virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
- std::string getWorldPath() const { return m_path_world; }
- std::string getModStoragePath() const;
+ virtual std::string getWorldPath() const { return m_path_world; }
+ virtual std::string getModStoragePath() const;
inline bool isSingleplayer()
{ return m_simple_singleplayer_mode; }
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(u16 peer_id);
- bool registerModStorage(ModMetadata *storage);
- void unregisterModStorage(const std::string &name);
+ virtual bool registerModStorage(ModMetadata *storage);
+ virtual void unregisterModStorage(const std::string &name);
// Bind address
Address m_bind_addr;