
}
+
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
- << "object id=" << id << " is not known by clients"
- << "; deleting" << std::endl;
+ << "object id=" << id << " is not known by clients"
+ << "; deleting" << std::endl;
// Tell the object about removal
obj->removingFromEnvironment();
m_script->removeObjectReference(obj);
// Delete active object
- if(obj->environmentDeletes())
+ if (obj->environmentDeletes())
delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
- }
+ return true;
+ };
+
+ m_ao_manager.clear(cb_deactivate);
}
void ServerEnvironment::deleteStaticFromBlock(
delete dstdb;
} catch (BaseException &e) {
- errorstream << "An error occured during migration: " << e.what() << std::endl;
+ errorstream << "An error occurred during migration: " << e.what() << std::endl;
+ return false;
+ }
+ return true;
+}
+
+AuthDatabase *ServerEnvironment::openAuthDatabase(
+ const std::string &name, const std::string &savedir, const Settings &conf)
+{
+ if (name == "sqlite3")
+ return new AuthDatabaseSQLite3(savedir);
+
+ if (name == "files")
+ return new AuthDatabaseFiles(savedir);
+
+ throw BaseException(std::string("Database backend ") + name + " not supported.");
+}
+
+bool ServerEnvironment::migrateAuthDatabase(
+ const GameParams &game_params, const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate-auth");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
+
+ std::string backend = "files";
+ if (world_mt.exists("auth_backend"))
+ backend = world_mt.get("auth_backend");
+ else
+ warningstream << "No auth_backend found in world.mt, "
+ "assuming \"files\"." << std::endl;
+
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
+
+ try {
+ const std::unique_ptr<AuthDatabase> srcdb(ServerEnvironment::openAuthDatabase(
+ backend, game_params.world_path, world_mt));
+ const std::unique_ptr<AuthDatabase> dstdb(ServerEnvironment::openAuthDatabase(
+ migrate_to, game_params.world_path, world_mt));
+
+ std::vector<std::string> names_list;
+ srcdb->listNames(names_list);
+ for (const std::string &name : names_list) {
+ actionstream << "Migrating auth entry for " << name << std::endl;
+ bool success;
+ AuthEntry authEntry;
+ success = srcdb->getAuth(name, authEntry);
+ success = success && dstdb->createAuth(authEntry);
+ if (!success)
+ errorstream << "Failed to migrate " << name << std::endl;
+ }
+
+ actionstream << "Successfully migrated " << names_list.size()
+ << " auth entries" << std::endl;
+ world_mt.set("auth_backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
+
+ if (backend == "files") {
+ // special-case files migration:
+ // move auth.txt to auth.txt.bak if possible
+ std::string auth_txt_path =
+ game_params.world_path + DIR_DELIM + "auth.txt";
+ std::string auth_bak_path = auth_txt_path + ".bak";
+ if (!fs::PathExists(auth_bak_path))
+ if (fs::Rename(auth_txt_path, auth_bak_path))
+ actionstream << "Renamed auth.txt to auth.txt.bak"
+ << std::endl;
+ else
+ errorstream << "Could not rename auth.txt to "
+ "auth.txt.bak" << std::endl;
+ else
+ warningstream << "auth.txt.bak already exists, auth.txt "
+ "not renamed" << std::endl;
+ }
+
+ } catch (BaseException &e) {
+ errorstream << "An error occurred during migration: " << e.what()
+ << std::endl;
return false;
}
return true;