]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Move hex.h to util/
[dragonfireclient.git] / src / server.h
index 3d6b00d99f65073c843f5561777cbb7b046a3a66..fa9f9ebcf491e1066bbb7058cc2fabd2fc261116 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef SERVER_HEADER
 #define SERVER_HEADER
 
-#include "connection.h"
+#include "network/connection.h"
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/thread.h"
 #include "environment.h"
 #include "clientiface.h"
+#include "network/networkpacket.h"
 #include <string>
 #include <list>
 #include <map>
@@ -187,8 +188,39 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void AsyncRunStep(bool initial_step=false);
        void Receive();
        PlayerSAO* StageTwoClientInit(u16 peer_id);
+
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Init(NetworkPacket* pkt);
+       void handleCommand_Init2(NetworkPacket* pkt);
+       void handleCommand_RequestMedia(NetworkPacket* pkt);
+       void handleCommand_ReceivedMedia(NetworkPacket* pkt);
+       void handleCommand_ClientReady(NetworkPacket* pkt);
+       void handleCommand_GotBlocks(NetworkPacket* pkt);
+       void handleCommand_PlayerPos(NetworkPacket* pkt);
+       void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+       void handleCommand_InventoryAction(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_Damage(NetworkPacket* pkt);
+       void handleCommand_Breath(NetworkPacket* pkt);
+       void handleCommand_Password(NetworkPacket* pkt);
+       void handleCommand_PlayerItem(NetworkPacket* pkt);
+       void handleCommand_Respawn(NetworkPacket* pkt);
+       void handleCommand_Interact(NetworkPacket* pkt);
+       void handleCommand_RemovedSounds(NetworkPacket* pkt);
+       void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+       void handleCommand_InventoryFields(NetworkPacket* pkt);
+
        void ProcessData(u8 *data, u32 datasize, u16 peer_id);
 
+       void Send(NetworkPacket* pkt);
+
        // Environment must be locked when called
        void setTimeOfDay(u32 time);
 
@@ -309,7 +341,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
-       
+
        u32 hudAdd(Player *player, HudElement *element);
        bool hudRemove(Player *player, u32 id);
        bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
@@ -320,13 +352,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        inline Address getPeerAddress(u16 peer_id)
                        { return m_con.GetPeerAddress(peer_id); }
-                       
+
        bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
        bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
 
        bool setSky(Player *player, const video::SColor &bgcolor,
                        const std::string &type, const std::vector<std::string> &params);
-       
+
        bool overrideDayNightRatio(Player *player, bool do_override,
                        float brightness);
 
@@ -379,7 +411,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
                        const std::string &type, const std::vector<std::string> &params);
        void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
-       
+
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than