#include "util/numeric.h"
#include "util/thread.h"
#include "environment.h"
+#include "chat_interface.h"
#include "clientiface.h"
#include "network/networkpacket.h"
#include <string>
CDR_DENY
};
-/*
- Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
class MapEditEventIgnorer
{
public:
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6
+ bool ipv6,
+ ChatInterface *iface = NULL
);
~Server();
void start(Address bind_addr);
void handleCommand_Null(NetworkPacket* pkt) {};
void handleCommand_Deprecated(NetworkPacket* pkt);
void handleCommand_Init(NetworkPacket* pkt);
+ void handleCommand_Init_Legacy(NetworkPacket* pkt);
void handleCommand_Init2(NetworkPacket* pkt);
void handleCommand_RequestMedia(NetworkPacket* pkt);
void handleCommand_ReceivedMedia(NetworkPacket* pkt);
void handleCommand_RemovedSounds(NetworkPacket* pkt);
void handleCommand_NodeMetaFields(NetworkPacket* pkt);
void handleCommand_InventoryFields(NetworkPacket* pkt);
+ void handleCommand_FirstSrp(NetworkPacket* pkt);
+ void handleCommand_SrpBytesA(NetworkPacket* pkt);
+ void handleCommand_SrpBytesM(NetworkPacket* pkt);
- void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+ void ProcessData(NetworkPacket *pkt);
void Send(NetworkPacket* pkt);
- // Environment must be locked when called
+ // Both setter and getter need no envlock,
+ // can be called freely from threads
void setTimeOfDay(u32 time);
/*
Shall be called with the environment and the connection locked.
*/
Inventory* getInventory(const InventoryLocation &loc);
- void setInventoryModified(const InventoryLocation &loc);
+ void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
// Connection must be locked when called
std::wstring getStatusString();
{ return m_shutdown_requested; }
// request server to shutdown
- inline void requestShutdown(void)
- { m_shutdown_requested = true; }
+ inline void requestShutdown() { m_shutdown_requested = true; }
+ void requestShutdown(const std::string &msg, bool reconnect)
+ {
+ m_shutdown_requested = true;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+ }
// Returns -1 if failed, sound handle on success
// Envlock
void notifyPlayer(const char *name, const std::wstring &msg);
void notifyPlayers(const std::wstring &msg);
- void spawnParticle(const char *playername,
+ void spawnParticle(const std::string &playername,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture);
-
- void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture);
-
- u32 addParticleSpawner(const char *playername,
- u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture);
+ bool collisiondetection, bool vertical, const std::string &texture);
- u32 addParticleSpawnerAll(u16 amount, float spawntime,
+ u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture);
+ bool collisiondetection, bool vertical, const std::string &texture,
+ const std::string &playername);
- void deleteParticleSpawner(const char *playername, u32 id);
- void deleteParticleSpawnerAll(u32 id);
+ void deleteParticleSpawner(const std::string &playername, u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
- //TODO: determine what (if anything) should be locked to access EmergeManager
- EmergeManager *getEmergeManager(){ return m_emerge; }
-
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
virtual MtEventManager* getEventManager();
virtual scene::ISceneManager* getSceneManager();
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
-
+ virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- const ModSpec* getModSpec(const std::string &modname);
+ const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
- inline std::string getWorldPath()
+ inline std::string getWorldPath() const
{ return m_path_world; }
inline bool isSingleplayer()
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(Player *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(Player *player);
void hudSetHotbarImage(Player *player, std::string name);
+ std::string hudGetHotbarImage(Player *player);
void hudSetHotbarSelectedImage(Player *player, std::string name);
+ std::string hudGetHotbarSelectedImage(Player *player);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
- void DenyAccess(u16 peer_id, const std::wstring &reason);
+ void DenySudoAccess(u16 peer_id);
+ void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+ const std::string &str_reason = "", bool reconnect = false);
+ void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+ void acceptAuth(u16 peer_id, bool forSudoMode);
+ void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
- void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
+ void printToConsoleOnly(const std::string &text);
+
+ void SendPlayerHPOrDie(PlayerSAO *player);
void SendPlayerBreath(u16 peer_id);
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(u16 peer_id);
// Bind address
Address m_bind_addr;
+ // Environment mutex (envlock)
+ Mutex m_env_mutex;
+
private:
friend class EmergeThread;
void SendMovement(u16 peer_id);
void SendHP(u16 peer_id, u8 hp);
void SendBreath(u16 peer_id, u16 breath);
- void SendAccessDenied(u16 peer_id,const std::wstring &reason);
+ void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason, bool reconnect = false);
+ void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
void fillMediaCache();
void sendMediaAnnouncement(u16 peer_id);
void sendRequestedMedia(u16 peer_id,
- const std::list<std::string> &tosend);
+ const std::vector<std::string> &tosend);
void sendDetachedInventory(const std::string &name, u16 peer_id);
void sendDetachedInventories(u16 peer_id);
float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture);
+ u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
+ void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
/*
Something random
*/
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
void UpdateCrafting(Player *player);
+ void handleChatInterfaceEvent(ChatEvent *evt);
+
+ // This returns the answer to the sender of wmessage, or "" if there is none
+ std::wstring handleChat(const std::string &name, const std::wstring &wname,
+ const std::wstring &wmessage,
+ bool check_shout_priv = false,
+ u16 peer_id_to_avoid_sending = PEER_ID_INEXISTENT);
+ void handleAdminChat(const ChatEventChat *evt);
+
+ v3f findSpawnPos();
+
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
Call with env and con locked.
*/
- PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+ PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
void handlePeerChanges();
// Environment
ServerEnvironment *m_env;
- JMutex m_env_mutex;
// server connection
con::Connection m_con;
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
- JMutex m_step_dtime_mutex;
+ Mutex m_step_dtime_mutex;
// current server step lag counter
float m_lag;
*/
bool m_shutdown_requested;
+ std::string m_shutdown_msg;
+ bool m_shutdown_ask_reconnect;
+
+ ChatInterface *m_admin_chat;
+ std::string m_admin_nick;
/*
Map edit event queue. Automatically receives all map edits.
Particles
*/
std::vector<u32> m_particlespawner_ids;
+
+ DISABLE_CLASS_COPY(Server);
};
/*
Runs a simple dedicated server loop.
- Shuts down when run is set to false.
+ Shuts down when kill is set to true.
*/
-void dedicated_server_loop(Server &server, bool &run);
+void dedicated_server_loop(Server &server, bool &kill);
#endif