#include "content/mods.h"
#include "inventorymanager.h"
#include "content/subgames.h"
-#include "tileanimation.h" // struct TileAnimationParams
+#include "tileanimation.h" // TileAnimationParams
+#include "particles.h" // ParticleParams
#include "network/peerhandler.h"
#include "network/address.h"
#include "util/numeric.h"
#include "util/thread.h"
#include "util/basic_macros.h"
+#include "util/metricsbackend.h"
#include "serverenvironment.h"
#include "clientiface.h"
#include "chatmessage.h"
class ServerEnvironment;
struct SimpleSoundSpec;
struct CloudParams;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
class ServerThread;
class ServerModManager;
+class ServerInventoryManager;
enum ClientDeletionReason {
CDR_LEAVE,
v3f pos;
u16 object = 0;
std::string to_player = "";
+ std::string exclude_player = "";
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
};
class Server : public con::PeerHandler, public MapEventReceiver,
- public InventoryManager, public IGameDef
+ public IGameDef
{
public:
/*
~Server();
DISABLE_CLASS_COPY(Server);
- void init();
void start();
void stop();
// This is mainly a way to pass the time to the server.
void handleCommand_InventoryAction(NetworkPacket* pkt);
void handleCommand_ChatMessage(NetworkPacket* pkt);
void handleCommand_Damage(NetworkPacket* pkt);
- void handleCommand_Password(NetworkPacket* pkt);
void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_Respawn(NetworkPacket* pkt);
void handleCommand_Interact(NetworkPacket* pkt);
*/
void onMapEditEvent(const MapEditEvent &event);
- /*
- Shall be called with the environment and the connection locked.
- */
- Inventory* getInventory(const InventoryLocation &loc);
- void setInventoryModified(const InventoryLocation &loc);
-
// Connection must be locked when called
std::wstring getStatusString();
- inline double getUptime() const { return m_uptime.m_value; }
+ inline double getUptime() const { return m_uptime_counter->get(); }
// read shutdown state
inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
// Returns -1 if failed, sound handle on success
// Envlock
- s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
+ s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
+ bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
void notifyPlayer(const char *name, const std::wstring &msg);
void notifyPlayers(const std::wstring &msg);
+
void spawnParticle(const std::string &playername,
- v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool collision_removal, bool object_collision,
- bool vertical, const std::string &texture,
- const struct TileAnimationParams &animation, u8 glow);
-
- u32 addParticleSpawner(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool collision_removal, bool object_collision,
- ServerActiveObject *attached,
- bool vertical, const std::string &texture,
- const std::string &playername, const struct TileAnimationParams &animation,
- u8 glow);
+ const ParticleParameters &p);
+
+ u32 addParticleSpawner(const ParticleSpawnerParameters &p,
+ ServerActiveObject *attached, const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
- // Creates or resets inventory
- Inventory *createDetachedInventory(const std::string &name,
- const std::string &player = "");
- bool removeDetachedInventory(const std::string &name);
+ bool dynamicAddMedia(const std::string &filepath);
+
+ ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
+ void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
// Envlock and conlock should be locked when using scriptapi
ServerScripting *getScriptIface(){ return m_script; }
f32 frame_speed);
void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
- void setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void setSky(RemotePlayer *player, const SkyboxParams ¶ms);
+ void setSun(RemotePlayer *player, const SunParams ¶ms);
+ void setMoon(RemotePlayer *player, const MoonParams ¶ms);
+ void setStars(RemotePlayer *player, const StarParams ¶ms);
+
void setClouds(RemotePlayer *player, const CloudParams ¶ms);
- bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+ void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
/* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
- std::string* vers_string);
+ std::string* vers_string, std::string* lang_code);
void printToConsoleOnly(const std::string &text);
// Send block to specific player only
bool SendBlock(session_t peer_id, const v3s16 &blockpos);
+ // Load translations for a language
+ void loadTranslationLanguage(const std::string &lang_code);
+
// Bind address
Address m_bind_addr;
float m_timer = 0.0f;
};
+ void init();
+
void SendMovement(session_t peer_id);
void SendHP(session_t peer_id, u16 hp);
void SendBreath(session_t peer_id, u16 breath);
void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
- void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void SendSetSky(session_t peer_id, const SkyboxParams ¶ms);
+ void SendSetSun(session_t peer_id, const SunParams ¶ms);
+ void SendSetMoon(session_t peer_id, const MoonParams ¶ms);
+ void SendSetStars(session_t peer_id, const StarParams ¶ms);
void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
void broadcastModChannelMessage(const std::string &channel,
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
+ bool addMediaFile(const std::string &filename, const std::string &filepath,
+ std::string *filedata = nullptr, std::string *digest = nullptr);
void fillMediaCache();
void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
void sendRequestedMedia(session_t peer_id,
const std::vector<std::string> &tosend);
- void sendDetachedInventory(const std::string &name, session_t peer_id);
-
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
- u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool collision_removal, bool object_collision,
- u16 attached_id,
- bool vertical, const std::string &texture, u32 id,
- const struct TileAnimationParams &animation, u8 glow);
+ const ParticleSpawnerParameters &p, u16 attached_id, u32 id);
void SendDeleteParticleSpawner(session_t peer_id, u32 id);
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
void SendSpawnParticle(session_t peer_id, u16 protocol_version,
- v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool collision_removal, bool object_collision,
- bool vertical, const std::string &texture,
- const struct TileAnimationParams &animation, u8 glow);
+ const ParticleParameters &p);
void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
float m_step_dtime = 0.0f;
std::mutex m_step_dtime_mutex;
- // current server step lag counter
- float m_lag;
-
// The server mainly operates in this thread
ServerThread *m_thread = nullptr;
*/
// Timer for sending time of day over network
float m_time_of_day_send_timer = 0.0f;
- // Uptime of server in seconds
- MutexedVariable<double> m_uptime;
/*
Client interface
Sounds
*/
std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
- s32 m_next_sound_id = 0;
-
- /*
- Detached inventories (behind m_env_mutex)
- */
- // key = name
- std::map<std::string, Inventory*> m_detached_inventories;
- // value = "" (visible to all players) or player name
- std::map<std::string, std::string> m_detached_inventories_player;
+ s32 m_next_sound_id = 0; // positive values only
+ s32 nextSoundId();
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer = 10.0f;
// ModChannel manager
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+
+ // Inventory manager
+ std::unique_ptr<ServerInventoryManager> m_inventory_mgr;
+
+ // Global server metrics backend
+ std::unique_ptr<MetricsBackend> m_metrics_backend;
+
+ // Server metrics
+ MetricCounterPtr m_uptime_counter;
+ MetricGaugePtr m_player_gauge;
+ MetricGaugePtr m_timeofday_gauge;
+ // current server step lag
+ MetricGaugePtr m_lag_gauge;
+ MetricCounterPtr m_aom_buffer_counter;
+ MetricCounterPtr m_packet_recv_counter;
+ MetricCounterPtr m_packet_recv_processed_counter;
};
/*