]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Add API function to invoke player respawn
[dragonfireclient.git] / src / server.h
index 71f692e872a696aaaf665fa1229e02bb2d993df2..a9c5bcb5f153969f3364a372546832470bdf1df5 100644 (file)
@@ -336,6 +336,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void setLighting(RemotePlayer *player, const Lighting &lighting);
 
+       void RespawnPlayer(session_t peer_id);
+
        /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
@@ -529,7 +531,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
 
        void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
-       void RespawnPlayer(session_t peer_id);
        void DeleteClient(session_t peer_id, ClientDeletionReason reason);
        void UpdateCrafting(RemotePlayer *player);
        bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);