#ifndef SERVER_HEADER
#define SERVER_HEADER
-#include "connection.h"
+#include "network/connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
-#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include "util/numeric.h"
#include "util/thread.h"
#include "environment.h"
#include "clientiface.h"
+#include "network/networkpacket.h"
#include <string>
#include <list>
#include <map>
class Player;
class PlayerSAO;
class IRollbackManager;
+struct RollbackAction;
class EmergeManager;
class GameScripting;
class ServerEnvironment;
void AsyncRunStep(bool initial_step=false);
void Receive();
PlayerSAO* StageTwoClientInit(u16 peer_id);
+
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Init(NetworkPacket* pkt);
+ void handleCommand_Init2(NetworkPacket* pkt);
+ void handleCommand_RequestMedia(NetworkPacket* pkt);
+ void handleCommand_ReceivedMedia(NetworkPacket* pkt);
+ void handleCommand_ClientReady(NetworkPacket* pkt);
+ void handleCommand_GotBlocks(NetworkPacket* pkt);
+ void handleCommand_PlayerPos(NetworkPacket* pkt);
+ void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+ void handleCommand_InventoryAction(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_Damage(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_Password(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_Respawn(NetworkPacket* pkt);
+ void handleCommand_Interact(NetworkPacket* pkt);
+ void handleCommand_RemovedSounds(NetworkPacket* pkt);
+ void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+ void handleCommand_InventoryFields(NetworkPacket* pkt);
+
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+ void Send(NetworkPacket* pkt);
+
// Environment must be locked when called
void setTimeOfDay(u32 time);
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
- // Envlock should be locked when using the rollback manager
- IRollbackManager *getRollbackManager(){ return m_rollback; }
-
//TODO: determine what (if anything) should be locked to access EmergeManager
EmergeManager *getEmergeManager(){ return m_emerge; }
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
- virtual IRollbackReportSink* getRollbackReportSink();
+ virtual scene::ISceneManager* getSceneManager();
+ virtual IRollbackManager *getRollbackManager() { return m_rollback; }
+
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
Map & getMap() { return m_env->getMap(); }
ServerEnvironment & getEnv() { return *m_env; }
-
+
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
-
+
+ bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
+ bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
+
bool setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms);
-
+
bool overrideDayNightRatio(Player *player, bool do_override,
float brightness);
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
+ // Bind address
+ Address m_bind_addr;
+
private:
friend class EmergeThread;
void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
+ void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
+ void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms);
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
-
+
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
- RemoteClient* getClient(u16 peer_id,ClientState state_min=Active);
- RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active);
+ RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
+ RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id);
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
- bool m_rollback_sink_enabled;
bool m_enable_rollback_recording; // Updated once in a while
// Emerge manager