#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include "util/numeric.h"
#include "util/thread.h"
+#include "environment.h"
#include <string>
#include <list>
#include <map>
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
Map & getMap() { return m_env->getMap(); }
+ ServerEnvironment & getEnv() { return *m_env; }
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);