CDR_DENY
};
-/*
- Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
class MapEditEventIgnorer
{
public:
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
void UpdateCrafting(Player *player);
+ v3f findSpawnPos();
+
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);