]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Ranged support of protocol version on server side
[dragonfireclient.git] / src / server.h
index ac893817540124836eda84de2f7ccce76ee581c0..f770fa3d44ba170e859f7a7b0690bcfe3903b6d9 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -22,23 +22,48 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "connection.h"
 #include "environment.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
 #include <string>
 #include "porting.h"
 #include "map.h"
 #include "inventory.h"
-#include "auth.h"
 #include "ban.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
-#include "serverremoteplayer.h"
 #include "mods.h"
+#include "inventorymanager.h"
+#include "subgame.h"
+#include "sound.h"
+#include "util/thread.h"
+#include "util/string.h"
+#include "rollback_interface.h" // Needed for rollbackRevertActions()
+#include <list> // Needed for rollbackRevertActions()
+
 struct LuaState;
 typedef struct lua_State lua_State;
-class IWritableToolDefManager;
+class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
-class IWritableCraftItemDefManager;
+class EventManager;
+class PlayerSAO;
+class IRollbackManager;
+
+class ServerError : public std::exception
+{
+public:
+       ServerError(const std::string &s)
+       {
+               m_s = "ServerError: ";
+               m_s += s;
+       }
+       virtual ~ServerError() throw()
+       {}
+       virtual const char * what() const throw()
+       {
+               return m_s.c_str();
+       }
+       std::string m_s;
+};
 
 /*
        Some random functions
@@ -211,8 +236,6 @@ struct PlayerInfo
        void PrintLine(std::ostream *s);
 };
 
-u32 PIChecksum(core::list<PlayerInfo> &l);
-
 /*
        Used for queueing and sorting block transfers in containers
        
@@ -235,6 +258,61 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
+struct MediaRequest
+{
+       std::string name;
+
+       MediaRequest(const std::string &name_=""):
+               name(name_)
+       {}
+};
+
+struct MediaInfo
+{
+       std::string path;
+       std::string sha1_digest;
+
+       MediaInfo(const std::string path_="",
+                       const std::string sha1_digest_=""):
+               path(path_),
+               sha1_digest(sha1_digest_)
+       {
+       }
+};
+
+struct ServerSoundParams
+{
+       float gain;
+       std::string to_player;
+       enum Type{
+               SSP_LOCAL=0,
+               SSP_POSITIONAL=1,
+               SSP_OBJECT=2
+       } type;
+       v3f pos;
+       u16 object;
+       float max_hear_distance;
+       bool loop;
+
+       ServerSoundParams():
+               gain(1.0),
+               to_player(""),
+               type(SSP_LOCAL),
+               pos(0,0,0),
+               object(0),
+               max_hear_distance(32*BS),
+               loop(false)
+       {}
+       
+       v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
+};
+
+struct ServerPlayingSound
+{
+       ServerSoundParams params;
+       std::set<u16> clients; // peer ids
+};
+
 class RemoteClient
 {
 public:
@@ -368,10 +446,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                NOTE: Every public method should be thread-safe
        */
-
+       
        Server(
-               std::string mapsavedir,
-               std::string configpath
+               const std::string &path_world,
+               const std::string &path_config,
+               const SubgameSpec &gamespec,
+               bool simple_singleplayer_mode
        );
        ~Server();
        void start(unsigned short port);
@@ -386,11 +466,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        core::list<PlayerInfo> getPlayerInfo();
 
-       /*u32 getDayNightRatio()
-       {
-               return time_to_daynight_ratio(m_time_of_day.get());
-       }*/
-       
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
@@ -413,8 +488,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                Shall be called with the environment and the connection locked.
        */
-       Inventory* getInventory(InventoryContext *c, std::string id);
-       void inventoryModified(InventoryContext *c, std::string id);
+       Inventory* getInventory(const InventoryLocation &loc);
+       void setInventoryModified(const InventoryLocation &loc);
 
        // Connection must be locked when called
        std::wstring getStatusString();
@@ -424,37 +499,17 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                m_shutdown_requested = true;
        }
 
-
-       // Envlock and conlock should be locked when calling this
-       void SendMovePlayer(Player *player);
+       // Returns -1 if failed, sound handle on success
+       // Envlock + conlock
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       void stopSound(s32 handle);
        
-       u64 getPlayerAuthPrivs(const std::string &name)
-       {
-               try{
-                       return m_authmanager.getPrivs(name);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-                       return 0;
-               }
-       }
-
-       void setPlayerAuthPrivs(const std::string &name, u64 privs)
-       {
-               try{
-                       return m_authmanager.setPrivs(name, privs);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-               }
-       }
+       // Envlock + conlock
+       std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
+       bool checkPriv(const std::string &name, const std::string &priv);
+       void reportPrivsModified(const std::string &name=""); // ""=all
+       void reportInventoryFormspecModified(const std::string &name);
 
-       // Changes a player's password, password must be given as plaintext
-       // If the player doesn't exist, a new entry is added to the auth manager
-       void setPlayerPassword(const std::string &name, const std::wstring &password);
-       
        // Saves g_settings to configpath given at initialization
        void saveConfig();
 
@@ -486,24 +541,46 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
        
+       // Creates or resets inventory
+       Inventory* createDetachedInventory(const std::string &name);
+       
        // Envlock and conlock should be locked when using Lua
        lua_State *getLua(){ return m_lua; }
+
+       // Envlock should be locked when using the rollback manager
+       IRollbackManager *getRollbackManager(){ return m_rollback; }
+       // actions: time-reversed list
+       // Return value: success/failure
+       bool rollbackRevertActions(const std::list<RollbackAction> &actions,
+                       std::list<std::string> *log);
        
        // IGameDef interface
        // Under envlock
-       virtual IToolDefManager* getToolDefManager();
+       virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ICraftItemDefManager* getCraftItemDefManager();
        virtual ITextureSource* getTextureSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
+       virtual IRollbackReportSink* getRollbackReportSink();
        
-       IWritableToolDefManager* getWritableToolDefManager();
+       IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
-       IWritableCraftItemDefManager* getWritableCraftItemDefManager();
 
        const ModSpec* getModSpec(const std::string &modname);
+       void getModNames(core::list<std::string> &modlist);
+       std::string getBuiltinLuaPath();
+       
+       std::string getWorldPath(){ return m_path_world; }
+
+       bool isSingleplayer(){ return m_simple_singleplayer_mode; }
+
+       void setAsyncFatalError(const std::string &error)
+       {
+               m_async_fatal_error.set(error);
+       }
 
 private:
 
@@ -522,12 +599,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                        const std::wstring &reason);
        static void SendDeathscreen(con::Connection &con, u16 peer_id,
                        bool set_camera_point_target, v3f camera_point_target);
-       static void SendToolDef(con::Connection &con, u16 peer_id,
-                       IToolDefManager *tooldef);
+       static void SendItemDef(con::Connection &con, u16 peer_id,
+                       IItemDefManager *itemdef);
        static void SendNodeDef(con::Connection &con, u16 peer_id,
-                       INodeDefManager *nodedef);
-       static void SendCraftItemDef(con::Connection &con, u16 peer_id,
-                       ICraftItemDefManager *nodedef);
+                       INodeDefManager *nodedef, u16 protocol_version);
        
        /*
                Non-static send methods.
@@ -538,13 +613,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Envlock and conlock should be locked when calling these
        void SendInventory(u16 peer_id);
-       // send wielded item info about player to all
-       void SendWieldedItem(const Player *player);
-       // send wielded item info about all players to all players
-       void SendPlayerItems();
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void BroadcastChatMessage(const std::wstring &message);
-       void SendPlayerHP(Player *player);
+       void SendPlayerHP(u16 peer_id);
+       void SendMovePlayer(u16 peer_id);
+       void SendPlayerPrivileges(u16 peer_id);
+       void SendPlayerInventoryFormspec(u16 peer_id);
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
@@ -563,14 +637,21 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
        
-       void SendTextures(u16 peer_id);
+       void fillMediaCache();
+       void sendMediaAnnouncement(u16 peer_id);
+       void sendRequestedMedia(u16 peer_id,
+                       const core::list<MediaRequest> &tosend);
+       
+       void sendDetachedInventory(const std::string &name, u16 peer_id);
+       void sendDetachedInventoryToAll(const std::string &name);
+       void sendDetachedInventories(u16 peer_id);
 
        /*
                Something random
        */
        
-       void HandlePlayerHP(Player *player, s16 damage);
-       void RespawnPlayer(Player *player);
+       void DiePlayer(u16 peer_id);
+       void RespawnPlayer(u16 peer_id);
        
        void UpdateCrafting(u16 peer_id);
        
@@ -582,10 +663,19 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        {
                Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
-                       return "[id="+itos(peer_id);
+                       return "[id="+itos(peer_id)+"]";
                return player->getName();
        }
 
+       // When called, environment mutex should be locked
+       PlayerSAO* getPlayerSAO(u16 peer_id)
+       {
+               Player *player = m_env->getPlayer(peer_id);
+               if(player == NULL)
+                       return NULL;
+               return player->getPlayerSAO();
+       }
+
        /*
                Get a player from memory or creates one.
                If player is already connected, return NULL
@@ -593,19 +683,30 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
                Call with env and con locked.
        */
-       ServerRemotePlayer *emergePlayer(const char *name, u16 peer_id);
+       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
        
        // Locks environment and connection by its own
        struct PeerChange;
        void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
 
-       u64 getPlayerPrivs(Player *player);
-
        /*
                Variables
        */
        
+       // World directory
+       std::string m_path_world;
+       // Path to user's configuration file ("" = no configuration file)
+       std::string m_path_config;
+       // Subgame specification
+       SubgameSpec m_gamespec;
+       // If true, do not allow multiple players and hide some multiplayer
+       // functionality
+       bool m_simple_singleplayer_mode;
+
+       // Thread can set; step() will throw as ServerError
+       MutexedVariable<std::string> m_async_fatal_error;
+       
        // Some timers
        float m_liquid_transform_timer;
        float m_print_info_timer;
@@ -627,18 +728,20 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Connected clients (behind the con mutex)
        core::map<u16, RemoteClient*> m_clients;
 
-       // User authentication
-       AuthManager m_authmanager;
-
        // Bann checking
        BanManager m_banmanager;
 
+       // Rollback manager (behind m_env_mutex)
+       IRollbackManager *m_rollback;
+       bool m_rollback_sink_enabled;
+       bool m_enable_rollback_recording; // Updated once in a while
+
        // Scripting
        // Envlock and conlock should be locked when using Lua
        lua_State *m_lua;
 
-       // Tool definition manager
-       IWritableToolDefManager *m_toolmgr;
+       // Item definition manager
+       IWritableItemDefManager *m_itemdef;
        
        // Node definition manager
        IWritableNodeDefManager *m_nodedef;
@@ -646,8 +749,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
        
-       // CraftItem definition manager
-       IWritableCraftItemDefManager *m_craftitemdef;
+       // Event manager
+       EventManager *m_event;
        
        // Mods
        core::list<ModSpec> m_mods;
@@ -672,10 +775,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Time related stuff
        */
 
-       // 0-23999
-       //MutexedVariable<u32> m_time_of_day;
-       // Used to buffer dtime for adding to m_time_of_day
-       float m_time_counter;
        // Timer for sending time of day over network
        float m_time_of_day_send_timer;
        // Uptime of server in seconds
@@ -702,18 +801,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                Random stuff
        */
-
-       // Map directory
-       std::string m_mapsavedir;
-
-       // Configuration path ("" = no configuration file)
-       std::string m_configpath;
        
        // Mod parent directory paths
        core::list<std::string> m_modspaths;
 
        bool m_shutdown_requested;
-       
+
        /*
                Map edit event queue. Automatically receives all map edits.
                The constructor of this class registers us to receive them through
@@ -734,6 +827,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                This is behind m_env_mutex
        */
        bool m_ignore_map_edit_events;
+       /*
+               If a non-empty area, map edit events contained within are left
+               unsent. Done at map generation time to speed up editing of the
+               generated area, as it will be sent anyway.
+               This is behind m_env_mutex
+       */
+       VoxelArea m_ignore_map_edit_events_area;
        /*
                If set to !=0, the incoming MapEditEvents are modified to have
                this peed id as the disabled recipient
@@ -743,6 +843,20 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        friend class EmergeThread;
        friend class RemoteClient;
+
+       std::map<std::string,MediaInfo> m_media;
+
+       /*
+               Sounds
+       */
+       std::map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id;
+
+       /*
+               Detached inventories (behind m_env_mutex)
+       */
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
 };
 
 /*