#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
+#include "tileanimation.h" // struct TileAnimationParams
#include "util/numeric.h"
#include "util/thread.h"
-#include "environment.h"
+#include "util/basic_macros.h"
+#include "serverenvironment.h"
#include "chat_interface.h"
#include "clientiface.h"
-#include "player.h"
+#include "remoteplayer.h"
#include "network/networkpacket.h"
#include <string>
#include <list>
#include <map>
#include <vector>
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
void handleCommand_InventoryAction(NetworkPacket* pkt);
void handleCommand_ChatMessage(NetworkPacket* pkt);
void handleCommand_Damage(NetworkPacket* pkt);
- void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_Password(NetworkPacket* pkt);
void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_Respawn(NetworkPacket* pkt);
void Send(NetworkPacket* pkt);
+ // Helper for handleCommand_PlayerPos and handleCommand_Interact
+ void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
+ NetworkPacket *pkt);
+
// Both setter and getter need no envlock,
// can be called freely from threads
void setTimeOfDay(u32 time);
// Connection must be locked when called
std::wstring getStatusString();
+ inline double getUptime() const { return m_uptime.m_value; }
// read shutdown state
inline bool getShutdownRequested() const { return m_shutdown_requested; }
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture);
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
+ ServerActiveObject *attached,
bool vertical, const std::string &texture,
- const std::string &playername);
+ const std::string &playername, const struct TileAnimationParams &animation,
+ u8 glow);
void deleteParticleSpawner(const std::string &playername, u32 id);
// Creates or resets inventory
- Inventory* createDetachedInventory(const std::string &name);
+ Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
- virtual ITextureSource* getTextureSource();
- virtual IShaderSource* getShaderSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
- virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
- virtual scene::ISceneManager* getSceneManager();
- virtual IRollbackManager *getRollbackManager() { return m_rollback; }
+ IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
+ const std::vector<ModSpec> &getMods() const { return m_mods; }
const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
Map & getMap() { return m_env->getMap(); }
ServerEnvironment & getEnv() { return *m_env; }
- u32 hudAdd(Player *player, HudElement *element);
- bool hudRemove(Player *player, u32 id);
- bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+ u32 hudAdd(RemotePlayer *player, HudElement *element);
+ bool hudRemove(RemotePlayer *player, u32 id);
+ bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
s32 hudGetHotbarItemcount(RemotePlayer *player) const
{ return player->getHotbarItemcount(); }
- void hudSetHotbarImage(Player *player, std::string name);
- std::string hudGetHotbarImage(Player *player);
- void hudSetHotbarSelectedImage(Player *player, std::string name);
- std::string hudGetHotbarSelectedImage(Player *player);
+ void hudSetHotbarImage(RemotePlayer *player, std::string name);
+ std::string hudGetHotbarImage(RemotePlayer *player);
+ void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
+ const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
+ {
+ return player->getHotbarSelectedImage();
+ }
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
- bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
- bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
+ bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
+ f32 frame_speed);
+ bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
- bool setSky(Player *player, const video::SColor &bgcolor,
+ bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms);
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
void printToConsoleOnly(const std::string &text);
void SendPlayerHPOrDie(PlayerSAO *player);
- void SendPlayerBreath(u16 peer_id);
+ void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(u16 peer_id);
void sendDetachedInventories(u16 peer_id);
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
- void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
+ void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture, u32 id);
+ u16 attached_id,
+ bool vertical, const std::string &texture, u32 id,
+ const struct TileAnimationParams &animation, u8 glow);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
- void SendSpawnParticle(u16 peer_id,
+ void SendSpawnParticle(u16 peer_id, u16 protocol_version,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture);
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
*/
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
+ // value = "" (visible to all players) or player name
+ std::map<std::string, std::string> m_detached_inventories_player;
DISABLE_CLASS_COPY(Server);
};