]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly...
[dragonfireclient.git] / src / server.h
index 32ce8eb53f92488003c19bd6f19cfef01de60e5c..abe466b16f957e042810ff0f7d62aa03d4475f69 100644 (file)
@@ -27,19 +27,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "map.h"
 #include "inventory.h"
-#include "auth.h"
 #include "ban.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
-#include "serverremoteplayer.h"
 #include "mods.h"
 #include "inventorymanager.h"
 #include "subgame.h"
+#include "sound.h"
 struct LuaState;
 typedef struct lua_State lua_State;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
+class EventManager;
+class PlayerSAO;
 
 class ServerError : public std::exception
 {
@@ -251,21 +252,21 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
-struct TextureRequest
+struct MediaRequest
 {
        std::string name;
 
-       TextureRequest(const std::string &name_=""):
+       MediaRequest(const std::string &name_=""):
                name(name_)
        {}
 };
 
-struct TextureInformation
+struct MediaInfo
 {
        std::string path;
        std::string sha1_digest;
 
-       TextureInformation(const std::string path_="",
+       MediaInfo(const std::string path_="",
                        const std::string sha1_digest_=""):
                path(path_),
                sha1_digest(sha1_digest_)
@@ -273,6 +274,39 @@ struct TextureInformation
        }
 };
 
+struct ServerSoundParams
+{
+       float gain;
+       std::string to_player;
+       enum Type{
+               SSP_LOCAL=0,
+               SSP_POSITIONAL=1,
+               SSP_OBJECT=2
+       } type;
+       v3f pos;
+       u16 object;
+       float max_hear_distance;
+       bool loop;
+
+       ServerSoundParams():
+               gain(1.0),
+               to_player(""),
+               type(SSP_LOCAL),
+               pos(0,0,0),
+               object(0),
+               max_hear_distance(32*BS),
+               loop(false)
+       {}
+       
+       v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
+};
+
+struct ServerPlayingSound
+{
+       ServerSoundParams params;
+       std::set<u16> clients; // peer ids
+};
+
 class RemoteClient
 {
 public:
@@ -460,18 +494,16 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                m_shutdown_requested = true;
        }
 
-       // Envlock and conlock should be locked when calling this
-       void SendMovePlayer(Player *player);
+       // Returns -1 if failed, sound handle on success
+       // Envlock + conlock
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       void stopSound(s32 handle);
        
-       // Thread-safe
-       u64 getPlayerAuthPrivs(const std::string &name);
-       void setPlayerAuthPrivs(const std::string &name, u64 privs);
-       u64 getPlayerEffectivePrivs(const std::string &name);
+       // Envlock + conlock
+       std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
+       bool checkPriv(const std::string &name, const std::string &priv);
+       void reportPrivsModified(const std::string &name=""); // ""=all
 
-       // Changes a player's password, password must be given as plaintext
-       // If the player doesn't exist, a new entry is added to the auth manager
-       void setPlayerPassword(const std::string &name, const std::wstring &password);
-       
        // Saves g_settings to configpath given at initialization
        void saveConfig();
 
@@ -513,6 +545,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
        
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
@@ -522,6 +556,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        
        std::string getWorldPath(){ return m_path_world; }
 
+       bool isSingleplayer(){ return m_simple_singleplayer_mode; }
+
        void setAsyncFatalError(const std::string &error)
        {
                m_async_fatal_error.set(error);
@@ -558,13 +594,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Envlock and conlock should be locked when calling these
        void SendInventory(u16 peer_id);
-       // send wielded item info about player to all
-       void SendWieldedItem(const ServerRemotePlayer *srp);
-       // send wielded item info about all players to all players
-       void SendPlayerItems();
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void BroadcastChatMessage(const std::wstring &message);
-       void SendPlayerHP(Player *player);
+       void SendPlayerHP(u16 peer_id);
+       void SendMovePlayer(u16 peer_id);
+       void SendPlayerPrivileges(u16 peer_id);
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
@@ -583,18 +617,17 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
        
-       void PrepareTextures();
-
-       void SendTextureAnnouncement(u16 peer_id);
-
-       void SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend);
+       void fillMediaCache();
+       void sendMediaAnnouncement(u16 peer_id);
+       void sendRequestedMedia(u16 peer_id,
+                       const core::list<MediaRequest> &tosend);
 
        /*
                Something random
        */
        
-       void DiePlayer(Player *player);
-       void RespawnPlayer(Player *player);
+       void DiePlayer(u16 peer_id);
+       void RespawnPlayer(u16 peer_id);
        
        void UpdateCrafting(u16 peer_id);
        
@@ -610,6 +643,15 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                return player->getName();
        }
 
+       // When called, environment mutex should be locked
+       PlayerSAO* getPlayerSAO(u16 peer_id)
+       {
+               Player *player = m_env->getPlayer(peer_id);
+               if(player == NULL)
+                       return NULL;
+               return player->getPlayerSAO();
+       }
+
        /*
                Get a player from memory or creates one.
                If player is already connected, return NULL
@@ -617,15 +659,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
                Call with env and con locked.
        */
-       ServerRemotePlayer *emergePlayer(const char *name, u16 peer_id);
+       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
        
        // Locks environment and connection by its own
        struct PeerChange;
        void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
 
-       u64 getPlayerPrivs(Player *player);
-
        /*
                Variables
        */
@@ -640,9 +680,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // functionality
        bool m_simple_singleplayer_mode;
 
-       // Equivalent of /usr/share/minetest/server
-       std::string m_path_share;
-       
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
        
@@ -667,9 +704,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Connected clients (behind the con mutex)
        core::map<u16, RemoteClient*> m_clients;
 
-       // User authentication
-       AuthManager m_authmanager;
-
        // Bann checking
        BanManager m_banmanager;
 
@@ -686,6 +720,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
        
+       // Event manager
+       EventManager *m_event;
+       
        // Mods
        core::list<ModSpec> m_mods;
        
@@ -761,6 +798,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                This is behind m_env_mutex
        */
        bool m_ignore_map_edit_events;
+       /*
+               If a non-empty area, map edit events contained within are left
+               unsent. Done at map generation time to speed up editing of the
+               generated area, as it will be sent anyway.
+               This is behind m_env_mutex
+       */
+       VoxelArea m_ignore_map_edit_events_area;
        /*
                If set to !=0, the incoming MapEditEvents are modified to have
                this peed id as the disabled recipient
@@ -771,7 +815,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        friend class EmergeThread;
        friend class RemoteClient;
 
-       std::map<std::string,TextureInformation> m_Textures;
+       std::map<std::string,MediaInfo> m_media;
+
+       /*
+               Sounds
+       */
+       std::map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id;
 };
 
 /*