u16 peer_id;
// The serialization version to use with the client
u8 serialization_version;
+ //
+ u16 net_proto_version;
// Version is stored in here after INIT before INIT2
u8 pending_serialization_version;
{
peer_id = 0;
serialization_version = SER_FMT_VER_INVALID;
+ net_proto_version = 0;
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
*/
Server(
- std::string mapsavedir
+ std::string mapsavedir,
+ std::string configpath
);
~Server();
void start(unsigned short port);
dstream<<"WARNING: Auth not found for "<<name<<std::endl;
}
}
+
+ // Saves g_settings to configpath given at initialization
+ void saveConfig()
+ {
+ if(m_configpath != "")
+ g_settings.updateConfigFile(m_configpath.c_str());
+ }
private:
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
+ // send wielded item info about player to all
+ void SendWieldedItem(const Player *player);
+ // send wielded item info about all players to all players
+ void SendPlayerItems();
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void SendPlayerHP(Player *player);
// Map directory
std::string m_mapsavedir;
+ // Configuration path ("" = no configuration file)
+ std::string m_configpath;
+
bool m_shutdown_requested;
/*