]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Add API function to invoke player respawn
[dragonfireclient.git] / src / server.h
index 4183bcda16d8549df77c52e5b7b2cdf85a163f9e..a9c5bcb5f153969f3364a372546832470bdf1df5 100644 (file)
@@ -17,46 +17,63 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SERVER_HEADER
-#define SERVER_HEADER
+#pragma once
 
-#include "network/connection.h"
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
-#include "mods.h"
+#include "content/mods.h"
 #include "inventorymanager.h"
-#include "subgame.h"
-#include "tileanimation.h" // struct TileAnimationParams
+#include "content/subgames.h"
+#include "tileanimation.h" // TileAnimationParams
+#include "particles.h" // ParticleParams
+#include "network/peerhandler.h"
+#include "network/address.h"
 #include "util/numeric.h"
 #include "util/thread.h"
 #include "util/basic_macros.h"
+#include "util/metricsbackend.h"
 #include "serverenvironment.h"
-#include "chat_interface.h"
 #include "clientiface.h"
-#include "remoteplayer.h"
-#include "network/networkpacket.h"
+#include "chatmessage.h"
+#include "translation.h"
 #include <string>
 #include <list>
 #include <map>
 #include <vector>
+#include <unordered_set>
 
+class ChatEvent;
+struct ChatEventChat;
+struct ChatInterface;
 class IWritableItemDefManager;
-class IWritableNodeDefManager;
+class NodeDefManager;
 class IWritableCraftDefManager;
 class BanManager;
 class EventManager;
 class Inventory;
+class ModChannelMgr;
+class RemotePlayer;
 class PlayerSAO;
+struct PlayerHPChangeReason;
 class IRollbackManager;
 struct RollbackAction;
 class EmergeManager;
 class ServerScripting;
 class ServerEnvironment;
 struct SimpleSoundSpec;
+struct CloudParams;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
+struct Lighting;
 class ServerThread;
+class ServerModManager;
+class ServerInventoryManager;
+struct PackedValue;
 
 enum ClientDeletionReason {
        CDR_LEAVE,
@@ -64,67 +81,37 @@ enum ClientDeletionReason {
        CDR_DENY
 };
 
-class MapEditEventAreaIgnorer
-{
-public:
-       MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
-               m_ignorevariable(ignorevariable)
-       {
-               if(m_ignorevariable->getVolume() == 0)
-                       *m_ignorevariable = a;
-               else
-                       m_ignorevariable = NULL;
-       }
-
-       ~MapEditEventAreaIgnorer()
-       {
-               if(m_ignorevariable)
-               {
-                       assert(m_ignorevariable->getVolume() != 0);
-                       *m_ignorevariable = VoxelArea();
-               }
-       }
-
-private:
-       VoxelArea *m_ignorevariable;
-};
-
 struct MediaInfo
 {
        std::string path;
-       std::string sha1_digest;
+       std::string sha1_digest; // base64-encoded
+       bool no_announce; // true: not announced in TOCLIENT_ANNOUNCE_MEDIA (at player join)
 
        MediaInfo(const std::string &path_="",
                  const std::string &sha1_digest_=""):
                path(path_),
-               sha1_digest(sha1_digest_)
+               sha1_digest(sha1_digest_),
+               no_announce(false)
        {
        }
 };
 
 struct ServerSoundParams
 {
-       float gain;
-       std::string to_player;
-       enum Type{
-               SSP_LOCAL=0,
-               SSP_POSITIONAL=1,
-               SSP_OBJECT=2
-       } type;
+       enum Type {
+               SSP_LOCAL,
+               SSP_POSITIONAL,
+               SSP_OBJECT
+       } type = SSP_LOCAL;
+       float gain = 1.0f;
+       float fade = 0.0f;
+       float pitch = 1.0f;
+       bool loop = false;
+       float max_hear_distance = 32 * BS;
        v3f pos;
-       u16 object;
-       float max_hear_distance;
-       bool loop;
-
-       ServerSoundParams():
-               gain(1.0),
-               to_player(""),
-               type(SSP_LOCAL),
-               pos(0,0,0),
-               object(0),
-               max_hear_distance(32*BS),
-               loop(false)
-       {}
+       u16 object = 0;
+       std::string to_player = "";
+       std::string exclude_player = "";
 
        v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 };
@@ -132,11 +119,31 @@ struct ServerSoundParams
 struct ServerPlayingSound
 {
        ServerSoundParams params;
-       UNORDERED_SET<u16> clients; // peer ids
+       SimpleSoundSpec spec;
+       std::unordered_set<session_t> clients; // peer ids
+};
+
+struct MinimapMode {
+       MinimapType type = MINIMAP_TYPE_OFF;
+       std::string label;
+       u16 size = 0;
+       std::string texture;
+       u16 scale = 1;
+};
+
+// structure for everything getClientInfo returns, for convenience
+struct ClientInfo {
+       ClientState state;
+       Address addr;
+       u32 uptime;
+       u8 ser_vers;
+       u16 prot_vers;
+       u8 major, minor, patch;
+       std::string vers_string, lang_code;
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
-               public InventoryManager, public IGameDef
+               public IGameDef
 {
 public:
        /*
@@ -147,12 +154,15 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                const std::string &path_world,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode,
-               bool ipv6,
+               Address bind_addr,
                bool dedicated,
-               ChatInterface *iface = NULL
+               ChatInterface *iface = nullptr,
+               std::string *on_shutdown_errmsg = nullptr
        );
        ~Server();
-       void start(Address bind_addr);
+       DISABLE_CLASS_COPY(Server);
+
+       void start();
        void stop();
        // This is mainly a way to pass the time to the server.
        // Actual processing is done in an another thread.
@@ -160,7 +170,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // This is run by ServerThread and does the actual processing
        void AsyncRunStep(bool initial_step=false);
        void Receive();
-       PlayerSAO* StageTwoClientInit(u16 peer_id);
+       PlayerSAO* StageTwoClientInit(session_t peer_id);
 
        /*
         * Command Handlers
@@ -171,8 +181,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_Null(NetworkPacket* pkt) {};
        void handleCommand_Deprecated(NetworkPacket* pkt);
        void handleCommand_Init(NetworkPacket* pkt);
-       void handleCommand_Init_Legacy(NetworkPacket* pkt);
        void handleCommand_Init2(NetworkPacket* pkt);
+       void handleCommand_ModChannelJoin(NetworkPacket *pkt);
+       void handleCommand_ModChannelLeave(NetworkPacket *pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
        void handleCommand_RequestMedia(NetworkPacket* pkt);
        void handleCommand_ClientReady(NetworkPacket* pkt);
        void handleCommand_GotBlocks(NetworkPacket* pkt);
@@ -181,7 +193,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_InventoryAction(NetworkPacket* pkt);
        void handleCommand_ChatMessage(NetworkPacket* pkt);
        void handleCommand_Damage(NetworkPacket* pkt);
-       void handleCommand_Password(NetworkPacket* pkt);
        void handleCommand_PlayerItem(NetworkPacket* pkt);
        void handleCommand_Respawn(NetworkPacket* pkt);
        void handleCommand_Interact(NetworkPacket* pkt);
@@ -191,10 +202,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_FirstSrp(NetworkPacket* pkt);
        void handleCommand_SrpBytesA(NetworkPacket* pkt);
        void handleCommand_SrpBytesM(NetworkPacket* pkt);
+       void handleCommand_HaveMedia(NetworkPacket *pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
-       void Send(NetworkPacket* pkt);
+       void Send(NetworkPacket *pkt);
+       void Send(session_t peer_id, NetworkPacket *pkt);
 
        // Helper for handleCommand_PlayerPos and handleCommand_Interact
        void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
@@ -209,34 +222,31 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                This is accessed by the map, which is inside the environment,
                so it shouldn't be a problem.
        */
-       void onMapEditEvent(MapEditEvent *event);
-
-       /*
-               Shall be called with the environment and the connection locked.
-       */
-       Inventory* getInventory(const InventoryLocation &loc);
-       void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
+       void onMapEditEvent(const MapEditEvent &event);
 
        // Connection must be locked when called
-       std::wstring getStatusString();
-       inline double getUptime() const { return m_uptime.m_value; }
+       std::string getStatusString();
+       inline double getUptime() const { return m_uptime_counter->get(); }
 
        // read shutdown state
-       inline bool getShutdownRequested() const { return m_shutdown_requested; }
+       inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
 
        // request server to shutdown
        void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
 
        // Returns -1 if failed, sound handle on success
        // Envlock
-       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params,
+                       bool ephemeral=false);
        void stopSound(s32 handle);
+       void fadeSound(s32 handle, float step, float gain);
 
        // Envlock
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
        void reportInventoryFormspecModified(const std::string &name);
+       void reportFormspecPrependModified(const std::string &name);
 
        void setIpBanned(const std::string &ip, const std::string &name);
        void unsetIpBanned(const std::string &ip_or_name);
@@ -244,29 +254,20 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void notifyPlayer(const char *name, const std::wstring &msg);
        void notifyPlayers(const std::wstring &msg);
+
        void spawnParticle(const std::string &playername,
-               v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool collision_removal,
-               bool vertical, const std::string &texture,
-               const struct TileAnimationParams &animation, u8 glow);
-
-       u32 addParticleSpawner(u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool collision_removal,
-               ServerActiveObject *attached,
-               bool vertical, const std::string &texture,
-               const std::string &playername, const struct TileAnimationParams &animation,
-               u8 glow);
+               const ParticleParameters &p);
+
+       u32 addParticleSpawner(const ParticleSpawnerParameters &p,
+               ServerActiveObject *attached, const std::string &playername);
 
        void deleteParticleSpawner(const std::string &playername, u32 id);
 
-       // Creates or resets inventory
-       Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
+       bool dynamicAddMedia(std::string filepath, u32 token,
+               const std::string &to_player, bool ephemeral);
+
+       ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
+       void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
 
        // Envlock and conlock should be locked when using scriptapi
        ServerScripting *getScriptIface(){ return m_script; }
@@ -279,128 +280,205 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // IGameDef interface
        // Under envlock
        virtual IItemDefManager* getItemDefManager();
-       virtual INodeDefManager* getNodeDefManager();
+       virtual const NodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
        virtual u16 allocateUnknownNodeId(const std::string &name);
-       virtual MtEventManager* getEventManager();
        IRollbackManager *getRollbackManager() { return m_rollback; }
        virtual EmergeManager *getEmergeManager() { return m_emerge; }
+       virtual ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
 
        IWritableItemDefManager* getWritableItemDefManager();
-       IWritableNodeDefManager* getWritableNodeDefManager();
+       NodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
-       virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
+       virtual const std::vector<ModSpec> &getMods() const;
        virtual const ModSpec* getModSpec(const std::string &modname) const;
-       void getModNames(std::vector<std::string> &modlist);
-       std::string getBuiltinLuaPath();
+       static std::string getBuiltinLuaPath();
        virtual std::string getWorldPath() const { return m_path_world; }
-       virtual std::string getModStoragePath() const;
 
-       inline bool isSingleplayer()
+       inline bool isSingleplayer() const
                        { return m_simple_singleplayer_mode; }
 
        inline void setAsyncFatalError(const std::string &error)
                        { m_async_fatal_error.set(error); }
+       inline void setAsyncFatalError(const LuaError &e)
+       {
+               setAsyncFatalError(std::string("Lua: ") + e.what());
+       }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
+       v3f findSpawnPos();
 
        u32 hudAdd(RemotePlayer *player, HudElement *element);
        bool hudRemove(RemotePlayer *player, u32 id);
        bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
        bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
        bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
-       s32 hudGetHotbarItemcount(RemotePlayer *player) const
-                       { return player->getHotbarItemcount(); }
-       void hudSetHotbarImage(RemotePlayer *player, std::string name);
-       std::string hudGetHotbarImage(RemotePlayer *player);
-       void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
-       const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
-       {
-               return player->getHotbarSelectedImage();
-       }
+       void hudSetHotbarImage(RemotePlayer *player, const std::string &name);
+       void hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name);
 
-       inline Address getPeerAddress(u16 peer_id)
-                       { return m_con.GetPeerAddress(peer_id); }
+       Address getPeerAddress(session_t peer_id);
 
-       bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
+       void setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
                        f32 frame_speed);
-       bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
+       void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
+
+       void setSky(RemotePlayer *player, const SkyboxParams &params);
+       void setSun(RemotePlayer *player, const SunParams &params);
+       void setMoon(RemotePlayer *player, const MoonParams &params);
+       void setStars(RemotePlayer *player, const StarParams &params);
 
-       bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
-                       const std::string &type, const std::vector<std::string> &params);
+       void setClouds(RemotePlayer *player, const CloudParams &params);
 
-       bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+       void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+
+       void setLighting(RemotePlayer *player, const Lighting &lighting);
+
+       void RespawnPlayer(session_t peer_id);
 
        /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       void DenySudoAccess(u16 peer_id);
-       void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
-               const std::string &str_reason = "", bool reconnect = false);
-       void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
-       void acceptAuth(u16 peer_id, bool forSudoMode);
-       void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
-       bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
-       bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
-                       u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
-                       std::string* vers_string);
+       void DenySudoAccess(session_t peer_id);
+       void DenyAccess(session_t peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason = "", bool reconnect = false);
+       void acceptAuth(session_t peer_id, bool forSudoMode);
+       void DisconnectPeer(session_t peer_id);
+       bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
+       bool getClientInfo(session_t peer_id, ClientInfo &ret);
 
        void printToConsoleOnly(const std::string &text);
 
-       void SendPlayerHPOrDie(PlayerSAO *player);
+       void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
+       void SendPlayerHP(PlayerSAO *sao);
        void SendPlayerBreath(PlayerSAO *sao);
-       void SendInventory(PlayerSAO* playerSAO);
-       void SendMovePlayer(u16 peer_id);
+       void SendInventory(PlayerSAO *playerSAO, bool incremental);
+       void SendMovePlayer(session_t peer_id);
+       void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
+       void SendPlayerFov(session_t peer_id);
+
+       void SendMinimapModes(session_t peer_id,
+                       std::vector<MinimapMode> &modes,
+                       size_t wanted_mode);
+
+       void sendDetachedInventories(session_t peer_id, bool incremental);
 
        virtual bool registerModStorage(ModMetadata *storage);
        virtual void unregisterModStorage(const std::string &name);
 
+       bool joinModChannel(const std::string &channel);
+       bool leaveModChannel(const std::string &channel);
+       bool sendModChannelMessage(const std::string &channel, const std::string &message);
+       ModChannel *getModChannel(const std::string &channel);
+
+       // Send block to specific player only
+       bool SendBlock(session_t peer_id, const v3s16 &blockpos);
+
+       // Get or load translations for a language
+       Translations *getTranslationLanguage(const std::string &lang_code);
+
+       static ModMetadataDatabase *openModStorageDatabase(const std::string &world_path);
+
+       static ModMetadataDatabase *openModStorageDatabase(const std::string &backend,
+                       const std::string &world_path, const Settings &world_mt);
+
+       static bool migrateModStorageDatabase(const GameParams &game_params,
+                       const Settings &cmd_args);
+
+       // Lua files registered for init of async env, pair of modname + path
+       std::vector<std::pair<std::string, std::string>> m_async_init_files;
+
+       // Data transferred into async envs at init time
+       std::unique_ptr<PackedValue> m_async_globals_data;
+
        // Bind address
        Address m_bind_addr;
 
        // Environment mutex (envlock)
-       Mutex m_env_mutex;
+       std::mutex m_env_mutex;
 
 private:
-
        friend class EmergeThread;
        friend class RemoteClient;
+       friend class TestServerShutdownState;
+
+       struct ShutdownState {
+               friend class TestServerShutdownState;
+               public:
+                       bool is_requested = false;
+                       bool should_reconnect = false;
+                       std::string message;
+
+                       void reset();
+                       void trigger(float delay, const std::string &msg, bool reconnect);
+                       void tick(float dtime, Server *server);
+                       std::wstring getShutdownTimerMessage() const;
+                       bool isTimerRunning() const { return m_timer > 0.0f; }
+               private:
+                       float m_timer = 0.0f;
+       };
+
+       struct PendingDynamicMediaCallback {
+               std::string filename; // only set if media entry and file is to be deleted
+               float expiry_timer;
+               std::unordered_set<session_t> waiting_players;
+       };
+
+       // The standard library does not implement std::hash for pairs so we have this:
+       struct SBCHash {
+               size_t operator() (const std::pair<v3s16, u16> &p) const {
+                       return std::hash<v3s16>()(p.first) ^ p.second;
+               }
+       };
+
+       typedef std::unordered_map<std::pair<v3s16, u16>, std::string, SBCHash> SerializedBlockCache;
 
-       void SendMovement(u16 peer_id);
-       void SendHP(u16 peer_id, u8 hp);
-       void SendBreath(u16 peer_id, u16 breath);
-       void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+       void init();
+
+       void SendMovement(session_t peer_id);
+       void SendHP(session_t peer_id, u16 hp);
+       void SendBreath(session_t peer_id, u16 breath);
+       void SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
                const std::string &custom_reason, bool reconnect = false);
-       void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
-       void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
-       void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
-       void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+       void SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason);
+       void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
+               v3f camera_point_target);
+       void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
+       void SendNodeDef(session_t peer_id, const NodeDefManager *nodedef,
+               u16 protocol_version);
 
        /* mark blocks not sent for all clients */
        void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
 
-       void SendChatMessage(u16 peer_id, const std::wstring &message);
-       void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
-       void SendPlayerHP(u16 peer_id);
-
-       void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
-       void SendEyeOffset(u16 peer_id, v3f first, v3f third);
-       void SendPlayerPrivileges(u16 peer_id);
-       void SendPlayerInventoryFormspec(u16 peer_id);
-       void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
-       void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
-       void SendHUDRemove(u16 peer_id, u32 id);
-       void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
-       void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
-       void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
-       void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
-                       const std::string &type, const std::vector<std::string> &params);
-       void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
+       virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
+       void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
+
+       void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+               f32 animation_speed);
+       void SendEyeOffset(session_t peer_id, v3f first, v3f third);
+       void SendPlayerPrivileges(session_t peer_id);
+       void SendPlayerInventoryFormspec(session_t peer_id);
+       void SendPlayerFormspecPrepend(session_t peer_id);
+       void SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
+               const std::string &formname);
+       void SendHUDAdd(session_t peer_id, u32 id, HudElement *form);
+       void SendHUDRemove(session_t peer_id, u32 id);
+       void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
+       void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
+       void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
+       void SendSetSky(session_t peer_id, const SkyboxParams &params);
+       void SendSetSun(session_t peer_id, const SunParams &params);
+       void SendSetMoon(session_t peer_id, const MoonParams &params);
+       void SendSetStars(session_t peer_id, const StarParams &params);
+       void SendCloudParams(session_t peer_id, const CloudParams &params);
+       void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
+       void SendSetLighting(session_t peer_id, const Lighting &lighting);
+       void broadcastModChannelMessage(const std::string &channel,
+                       const std::string &message, session_t from_peer);
 
        /*
                Send a node removal/addition event to all clients except ignore_id.
@@ -408,79 +486,69 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                far_d_nodes are ignored and their peer_ids are added to far_players
        */
        // Envlock and conlock should be locked when calling these
-       void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       std::vector<u16> *far_players=NULL, float far_d_nodes=100);
-       void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       std::vector<u16> *far_players=NULL, float far_d_nodes=100,
-                       bool remove_metadata=true);
-       void setBlockNotSent(v3s16 p);
+       void sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players = nullptr,
+                       float far_d_nodes = 100);
+       void sendAddNode(v3s16 p, MapNode n,
+                       std::unordered_set<u16> *far_players = nullptr,
+                       float far_d_nodes = 100, bool remove_metadata = true);
+
+       void sendMetadataChanged(const std::list<v3s16> &meta_updates,
+                       float far_d_nodes = 100);
 
        // Environment and Connection must be locked when called
-       void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
+       // `cache` may only be very short lived! (invalidation not handeled)
+       void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+               u16 net_proto_version, SerializedBlockCache *cache = nullptr);
 
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
 
+       bool addMediaFile(const std::string &filename, const std::string &filepath,
+                       std::string *filedata = nullptr, std::string *digest = nullptr);
        void fillMediaCache();
-       void sendMediaAnnouncement(u16 peer_id);
-       void sendRequestedMedia(u16 peer_id,
+       void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
+       void sendRequestedMedia(session_t peer_id,
                        const std::vector<std::string> &tosend);
-
-       void sendDetachedInventory(const std::string &name, u16 peer_id);
-       void sendDetachedInventories(u16 peer_id);
+       void stepPendingDynMediaCallbacks(float dtime);
 
        // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
-       void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
-               u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool collision_removal,
-               u16 attached_id,
-               bool vertical, const std::string &texture, u32 id,
-               const struct TileAnimationParams &animation, u8 glow);
-
-       void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+       void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
+               const ParticleSpawnerParameters &p, u16 attached_id, u32 id);
+
+       void SendDeleteParticleSpawner(session_t peer_id, u32 id);
 
        // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
-       void SendSpawnParticle(u16 peer_id, u16 protocol_version,
-               v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool collision_removal,
-               bool vertical, const std::string &texture,
-               const struct TileAnimationParams &animation, u8 glow);
-
-       u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
-       void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
+       void SendSpawnParticle(session_t peer_id, u16 protocol_version,
+               const ParticleParameters &p);
+
+       void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
+       void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+               bool reliable = true);
+       void SendCSMRestrictionFlags(session_t peer_id);
+
        /*
                Something random
        */
 
-       void DiePlayer(u16 peer_id);
-       void RespawnPlayer(u16 peer_id);
-       void DeleteClient(u16 peer_id, ClientDeletionReason reason);
+       void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
+       void DeleteClient(session_t peer_id, ClientDeletionReason reason);
        void UpdateCrafting(RemotePlayer *player);
+       bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
 
        void handleChatInterfaceEvent(ChatEvent *evt);
 
        // This returns the answer to the sender of wmessage, or "" if there is none
-       std::wstring handleChat(const std::string &name, const std::wstring &wname,
-               const std::wstring &wmessage,
-               bool check_shout_priv = false,
-               RemotePlayer *player = NULL);
+       std::wstring handleChat(const std::string &name, std::wstring wmessage_input,
+               bool check_shout_priv = false, RemotePlayer *player = nullptr);
        void handleAdminChat(const ChatEventChat *evt);
 
-       v3f findSpawnPos();
-
        // When called, connection mutex should be locked
-       RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
-       RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
+       RemoteClient* getClient(session_t peer_id, ClientState state_min = CS_Active);
+       RemoteClient* getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
 
        // When called, environment mutex should be locked
-       std::string getPlayerName(u16 peer_id);
-       PlayerSAO* getPlayerSAO(u16 peer_id);
+       std::string getPlayerName(session_t peer_id);
+       PlayerSAO *getPlayerSAO(session_t peer_id);
 
        /*
                Get a player from memory or creates one.
@@ -489,14 +557,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
                Call with env and con locked.
        */
-       PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
+       PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
 
        void handlePeerChanges();
 
        /*
                Variables
        */
-
        // World directory
        std::string m_path_world;
        // Subgame specification
@@ -507,79 +574,76 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        u16 m_max_chatmessage_length;
        // For "dedicated" server list flag
        bool m_dedicated;
+       Settings *m_game_settings = nullptr;
 
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
 
        // Some timers
-       float m_liquid_transform_timer;
-       float m_liquid_transform_every;
-       float m_masterserver_timer;
-       float m_emergethread_trigger_timer;
-       float m_savemap_timer;
+       float m_liquid_transform_timer = 0.0f;
+       float m_liquid_transform_every = 1.0f;
+       float m_masterserver_timer = 0.0f;
+       float m_emergethread_trigger_timer = 0.0f;
+       float m_savemap_timer = 0.0f;
        IntervalLimiter m_map_timer_and_unload_interval;
 
        // Environment
-       ServerEnvironment *m_env;
+       ServerEnvironment *m_env = nullptr;
+
+       // Reference to the server map until ServerEnvironment is initialized
+       // after that this variable must be a nullptr
+       ServerMap *m_startup_server_map = nullptr;
 
        // server connection
-       con::Connection m_con;
+       std::shared_ptr<con::Connection> m_con;
 
        // Ban checking
-       BanManager *m_banmanager;
+       BanManager *m_banmanager = nullptr;
 
        // Rollback manager (behind m_env_mutex)
-       IRollbackManager *m_rollback;
-       bool m_enable_rollback_recording; // Updated once in a while
+       IRollbackManager *m_rollback = nullptr;
 
        // Emerge manager
-       EmergeManager *m_emerge;
+       EmergeManager *m_emerge = nullptr;
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
-       ServerScripting *m_script;
+       ServerScripting *m_script = nullptr;
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
 
        // Node definition manager
-       IWritableNodeDefManager *m_nodedef;
+       NodeDefManager *m_nodedef;
 
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
 
-       // Event manager
-       EventManager *m_event;
-
        // Mods
-       std::vector<ModSpec> m_mods;
+       std::unique_ptr<ServerModManager> m_modmgr;
+
+       std::unordered_map<std::string, Translations> server_translations;
 
        /*
                Threads
        */
-
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
-       float m_step_dtime;
-       Mutex m_step_dtime_mutex;
-
-       // current server step lag counter
-       float m_lag;
+       float m_step_dtime = 0.0f;
+       std::mutex m_step_dtime_mutex;
 
        // The server mainly operates in this thread
-       ServerThread *m_thread;
+       ServerThread *m_thread = nullptr;
 
        /*
                Time related stuff
        */
-
        // Timer for sending time of day over network
-       float m_time_of_day_send_timer;
-       // Uptime of server in seconds
-       MutexedVariable<double> m_uptime;
+       float m_time_of_day_send_timer = 0.0f;
+
        /*
-        Client interface
-        */
+               Client interface
+       */
        ClientInterface m_clients;
 
        /*
@@ -589,18 +653,21 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        std::queue<con::PeerChange> m_peer_change_queue;
 
+       std::unordered_map<session_t, std::string> m_formspec_state_data;
+
        /*
                Random stuff
        */
 
-       bool m_shutdown_requested;
-       std::string m_shutdown_msg;
-       bool m_shutdown_ask_reconnect;
-       float m_shutdown_timer;
+       ShutdownState m_shutdown_state;
 
        ChatInterface *m_admin_chat;
        std::string m_admin_nick;
 
+       // if a mod-error occurs in the on_shutdown callback, the error message will
+       // be written into this
+       std::string *const m_on_shutdown_errmsg;
+
        /*
                Map edit event queue. Automatically receives all map edits.
                The constructor of this class registers us to receive them through
@@ -615,12 +682,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                This is behind m_env_mutex
        */
        std::queue<MapEditEvent*> m_unsent_map_edit_queue;
-       /*
-               Set to true when the server itself is modifying the map and does
-               all sending of information by itself.
-               This is behind m_env_mutex
-       */
-       bool m_ignore_map_edit_events;
        /*
                If a non-empty area, map edit events contained within are left
                unsent. Done at map generation time to speed up editing of the
@@ -628,34 +689,47 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                This is behind m_env_mutex
        */
        VoxelArea m_ignore_map_edit_events_area;
-       /*
-               If set to !=0, the incoming MapEditEvents are modified to have
-               this peed id as the disabled recipient
-               This is behind m_env_mutex
-       */
-       u16 m_ignore_map_edit_events_peer_id;
 
        // media files known to server
-       UNORDERED_MAP<std::string, MediaInfo> m_media;
+       std::unordered_map<std::string, MediaInfo> m_media;
 
-       /*
-               Sounds
-       */
-       UNORDERED_MAP<s32, ServerPlayingSound> m_playing_sounds;
-       s32 m_next_sound_id;
+       // pending dynamic media callbacks, clients inform the server when they have a file fetched
+       std::unordered_map<u32, PendingDynamicMediaCallback> m_pending_dyn_media;
+       float m_step_pending_dyn_media_timer = 0.0f;
 
        /*
-               Detached inventories (behind m_env_mutex)
+               Sounds
        */
-       // key = name
-       std::map<std::string, Inventory*> m_detached_inventories;
-       // value = "" (visible to all players) or player name
-       std::map<std::string, std::string> m_detached_inventories_player;
-
-       UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
-       float m_mod_storage_save_timer;
-
-       DISABLE_CLASS_COPY(Server);
+       std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id = 0; // positive values only
+       s32 nextSoundId();
+
+       std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+       ModMetadataDatabase *m_mod_storage_database = nullptr;
+       float m_mod_storage_save_timer = 10.0f;
+
+       // CSM restrictions byteflag
+       u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+       u32 m_csm_restriction_noderange = 8;
+
+       // ModChannel manager
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+
+       // Inventory manager
+       std::unique_ptr<ServerInventoryManager> m_inventory_mgr;
+
+       // Global server metrics backend
+       std::unique_ptr<MetricsBackend> m_metrics_backend;
+
+       // Server metrics
+       MetricCounterPtr m_uptime_counter;
+       MetricGaugePtr m_player_gauge;
+       MetricGaugePtr m_timeofday_gauge;
+       MetricGaugePtr m_lag_gauge;
+       MetricCounterPtr m_aom_buffer_counter[2]; // [0] = rel, [1] = unrel
+       MetricCounterPtr m_packet_recv_counter;
+       MetricCounterPtr m_packet_recv_processed_counter;
+       MetricCounterPtr m_map_edit_event_counter;
 };
 
 /*
@@ -664,6 +738,3 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        Shuts down when kill is set to true.
 */
 void dedicated_server_loop(Server &server, bool &kill);
-
-#endif
-