#include "map.h"
#include "inventory.h"
#include "auth.h"
+#include "ban.h"
/*
Some random functions
u16 peer_id;
// The serialization version to use with the client
u8 serialization_version;
+ //
+ u16 net_proto_version;
// Version is stored in here after INIT before INIT2
u8 pending_serialization_version;
{
peer_id = 0;
serialization_version = SER_FMT_VER_INVALID;
+ net_proto_version = 0;
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
g_settings.updateConfigFile(m_configpath.c_str());
}
+ void setIpBanned(const std::string &ip, const std::string &name)
+ {
+ m_banmanager.add(ip, name);
+ return;
+ }
+
+ void unsetIpBanned(const std::string &ip_or_name)
+ {
+ m_banmanager.remove(ip_or_name);
+ return;
+ }
+
+ std::string getBanDescription(const std::string &ip_or_name)
+ {
+ return m_banmanager.getBanDescription(ip_or_name);
+ }
+
+ con::Peer* getPeerNoEx(u16 peer_id)
+ {
+ return m_con.GetPeerNoEx(peer_id);
+ }
+
private:
// con::PeerHandler implementation.
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
+ // send wielded item info about player to all
+ void SendWieldedItem(const Player *player);
+ // send wielded item info about all players to all players
+ void SendPlayerItems();
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void SendPlayerHP(Player *player);
// User authentication
AuthManager m_authmanager;
+
+ // Bann checking
+ BanManager m_banmanager;
/*
Threads