std::unordered_set<u16> *far_players = nullptr,
float far_d_nodes = 100, bool remove_metadata = true);
- void sendMetadataChanged(const std::list<v3s16> &meta_updates,
+ void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
float far_d_nodes = 100);
// Environment and Connection must be locked when called