/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SERVER_HEADER
-#define SERVER_HEADER
+#pragma once
-#include "connection.h"
-#include "environment.h"
-#include "irrlichttypes_bloated.h"
-#include <string>
-#include "porting.h"
+#include "irr_v3d.h"
#include "map.h"
-#include "inventory.h"
-#include "ban.h"
+#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
-#include "sound.h"
+#include "tileanimation.h" // struct TileAnimationParams
+#include "network/peerhandler.h"
+#include "network/address.h"
+#include "util/numeric.h"
#include "util/thread.h"
-#include "util/string.h"
-#include "rollback_interface.h" // Needed for rollbackRevertActions()
-#include <list> // Needed for rollbackRevertActions()
+#include "util/basic_macros.h"
+#include "serverenvironment.h"
+#include "clientiface.h"
+#include "chatmessage.h"
+#include <string>
+#include <list>
+#include <map>
+#include <vector>
-struct LuaState;
-typedef struct lua_State lua_State;
+class ChatEvent;
+struct ChatEventChat;
+struct ChatInterface;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
+class BanManager;
class EventManager;
+class Inventory;
+class RemotePlayer;
class PlayerSAO;
class IRollbackManager;
-
-class ServerError : public std::exception
-{
-public:
- ServerError(const std::string &s)
- {
- m_s = "ServerError: ";
- m_s += s;
- }
- virtual ~ServerError() throw()
- {}
- virtual const char * what() const throw()
- {
- return m_s.c_str();
- }
- std::string m_s;
-};
-
-/*
- Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
-/*
- A structure containing the data needed for queueing the fetching
- of blocks.
-*/
-struct QueuedBlockEmerge
-{
- v3s16 pos;
- // key = peer_id, value = flags
- core::map<u16, u8> peer_ids;
-};
-
-/*
- This is a thread-safe class.
-*/
-class BlockEmergeQueue
-{
-public:
- BlockEmergeQueue()
- {
- m_mutex.Init();
- }
-
- ~BlockEmergeQueue()
- {
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedBlockEmerge*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
- {
- QueuedBlockEmerge *q = *i;
- delete q;
- }
- }
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(u16 peer_id, v3s16 pos, u8 flags)
- {
- DSTACK(__FUNCTION_NAME);
-
- JMutexAutoLock lock(m_mutex);
-
- if(peer_id != 0)
- {
- /*
- Find if block is already in queue.
- If it is, update the peer to it and quit.
- */
- core::list<QueuedBlockEmerge*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
- {
- QueuedBlockEmerge *q = *i;
- if(q->pos == pos)
- {
- q->peer_ids[peer_id] = flags;
- return;
- }
- }
- }
-
- /*
- Add the block
- */
- QueuedBlockEmerge *q = new QueuedBlockEmerge;
- q->pos = pos;
- if(peer_id != 0)
- q->peer_ids[peer_id] = flags;
- m_queue.push_back(q);
- }
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedBlockEmerge * pop()
- {
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedBlockEmerge *q = *i;
- m_queue.erase(i);
- return q;
- }
-
- u32 size()
- {
- JMutexAutoLock lock(m_mutex);
- return m_queue.size();
- }
-
- u32 peerItemCount(u16 peer_id)
- {
- JMutexAutoLock lock(m_mutex);
-
- u32 count = 0;
-
- core::list<QueuedBlockEmerge*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
- {
- QueuedBlockEmerge *q = *i;
- if(q->peer_ids.find(peer_id) != NULL)
- count++;
- }
-
- return count;
- }
-
-private:
- core::list<QueuedBlockEmerge*> m_queue;
- JMutex m_mutex;
-};
-
-class Server;
-
-class ServerThread : public SimpleThread
-{
- Server *m_server;
-
-public:
-
- ServerThread(Server *server):
- SimpleThread(),
- m_server(server)
- {
- }
-
- void * Thread();
-};
-
-class EmergeThread : public SimpleThread
-{
- Server *m_server;
-
-public:
-
- EmergeThread(Server *server):
- SimpleThread(),
- m_server(server)
- {
- }
-
- void * Thread();
-
- void trigger()
- {
- setRun(true);
- if(IsRunning() == false)
- {
- Start();
- }
- }
-};
-
-struct PlayerInfo
-{
- u16 id;
- char name[PLAYERNAME_SIZE];
- v3f position;
- Address address;
- float avg_rtt;
-
- PlayerInfo();
- void PrintLine(std::ostream *s);
-};
-
-/*
- Used for queueing and sorting block transfers in containers
-
- Lower priority number means higher priority.
-*/
-struct PrioritySortedBlockTransfer
-{
- PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
- {
- priority = a_priority;
- pos = a_pos;
- peer_id = a_peer_id;
- }
- bool operator < (PrioritySortedBlockTransfer &other)
- {
- return priority < other.priority;
- }
- float priority;
- v3s16 pos;
- u16 peer_id;
-};
-
-struct MediaRequest
-{
- std::string name;
-
- MediaRequest(const std::string &name_=""):
- name(name_)
- {}
+struct RollbackAction;
+class EmergeManager;
+class ServerScripting;
+class ServerEnvironment;
+struct SimpleSoundSpec;
+class ServerThread;
+
+enum ClientDeletionReason {
+ CDR_LEAVE,
+ CDR_TIMEOUT,
+ CDR_DENY
};
struct MediaInfo
std::string path;
std::string sha1_digest;
- MediaInfo(const std::string path_="",
- const std::string sha1_digest_=""):
+ MediaInfo(const std::string &path_="",
+ const std::string &sha1_digest_=""):
path(path_),
sha1_digest(sha1_digest_)
{
struct ServerSoundParams
{
- float gain;
- std::string to_player;
- enum Type{
- SSP_LOCAL=0,
- SSP_POSITIONAL=1,
- SSP_OBJECT=2
- } type;
+ enum Type {
+ SSP_LOCAL,
+ SSP_POSITIONAL,
+ SSP_OBJECT
+ } type = SSP_LOCAL;
+ float gain = 1.0f;
+ float fade = 0.0f;
+ float pitch = 1.0f;
+ bool loop = false;
+ float max_hear_distance = 32 * BS;
v3f pos;
- u16 object;
- float max_hear_distance;
- bool loop;
-
- ServerSoundParams():
- gain(1.0),
- to_player(""),
- type(SSP_LOCAL),
- pos(0,0,0),
- object(0),
- max_hear_distance(32*BS),
- loop(false)
- {}
+ u16 object = 0;
+ std::string to_player = "";
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
struct ServerPlayingSound
{
ServerSoundParams params;
- std::set<u16> clients; // peer ids
-};
-
-class RemoteClient
-{
-public:
- // peer_id=0 means this client has no associated peer
- // NOTE: If client is made allowed to exist while peer doesn't,
- // this has to be set to 0 when there is no peer.
- // Also, the client must be moved to some other container.
- u16 peer_id;
- // The serialization version to use with the client
- u8 serialization_version;
- //
- u16 net_proto_version;
- // Version is stored in here after INIT before INIT2
- u8 pending_serialization_version;
-
- bool definitions_sent;
-
- RemoteClient():
- m_time_from_building(9999),
- m_excess_gotblocks(0)
- {
- peer_id = 0;
- serialization_version = SER_FMT_VER_INVALID;
- net_proto_version = 0;
- pending_serialization_version = SER_FMT_VER_INVALID;
- definitions_sent = false;
- m_nearest_unsent_d = 0;
- m_nearest_unsent_reset_timer = 0.0;
- m_nothing_to_send_counter = 0;
- m_nothing_to_send_pause_timer = 0;
- }
- ~RemoteClient()
- {
- }
-
- /*
- Finds block that should be sent next to the client.
- Environment should be locked when this is called.
- dtime is used for resetting send radius at slow interval
- */
- void GetNextBlocks(Server *server, float dtime,
- core::array<PrioritySortedBlockTransfer> &dest);
-
- void GotBlock(v3s16 p);
-
- void SentBlock(v3s16 p);
-
- void SetBlockNotSent(v3s16 p);
- void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
-
- s32 SendingCount()
- {
- return m_blocks_sending.size();
- }
-
- // Increments timeouts and removes timed-out blocks from list
- // NOTE: This doesn't fix the server-not-sending-block bug
- // because it is related to emerging, not sending.
- //void RunSendingTimeouts(float dtime, float timeout);
-
- void PrintInfo(std::ostream &o)
- {
- o<<"RemoteClient "<<peer_id<<": "
- <<"m_blocks_sent.size()="<<m_blocks_sent.size()
- <<", m_blocks_sending.size()="<<m_blocks_sending.size()
- <<", m_nearest_unsent_d="<<m_nearest_unsent_d
- <<", m_excess_gotblocks="<<m_excess_gotblocks
- <<std::endl;
- m_excess_gotblocks = 0;
- }
-
- // Time from last placing or removing blocks
- float m_time_from_building;
-
- /*JMutex m_dig_mutex;
- float m_dig_time_remaining;
- // -1 = not digging
- s16 m_dig_tool_item;
- v3s16 m_dig_position;*/
-
- /*
- List of active objects that the client knows of.
- Value is dummy.
- */
- core::map<u16, bool> m_known_objects;
-
-private:
- /*
- Blocks that have been sent to client.
- - These don't have to be sent again.
- - A block is cleared from here when client says it has
- deleted it from it's memory
-
- Key is position, value is dummy.
- No MapBlock* is stored here because the blocks can get deleted.
- */
- core::map<v3s16, bool> m_blocks_sent;
- s16 m_nearest_unsent_d;
- v3s16 m_last_center;
- float m_nearest_unsent_reset_timer;
-
- /*
- Blocks that are currently on the line.
- This is used for throttling the sending of blocks.
- - The size of this list is limited to some value
- Block is added when it is sent with BLOCKDATA.
- Block is removed when GOTBLOCKS is received.
- Value is time from sending. (not used at the moment)
- */
- core::map<v3s16, float> m_blocks_sending;
-
- /*
- Count of excess GotBlocks().
- There is an excess amount because the client sometimes
- gets a block so late that the server sends it again,
- and the client then sends two GOTBLOCKs.
- This is resetted by PrintInfo()
- */
- u32 m_excess_gotblocks;
-
- // CPU usage optimization
- u32 m_nothing_to_send_counter;
- float m_nothing_to_send_pause_timer;
+ SimpleSoundSpec spec;
+ std::unordered_set<u16> clients; // peer ids
};
class Server : public con::PeerHandler, public MapEventReceiver,
- public InventoryManager, public IGameDef,
- public IBackgroundBlockEmerger
+ public InventoryManager, public IGameDef
{
public:
/*
Server(
const std::string &path_world,
- const std::string &path_config,
const SubgameSpec &gamespec,
- bool simple_singleplayer_mode
+ bool simple_singleplayer_mode,
+ bool ipv6,
+ bool dedicated,
+ ChatInterface *iface = nullptr
);
~Server();
- void start(unsigned short port);
+ DISABLE_CLASS_COPY(Server);
+
+ void start(Address bind_addr);
void stop();
// This is mainly a way to pass the time to the server.
// Actual processing is done in an another thread.
void step(float dtime);
// This is run by ServerThread and does the actual processing
- void AsyncRunStep();
+ void AsyncRunStep(bool initial_step=false);
void Receive();
- void ProcessData(u8 *data, u32 datasize, u16 peer_id);
-
- core::list<PlayerInfo> getPlayerInfo();
-
- // Environment must be locked when called
- void setTimeOfDay(u32 time)
- {
- m_env->setTimeOfDay(time);
- m_time_of_day_send_timer = 0;
- }
+ PlayerSAO* StageTwoClientInit(u16 peer_id);
- bool getShutdownRequested()
- {
- return m_shutdown_requested;
- }
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Init(NetworkPacket* pkt);
+ void handleCommand_Init2(NetworkPacket* pkt);
+ void handleCommand_RequestMedia(NetworkPacket* pkt);
+ void handleCommand_ClientReady(NetworkPacket* pkt);
+ void handleCommand_GotBlocks(NetworkPacket* pkt);
+ void handleCommand_PlayerPos(NetworkPacket* pkt);
+ void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+ void handleCommand_InventoryAction(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_Damage(NetworkPacket* pkt);
+ void handleCommand_Password(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_Respawn(NetworkPacket* pkt);
+ void handleCommand_Interact(NetworkPacket* pkt);
+ void handleCommand_RemovedSounds(NetworkPacket* pkt);
+ void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+ void handleCommand_InventoryFields(NetworkPacket* pkt);
+ void handleCommand_FirstSrp(NetworkPacket* pkt);
+ void handleCommand_SrpBytesA(NetworkPacket* pkt);
+ void handleCommand_SrpBytesM(NetworkPacket* pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
+ void Send(NetworkPacket* pkt);
+
+ // Helper for handleCommand_PlayerPos and handleCommand_Interact
+ void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
+ NetworkPacket *pkt);
+
+ // Both setter and getter need no envlock,
+ // can be called freely from threads
+ void setTimeOfDay(u32 time);
/*
Shall be called with the environment locked.
Shall be called with the environment and the connection locked.
*/
Inventory* getInventory(const InventoryLocation &loc);
- void setInventoryModified(const InventoryLocation &loc);
+ void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
// Connection must be locked when called
std::wstring getStatusString();
+ inline double getUptime() const { return m_uptime.m_value; }
- void requestShutdown(void)
- {
- m_shutdown_requested = true;
- }
+ // read shutdown state
+ inline bool getShutdownRequested() const { return m_shutdown_requested; }
+
+ // request server to shutdown
+ void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
// Returns -1 if failed, sound handle on success
- // Envlock + conlock
+ // Envlock
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
void stopSound(s32 handle);
+ void fadeSound(s32 handle, float step, float gain);
- // Envlock + conlock
+ // Envlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
void reportPrivsModified(const std::string &name=""); // ""=all
void reportInventoryFormspecModified(const std::string &name);
- // Saves g_settings to configpath given at initialization
- void saveConfig();
-
- void setIpBanned(const std::string &ip, const std::string &name)
- {
- m_banmanager.add(ip, name);
- return;
- }
-
- void unsetIpBanned(const std::string &ip_or_name)
- {
- m_banmanager.remove(ip_or_name);
- return;
- }
-
- std::string getBanDescription(const std::string &ip_or_name)
- {
- return m_banmanager.getBanDescription(ip_or_name);
- }
-
- Address getPeerAddress(u16 peer_id)
- {
- return m_con.GetPeerAddress(peer_id);
- }
-
- // Envlock and conlock should be locked when calling this
- void notifyPlayer(const char *name, const std::wstring msg);
- void notifyPlayers(const std::wstring msg);
-
- void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
+ void setIpBanned(const std::string &ip, const std::string &name);
+ void unsetIpBanned(const std::string &ip_or_name);
+ std::string getBanDescription(const std::string &ip_or_name);
+
+ void notifyPlayer(const char *name, const std::wstring &msg);
+ void notifyPlayers(const std::wstring &msg);
+ void spawnParticle(const std::string &playername,
+ v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow);
+
+ u32 addParticleSpawner(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, bool collision_removal,
+ ServerActiveObject *attached,
+ bool vertical, const std::string &texture,
+ const std::string &playername, const struct TileAnimationParams &animation,
+ u8 glow);
+
+ void deleteParticleSpawner(const std::string &playername, u32 id);
// Creates or resets inventory
- Inventory* createDetachedInventory(const std::string &name);
-
- // Envlock and conlock should be locked when using Lua
- lua_State *getLua(){ return m_lua; }
-
- // Envlock should be locked when using the rollback manager
- IRollbackManager *getRollbackManager(){ return m_rollback; }
+ Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
- //TODO: determine what should be locked when accessing the emerge manager
- EmergeManager *getEmergeManager(){ return m_emerge; }
-
- BiomeDefManager *getBiomeDef(){ return m_biomedef; }
+ // Envlock and conlock should be locked when using scriptapi
+ ServerScripting *getScriptIface(){ return m_script; }
// actions: time-reversed list
// Return value: success/failure
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
- virtual ITextureSource* getTextureSource();
- virtual IShaderSource* getShaderSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
- virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
- virtual IRollbackReportSink* getRollbackReportSink();
+ IRollbackManager *getRollbackManager() { return m_rollback; }
+ virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- const ModSpec* getModSpec(const std::string &modname);
- void getModNames(core::list<std::string> &modlist);
+ virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
+ virtual const ModSpec* getModSpec(const std::string &modname) const;
+ void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
+ virtual std::string getWorldPath() const { return m_path_world; }
+ virtual std::string getModStoragePath() const;
- std::string getWorldPath(){ return m_path_world; }
+ inline bool isSingleplayer()
+ { return m_simple_singleplayer_mode; }
- bool isSingleplayer(){ return m_simple_singleplayer_mode; }
-
- void setAsyncFatalError(const std::string &error)
- {
- m_async_fatal_error.set(error);
- }
+ inline void setAsyncFatalError(const std::string &error)
+ { m_async_fatal_error.set(error); }
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
-private:
-
- // con::PeerHandler implementation.
- // These queue stuff to be processed by handlePeerChanges().
- // As of now, these create and remove clients and players.
+ Map & getMap() { return m_env->getMap(); }
+ ServerEnvironment & getEnv() { return *m_env; }
+ v3f findSpawnPos();
+
+ u32 hudAdd(RemotePlayer *player, HudElement *element);
+ bool hudRemove(RemotePlayer *player, u32 id);
+ bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
+ bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
+ bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(RemotePlayer *player) const;
+ void hudSetHotbarImage(RemotePlayer *player, std::string name);
+ std::string hudGetHotbarImage(RemotePlayer *player);
+ void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
+ const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const;
+
+ Address getPeerAddress(u16 peer_id);
+
+ bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
+ f32 frame_speed);
+ bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
+
+ bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds);
+ bool setClouds(RemotePlayer *player, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed);
+
+ bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+
+ /* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
- /*
- Static send methods
- */
+ void DenySudoAccess(u16 peer_id);
+ void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+ const std::string &str_reason = "", bool reconnect = false);
+ void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+ void acceptAuth(u16 peer_id, bool forSudoMode);
+ void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
+ bool getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval);
+ bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
+ u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
+ std::string* vers_string);
+
+ void printToConsoleOnly(const std::string &text);
+
+ void SendPlayerHPOrDie(PlayerSAO *player);
+ void SendPlayerBreath(PlayerSAO *sao);
+ void SendInventory(PlayerSAO* playerSAO);
+ void SendMovePlayer(u16 peer_id);
- static void SendMovement(con::Connection &con, u16 peer_id);
- static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
- static void SendAccessDenied(con::Connection &con, u16 peer_id,
- const std::wstring &reason);
- static void SendDeathscreen(con::Connection &con, u16 peer_id,
- bool set_camera_point_target, v3f camera_point_target);
- static void SendItemDef(con::Connection &con, u16 peer_id,
- IItemDefManager *itemdef);
- static void SendNodeDef(con::Connection &con, u16 peer_id,
- INodeDefManager *nodedef, u16 protocol_version);
+ virtual bool registerModStorage(ModMetadata *storage);
+ virtual void unregisterModStorage(const std::string &name);
- /*
- Non-static send methods.
- Conlock should be always used.
- Envlock usage is documented badly but it's easy to figure out
- which ones access the environment.
- */
+ // Bind address
+ Address m_bind_addr;
- // Envlock and conlock should be locked when calling these
- void SendInventory(u16 peer_id);
- void SendChatMessage(u16 peer_id, const std::wstring &message);
- void BroadcastChatMessage(const std::wstring &message);
+ // Environment mutex (envlock)
+ std::mutex m_env_mutex;
+
+private:
+
+ friend class EmergeThread;
+ friend class RemoteClient;
+
+ void SendMovement(u16 peer_id);
+ void SendHP(u16 peer_id, u16 hp);
+ void SendBreath(u16 peer_id, u16 breath);
+ void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason, bool reconnect = false);
+ void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
+ void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
+ void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
+ void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+
+ /* mark blocks not sent for all clients */
+ void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
+
+
+ void SendChatMessage(u16 peer_id, const ChatMessage &message);
+ void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
- void SendMovePlayer(u16 peer_id);
+
+ void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
+ void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
- void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
+ void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
+ void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
+ void SendHUDRemove(u16 peer_id, u32 id);
+ void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
+ void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+ void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
+ void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds);
+ void SendCloudParams(u16 peer_id, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed);
+ void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
+
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than
*/
// Envlock and conlock should be locked when calling these
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
- core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ std::vector<u16> *far_players=NULL, float far_d_nodes=100);
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
- core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ std::vector<u16> *far_players=NULL, float far_d_nodes=100,
+ bool remove_metadata=true);
void setBlockNotSent(v3s16 p);
// Environment and Connection must be locked when called
- void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
+ void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
void fillMediaCache();
- void sendMediaAnnouncement(u16 peer_id);
+ void sendMediaAnnouncement(u16 peer_id, const std::string &lang_code);
void sendRequestedMedia(u16 peer_id,
- const core::list<MediaRequest> &tosend);
+ const std::vector<std::string> &tosend);
void sendDetachedInventory(const std::string &name, u16 peer_id);
- void sendDetachedInventoryToAll(const std::string &name);
void sendDetachedInventories(u16 peer_id);
+ // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
+ void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, bool collision_removal,
+ u16 attached_id,
+ bool vertical, const std::string &texture, u32 id,
+ const struct TileAnimationParams &animation, u8 glow);
+
+ void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+
+ // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
+ void SendSpawnParticle(u16 peer_id, u16 protocol_version,
+ v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow);
+
+ u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
+ void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
+ void SendCSMFlavourLimits(u16 peer_id);
+
/*
Something random
*/
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
+ void DeleteClient(u16 peer_id, ClientDeletionReason reason);
+ void UpdateCrafting(RemotePlayer *player);
- void UpdateCrafting(u16 peer_id);
+ void handleChatInterfaceEvent(ChatEvent *evt);
- // When called, connection mutex should be locked
- RemoteClient* getClient(u16 peer_id);
+ // This returns the answer to the sender of wmessage, or "" if there is none
+ std::wstring handleChat(const std::string &name, const std::wstring &wname,
+ std::wstring wmessage_input,
+ bool check_shout_priv = false,
+ RemotePlayer *player = NULL);
+ void handleAdminChat(const ChatEventChat *evt);
- // When called, environment mutex should be locked
- std::string getPlayerName(u16 peer_id)
- {
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
- return "[id="+itos(peer_id)+"]";
- return player->getName();
- }
+ // When called, connection mutex should be locked
+ RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
+ RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
// When called, environment mutex should be locked
- PlayerSAO* getPlayerSAO(u16 peer_id)
- {
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
- return NULL;
- return player->getPlayerSAO();
- }
+ std::string getPlayerName(u16 peer_id);
+ PlayerSAO* getPlayerSAO(u16 peer_id);
/*
Get a player from memory or creates one.
Call with env and con locked.
*/
- PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+ PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
- // Locks environment and connection by its own
- struct PeerChange;
- void handlePeerChange(PeerChange &c);
void handlePeerChanges();
/*
// World directory
std::string m_path_world;
- // Path to user's configuration file ("" = no configuration file)
- std::string m_path_config;
// Subgame specification
SubgameSpec m_gamespec;
// If true, do not allow multiple players and hide some multiplayer
// functionality
bool m_simple_singleplayer_mode;
+ u16 m_max_chatmessage_length;
+ // For "dedicated" server list flag
+ bool m_dedicated;
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
// Some timers
- float m_liquid_transform_timer;
- float m_print_info_timer;
- float m_masterserver_timer;
- float m_objectdata_timer;
- float m_emergethread_trigger_timer;
- float m_savemap_timer;
+ float m_liquid_transform_timer = 0.0f;
+ float m_liquid_transform_every = 1.0f;
+ float m_masterserver_timer = 0.0f;
+ float m_emergethread_trigger_timer = 0.0f;
+ float m_savemap_timer = 0.0f;
IntervalLimiter m_map_timer_and_unload_interval;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
// Environment
- ServerEnvironment *m_env;
- JMutex m_env_mutex;
+ ServerEnvironment *m_env = nullptr;
- // Connection
- con::Connection m_con;
- JMutex m_con_mutex;
- // Connected clients (behind the con mutex)
- core::map<u16, RemoteClient*> m_clients;
- u16 m_clients_number; //for announcing masterserver
+ // server connection
+ std::shared_ptr<con::Connection> m_con;
- // Bann checking
- BanManager m_banmanager;
+ // Ban checking
+ BanManager *m_banmanager = nullptr;
// Rollback manager (behind m_env_mutex)
- IRollbackManager *m_rollback;
- bool m_rollback_sink_enabled;
- bool m_enable_rollback_recording; // Updated once in a while
+ IRollbackManager *m_rollback = nullptr;
+ bool m_enable_rollback_recording = false; // Updated once in a while
// Emerge manager
- EmergeManager *m_emerge;
-
- // Biome Definition Manager
- BiomeDefManager *m_biomedef;
+ EmergeManager *m_emerge = nullptr;
// Scripting
// Envlock and conlock should be locked when using Lua
- lua_State *m_lua;
+ ServerScripting *m_script = nullptr;
// Item definition manager
IWritableItemDefManager *m_itemdef;
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
+ float m_step_dtime = 0.0f;
+ std::mutex m_step_dtime_mutex;
+
+ // current server step lag counter
+ float m_lag;
// The server mainly operates in this thread
- ServerThread m_thread;
- // This thread fetches and generates map
- EmergeThread m_emergethread;
- // Queue of block coordinates to be processed by the emerge thread
- BlockEmergeQueue m_emerge_queue;
+ ServerThread *m_thread = nullptr;
/*
Time related stuff
*/
// Timer for sending time of day over network
- float m_time_of_day_send_timer;
+ float m_time_of_day_send_timer = 0.0f;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
+ /*
+ Client interface
+ */
+ ClientInterface m_clients;
/*
Peer change queue.
Queues stuff from peerAdded() and deletingPeer() to
handlePeerChanges()
*/
- enum PeerChangeType
- {
- PEER_ADDED,
- PEER_REMOVED
- };
- struct PeerChange
- {
- PeerChangeType type;
- u16 peer_id;
- bool timeout;
- };
- Queue<PeerChange> m_peer_change_queue;
+ std::queue<con::PeerChange> m_peer_change_queue;
/*
Random stuff
*/
- // Mod parent directory paths
- core::list<std::string> m_modspaths;
+ bool m_shutdown_requested = false;
+ std::string m_shutdown_msg;
+ bool m_shutdown_ask_reconnect = false;
+ float m_shutdown_timer = 0.0f;
- bool m_shutdown_requested;
+ ChatInterface *m_admin_chat;
+ std::string m_admin_nick;
/*
Map edit event queue. Automatically receives all map edits.
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/
- Queue<MapEditEvent*> m_unsent_map_edit_queue;
+ std::queue<MapEditEvent*> m_unsent_map_edit_queue;
/*
Set to true when the server itself is modifying the map and does
all sending of information by itself.
This is behind m_env_mutex
*/
- bool m_ignore_map_edit_events;
+ bool m_ignore_map_edit_events = false;
/*
If a non-empty area, map edit events contained within are left
unsent. Done at map generation time to speed up editing of the
this peed id as the disabled recipient
This is behind m_env_mutex
*/
- u16 m_ignore_map_edit_events_peer_id;
-
- friend class EmergeThread;
- friend class RemoteClient;
+ u16 m_ignore_map_edit_events_peer_id = 0;
- std::map<std::string,MediaInfo> m_media;
+ // media files known to server
+ std::unordered_map<std::string, MediaInfo> m_media;
/*
Sounds
*/
- std::map<s32, ServerPlayingSound> m_playing_sounds;
- s32 m_next_sound_id;
+ std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
+ s32 m_next_sound_id = 0;
/*
Detached inventories (behind m_env_mutex)
*/
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
+ // value = "" (visible to all players) or player name
+ std::map<std::string, std::string> m_detached_inventories_player;
+
+ std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer = 10.0f;
+
+ // CSM flavour limits byteflag
+ u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+ u32 m_csm_noderange_limit = 8;
};
/*
Runs a simple dedicated server loop.
- Shuts down when run is set to false.
+ Shuts down when kill is set to true.
*/
-void dedicated_server_loop(Server &server, bool &run);
-
-#endif
-
+void dedicated_server_loop(Server &server, bool &kill);