51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SERVER_HEADER
-#define SERVER_HEADER
+#pragma once
-#include "network/connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "tileanimation.h" // struct TileAnimationParams
+#include "network/peerhandler.h"
+#include "network/address.h"
#include "util/numeric.h"
#include "util/thread.h"
#include "util/basic_macros.h"
#include "serverenvironment.h"
-#include "chat_interface.h"
#include "clientiface.h"
-#include "remoteplayer.h"
-#include "network/networkpacket.h"
+#include "chatmessage.h"
#include <string>
#include <list>
#include <map>
#include <vector>
+class ChatEvent;
+struct ChatEventChat;
+struct ChatInterface;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
class BanManager;
class EventManager;
class Inventory;
+class ModChannelMgr;
+class RemotePlayer;
class PlayerSAO;
class IRollbackManager;
struct RollbackAction;
CDR_DENY
};
-class MapEditEventAreaIgnorer
-{
-public:
- MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
- m_ignorevariable(ignorevariable)
- {
- if(m_ignorevariable->getVolume() == 0)
- *m_ignorevariable = a;
- else
- m_ignorevariable = NULL;
- }
-
- ~MapEditEventAreaIgnorer()
- {
- if(m_ignorevariable)
- {
- assert(m_ignorevariable->getVolume() != 0);
- *m_ignorevariable = VoxelArea();
- }
- }
-
-private:
- VoxelArea *m_ignorevariable;
-};
-
struct MediaInfo
{
std::string path;
struct ServerSoundParams
{
- float gain;
- std::string to_player;
- enum Type{
- SSP_LOCAL=0,
- SSP_POSITIONAL=1,
- SSP_OBJECT=2
- } type;
+ enum Type {
+ SSP_LOCAL,
+ SSP_POSITIONAL,
+ SSP_OBJECT
+ } type = SSP_LOCAL;
+ float gain = 1.0f;
+ float fade = 0.0f;
+ float pitch = 1.0f;
+ bool loop = false;
+ float max_hear_distance = 32 * BS;
v3f pos;
- u16 object;
- float max_hear_distance;
- bool loop;
- float fade;
-
- ServerSoundParams():
- gain(1.0),
- to_player(""),
- type(SSP_LOCAL),
- pos(0,0,0),
- object(0),
- max_hear_distance(32*BS),
- loop(false),
- fade(0)
- {}
+ u16 object = 0;
+ std::string to_player = "";
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
{
ServerSoundParams params;
SimpleSoundSpec spec;
- UNORDERED_SET<u16> clients; // peer ids
+ std::unordered_set<session_t> clients; // peer ids
};
class Server : public con::PeerHandler, public MapEventReceiver,
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6,
+ Address bind_addr,
bool dedicated,
- ChatInterface *iface = NULL
+ ChatInterface *iface = nullptr
);
~Server();
- void start(Address bind_addr);
+ DISABLE_CLASS_COPY(Server);
+
+ void start();
void stop();
// This is mainly a way to pass the time to the server.
// Actual processing is done in an another thread.
// This is run by ServerThread and does the actual processing
void AsyncRunStep(bool initial_step=false);
void Receive();
- PlayerSAO* StageTwoClientInit(u16 peer_id);
+ PlayerSAO* StageTwoClientInit(session_t peer_id);
/*
* Command Handlers
void handleCommand_Null(NetworkPacket* pkt) {};
void handleCommand_Deprecated(NetworkPacket* pkt);
void handleCommand_Init(NetworkPacket* pkt);
- void handleCommand_Init_Legacy(NetworkPacket* pkt);
void handleCommand_Init2(NetworkPacket* pkt);
+ void handleCommand_ModChannelJoin(NetworkPacket *pkt);
+ void handleCommand_ModChannelLeave(NetworkPacket *pkt);
+ void handleCommand_ModChannelMsg(NetworkPacket *pkt);
void handleCommand_RequestMedia(NetworkPacket* pkt);
void handleCommand_ClientReady(NetworkPacket* pkt);
void handleCommand_GotBlocks(NetworkPacket* pkt);
void ProcessData(NetworkPacket *pkt);
- void Send(NetworkPacket* pkt);
+ void Send(NetworkPacket *pkt);
+ void Send(session_t peer_id, NetworkPacket *pkt);
// Helper for handleCommand_PlayerPos and handleCommand_Interact
void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
- s32 hudGetHotbarItemcount(RemotePlayer *player) const
- { return player->getHotbarItemcount(); }
+ s32 hudGetHotbarItemcount(RemotePlayer *player) const;
void hudSetHotbarImage(RemotePlayer *player, std::string name);
std::string hudGetHotbarImage(RemotePlayer *player);
void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
- const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
- {
- return player->getHotbarSelectedImage();
- }
+ const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const;
- inline Address getPeerAddress(u16 peer_id)
- { return m_con.GetPeerAddress(peer_id); }
+ Address getPeerAddress(session_t peer_id);
bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
f32 frame_speed);
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
- void DenySudoAccess(u16 peer_id);
- void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+ void DenySudoAccess(session_t peer_id);
+ void DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
const std::string &str_reason = "", bool reconnect = false);
- void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
- void acceptAuth(u16 peer_id, bool forSudoMode);
- void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
- bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
- bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
+ void DenyAccess(session_t peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason = "");
+ void acceptAuth(session_t peer_id, bool forSudoMode);
+ void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
+ void DisconnectPeer(session_t peer_id);
+ bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
+ bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
void SendPlayerHPOrDie(PlayerSAO *player);
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO* playerSAO);
- void SendMovePlayer(u16 peer_id);
+ void SendMovePlayer(session_t peer_id);
virtual bool registerModStorage(ModMetadata *storage);
virtual void unregisterModStorage(const std::string &name);
+ bool joinModChannel(const std::string &channel);
+ bool leaveModChannel(const std::string &channel);
+ bool sendModChannelMessage(const std::string &channel, const std::string &message);
+ ModChannel *getModChannel(const std::string &channel);
+
// Bind address
Address m_bind_addr;
// Environment mutex (envlock)
- Mutex m_env_mutex;
+ std::mutex m_env_mutex;
private:
friend class EmergeThread;
friend class RemoteClient;
- void SendMovement(u16 peer_id);
- void SendHP(u16 peer_id, u8 hp);
- void SendBreath(u16 peer_id, u16 breath);
- void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+ void SendMovement(session_t peer_id);
+ void SendHP(session_t peer_id, u16 hp);
+ void SendBreath(session_t peer_id, u16 breath);
+ void SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
const std::string &custom_reason, bool reconnect = false);
- void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
- void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
- void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
- void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+ void SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason);
+ void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
+ v3f camera_point_target);
+ void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
+ void SendNodeDef(session_t peer_id, INodeDefManager *nodedef, u16 protocol_version);
/* mark blocks not sent for all clients */
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
- void SendChatMessage(u16 peer_id, const std::wstring &message);
- void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
- void SendPlayerHP(u16 peer_id);
-
- void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
- void SendEyeOffset(u16 peer_id, v3f first, v3f third);
- void SendPlayerPrivileges(u16 peer_id);
- void SendPlayerInventoryFormspec(u16 peer_id);
- void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
- void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
- void SendHUDRemove(u16 peer_id, u32 id);
- void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
- void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
- void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
- void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
+ void SendChatMessage(session_t peer_id, const ChatMessage &message);
+ void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
+ void SendPlayerHP(session_t peer_id);
+
+ void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+ f32 animation_speed);
+ void SendEyeOffset(session_t peer_id, v3f first, v3f third);
+ void SendPlayerPrivileges(session_t peer_id);
+ void SendPlayerInventoryFormspec(session_t peer_id);
+ void SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
+ const std::string &formname);
+ void SendHUDAdd(session_t peer_id, u32 id, HudElement *form);
+ void SendHUDRemove(session_t peer_id, u32 id);
+ void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
+ void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
+ void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
+ void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms,
bool &clouds);
- void SendCloudParams(u16 peer_id, float density,
+ void SendCloudParams(session_t peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
float thickness,
const v2f &speed);
- void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
+ void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
+ void broadcastModChannelMessage(const std::string &channel,
+ const std::string &message, session_t from_peer);
/*
Send a node removal/addition event to all clients except ignore_id.
void setBlockNotSent(v3s16 p);
// Environment and Connection must be locked when called
- void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
+ void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
void fillMediaCache();
- void sendMediaAnnouncement(u16 peer_id);
- void sendRequestedMedia(u16 peer_id,
+ void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
+ void sendRequestedMedia(session_t peer_id,
const std::vector<std::string> &tosend);
- void sendDetachedInventory(const std::string &name, u16 peer_id);
- void sendDetachedInventories(u16 peer_id);
+ void sendDetachedInventory(const std::string &name, session_t peer_id);
+ void sendDetachedInventories(session_t peer_id);
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
- void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
bool vertical, const std::string &texture, u32 id,
const struct TileAnimationParams &animation, u8 glow);
- void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+ void SendDeleteParticleSpawner(session_t peer_id, u32 id);
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
- void SendSpawnParticle(u16 peer_id, u16 protocol_version,
+ void SendSpawnParticle(session_t peer_id, u16 protocol_version,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
const struct TileAnimationParams &animation, u8 glow);
- u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
- void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
+ u32 SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas);
+ void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+ bool reliable = true);
+ void SendCSMFlavourLimits(session_t peer_id);
+
/*
Something random
*/
- void DiePlayer(u16 peer_id);
- void RespawnPlayer(u16 peer_id);
- void DeleteClient(u16 peer_id, ClientDeletionReason reason);
+ void DiePlayer(session_t peer_id);
+ void RespawnPlayer(session_t peer_id);
+ void DeleteClient(session_t peer_id, ClientDeletionReason reason);
void UpdateCrafting(RemotePlayer *player);
+ bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what);
void handleChatInterfaceEvent(ChatEvent *evt);
// This returns the answer to the sender of wmessage, or "" if there is none
std::wstring handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage,
+ std::wstring wmessage_input,
bool check_shout_priv = false,
RemotePlayer *player = NULL);
void handleAdminChat(const ChatEventChat *evt);
// When called, connection mutex should be locked
- RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
- RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
+ RemoteClient* getClient(session_t peer_id, ClientState state_min = CS_Active);
+ RemoteClient* getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
// When called, environment mutex should be locked
- std::string getPlayerName(u16 peer_id);
- PlayerSAO* getPlayerSAO(u16 peer_id);
+ std::string getPlayerName(session_t peer_id);
+ PlayerSAO *getPlayerSAO(session_t peer_id);
/*
Get a player from memory or creates one.
Call with env and con locked.
*/
- PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
+ PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
void handlePeerChanges();
MutexedVariable<std::string> m_async_fatal_error;
// Some timers
- float m_liquid_transform_timer;
- float m_liquid_transform_every;
- float m_masterserver_timer;
- float m_emergethread_trigger_timer;
- float m_savemap_timer;
+ float m_liquid_transform_timer = 0.0f;
+ float m_liquid_transform_every = 1.0f;
+ float m_masterserver_timer = 0.0f;
+ float m_emergethread_trigger_timer = 0.0f;
+ float m_savemap_timer = 0.0f;
IntervalLimiter m_map_timer_and_unload_interval;
// Environment
- ServerEnvironment *m_env;
+ ServerEnvironment *m_env = nullptr;
// server connection
- con::Connection m_con;
+ std::shared_ptr<con::Connection> m_con;
// Ban checking
- BanManager *m_banmanager;
+ BanManager *m_banmanager = nullptr;
// Rollback manager (behind m_env_mutex)
- IRollbackManager *m_rollback;
- bool m_enable_rollback_recording; // Updated once in a while
+ IRollbackManager *m_rollback = nullptr;
+ bool m_enable_rollback_recording = false; // Updated once in a while
// Emerge manager
- EmergeManager *m_emerge;
+ EmergeManager *m_emerge = nullptr;
// Scripting
// Envlock and conlock should be locked when using Lua
- ServerScripting *m_script;
+ ServerScripting *m_script = nullptr;
// Item definition manager
IWritableItemDefManager *m_itemdef;
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
- float m_step_dtime;
- Mutex m_step_dtime_mutex;
+ float m_step_dtime = 0.0f;
+ std::mutex m_step_dtime_mutex;
// current server step lag counter
float m_lag;
// The server mainly operates in this thread
- ServerThread *m_thread;
+ ServerThread *m_thread = nullptr;
/*
Time related stuff
*/
// Timer for sending time of day over network
- float m_time_of_day_send_timer;
+ float m_time_of_day_send_timer = 0.0f;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
/*
Random stuff
*/
- bool m_shutdown_requested;
+ bool m_shutdown_requested = false;
std::string m_shutdown_msg;
- bool m_shutdown_ask_reconnect;
- float m_shutdown_timer;
+ bool m_shutdown_ask_reconnect = false;
+ float m_shutdown_timer = 0.0f;
ChatInterface *m_admin_chat;
std::string m_admin_nick;
all sending of information by itself.
This is behind m_env_mutex
*/
- bool m_ignore_map_edit_events;
+ bool m_ignore_map_edit_events = false;
/*
If a non-empty area, map edit events contained within are left
unsent. Done at map generation time to speed up editing of the
this peed id as the disabled recipient
This is behind m_env_mutex
*/
- u16 m_ignore_map_edit_events_peer_id;
+ session_t m_ignore_map_edit_events_peer_id = 0;
// media files known to server
- UNORDERED_MAP<std::string, MediaInfo> m_media;
+ std::unordered_map<std::string, MediaInfo> m_media;
/*
Sounds
*/
- UNORDERED_MAP<s32, ServerPlayingSound> m_playing_sounds;
- s32 m_next_sound_id;
+ std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
+ s32 m_next_sound_id = 0;
/*
Detached inventories (behind m_env_mutex)
// value = "" (visible to all players) or player name
std::map<std::string, std::string> m_detached_inventories_player;
- UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
- float m_mod_storage_save_timer;
+ std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer = 10.0f;
- DISABLE_CLASS_COPY(Server);
+ // CSM flavour limits byteflag
+ u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+ u32 m_csm_noderange_limit = 8;
+
+ // ModChannel manager
+ std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
/*
Shuts down when kill is set to true.
*/
void dedicated_server_loop(Server &server, bool &kill);
-
-#endif
-