#include "util/numeric.h"
#include "util/thread.h"
#include "environment.h"
+#include "chat_interface.h"
#include "clientiface.h"
#include "network/networkpacket.h"
#include <string>
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6
+ bool ipv6,
+ ChatInterface *iface = NULL
);
~Server();
void start(Address bind_addr);
// Both setter and getter need no envlock,
// can be called freely from threads
void setTimeOfDay(u32 time);
- inline u32 getTimeOfDay();
/*
Shall be called with the environment locked.
void spawnParticle(const std::string &playername,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, bool vertical, const std::string &texture);
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, bool vertical, const std::string &texture,
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture,
const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
+ void deleteParticleSpawnerAll(u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
+ void printToConsoleOnly(const std::string &text);
+
void SendPlayerHPOrDie(PlayerSAO *player);
void SendPlayerBreath(u16 peer_id);
void SendInventory(PlayerSAO* playerSAO);
// Bind address
Address m_bind_addr;
+ // Environment mutex (envlock)
+ Mutex m_env_mutex;
+
private:
friend class EmergeThread;
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture, u32 id);
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture, u32 id);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
void SendSpawnParticle(u16 peer_id,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture);
+ bool collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
void UpdateCrafting(Player *player);
+ void handleChatInterfaceEvent(ChatEvent *evt);
+
+ // This returns the answer to the sender of wmessage, or "" if there is none
+ std::wstring handleChat(const std::string &name, const std::wstring &wname,
+ const std::wstring &wmessage,
+ bool check_shout_priv = false,
+ u16 peer_id_to_avoid_sending = PEER_ID_INEXISTENT);
+ void handleAdminChat(const ChatEventChat *evt);
+
v3f findSpawnPos();
// When called, connection mutex should be locked
// Environment
ServerEnvironment *m_env;
- Mutex m_env_mutex;
// server connection
con::Connection m_con;
std::string m_shutdown_msg;
bool m_shutdown_ask_reconnect;
+ ChatInterface *m_admin_chat;
+ std::string m_admin_nick;
+
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
- /*
- Particles
- */
- std::vector<u32> m_particlespawner_ids;
-
DISABLE_CLASS_COPY(Server);
};