]> git.lizzy.rs Git - minetest.git/blobdiff - src/server.h
Tune generation responsiveness and cheat inhibition on server
[minetest.git] / src / server.h
index 4fdb600657b69746d4a74e678d1e0edcfb0cd96b..6c789f7b5f0b7c5055b97f2b6c180efd545fddda 100644 (file)
@@ -34,11 +34,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "serverremoteplayer.h"
 #include "mods.h"
 #include "inventorymanager.h"
+#include "subgame.h"
+#include "sound.h"
 struct LuaState;
 typedef struct lua_State lua_State;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
+class EventManager;
+
+class ServerError : public std::exception
+{
+public:
+       ServerError(const std::string &s)
+       {
+               m_s = "ServerError: ";
+               m_s += s;
+       }
+       virtual ~ServerError() throw()
+       {}
+       virtual const char * what() const throw()
+       {
+               return m_s.c_str();
+       }
+       std::string m_s;
+};
 
 /*
        Some random functions
@@ -211,8 +231,6 @@ struct PlayerInfo
        void PrintLine(std::ostream *s);
 };
 
-u32 PIChecksum(core::list<PlayerInfo> &l);
-
 /*
        Used for queueing and sorting block transfers in containers
        
@@ -235,21 +253,21 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
-struct TextureRequest
+struct MediaRequest
 {
        std::string name;
 
-       TextureRequest(const std::string &name_=""):
+       MediaRequest(const std::string &name_=""):
                name(name_)
        {}
 };
 
-struct TextureInformation
+struct MediaInfo
 {
        std::string path;
        std::string sha1_digest;
 
-       TextureInformation(const std::string path_="",
+       MediaInfo(const std::string path_="",
                        const std::string sha1_digest_=""):
                path(path_),
                sha1_digest(sha1_digest_)
@@ -257,6 +275,58 @@ struct TextureInformation
        }
 };
 
+struct ServerSoundParams
+{
+       float gain;
+       std::string to_player;
+       enum Type{
+               SSP_LOCAL=0,
+               SSP_POSITIONAL=1,
+               SSP_OBJECT=2
+       } type;
+       v3f pos;
+       u16 object;
+       float max_hear_distance;
+       bool loop;
+
+       ServerSoundParams():
+               gain(1.0),
+               to_player(""),
+               type(SSP_LOCAL),
+               pos(0,0,0),
+               object(0),
+               max_hear_distance(32*BS),
+               loop(false)
+       {}
+       
+       v3f getPos(ServerEnvironment *env, bool *pos_exists) const
+       {
+               if(pos_exists) *pos_exists = false;
+               switch(type){
+               case SSP_LOCAL:
+                       return v3f(0,0,0);
+               case SSP_POSITIONAL:
+                       if(pos_exists) *pos_exists = true;
+                       return pos;
+               case SSP_OBJECT: {
+                       if(object == 0)
+                               return v3f(0,0,0);
+                       ServerActiveObject *sao = env->getActiveObject(object);
+                       if(!sao)
+                               return v3f(0,0,0);
+                       if(pos_exists) *pos_exists = true;
+                       return sao->getBasePosition(); }
+               }
+               return v3f(0,0,0);
+       }
+};
+
+struct ServerPlayingSound
+{
+       ServerSoundParams params;
+       std::set<u16> clients; // peer ids
+};
+
 class RemoteClient
 {
 public:
@@ -390,10 +460,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                NOTE: Every public method should be thread-safe
        */
-
+       
        Server(
-               std::string mapsavedir,
-               std::string configpath
+               const std::string &path_world,
+               const std::string &path_config,
+               const SubgameSpec &gamespec,
+               bool simple_singleplayer_mode
        );
        ~Server();
        void start(unsigned short port);
@@ -408,11 +480,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        core::list<PlayerInfo> getPlayerInfo();
 
-       /*u32 getDayNightRatio()
-       {
-               return time_to_daynight_ratio(m_time_of_day.get());
-       }*/
-       
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
@@ -447,32 +514,18 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                m_shutdown_requested = true;
        }
 
-
        // Envlock and conlock should be locked when calling this
        void SendMovePlayer(Player *player);
        
-       u64 getPlayerAuthPrivs(const std::string &name)
-       {
-               try{
-                       return m_authmanager.getPrivs(name);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-                       return 0;
-               }
-       }
-
-       void setPlayerAuthPrivs(const std::string &name, u64 privs)
-       {
-               try{
-                       return m_authmanager.setPrivs(name, privs);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-               }
-       }
+       // Returns -1 if failed, sound handle on success
+       // Envlock + conlock
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       void stopSound(s32 handle);
+       
+       // Thread-safe
+       u64 getPlayerAuthPrivs(const std::string &name);
+       void setPlayerAuthPrivs(const std::string &name, u64 privs);
+       u64 getPlayerEffectivePrivs(const std::string &name);
 
        // Changes a player's password, password must be given as plaintext
        // If the player doesn't exist, a new entry is added to the auth manager
@@ -519,12 +572,21 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
        
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
        const ModSpec* getModSpec(const std::string &modname);
+       
+       std::string getWorldPath(){ return m_path_world; }
+
+       void setAsyncFatalError(const std::string &error)
+       {
+               m_async_fatal_error.set(error);
+       }
 
 private:
 
@@ -582,17 +644,16 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
        
-       void PrepareTextures();
-
-       void SendTextureAnnouncement(u16 peer_id);
-
-       void SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend);
+       void fillMediaCache();
+       void sendMediaAnnouncement(u16 peer_id);
+       void sendRequestedMedia(u16 peer_id,
+                       const core::list<MediaRequest> &tosend);
 
        /*
                Something random
        */
        
-       void HandlePlayerHP(Player *player, s16 damage);
+       void DiePlayer(Player *player);
        void RespawnPlayer(Player *player);
        
        void UpdateCrafting(u16 peer_id);
@@ -605,7 +666,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        {
                Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
-                       return "[id="+itos(peer_id);
+                       return "[id="+itos(peer_id)+"]";
                return player->getName();
        }
 
@@ -629,6 +690,19 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Variables
        */
        
+       // World directory
+       std::string m_path_world;
+       // Path to user's configuration file ("" = no configuration file)
+       std::string m_path_config;
+       // Subgame specification
+       SubgameSpec m_gamespec;
+       // If true, do not allow multiple players and hide some multiplayer
+       // functionality
+       bool m_simple_singleplayer_mode;
+
+       // Thread can set; step() will throw as ServerError
+       MutexedVariable<std::string> m_async_fatal_error;
+       
        // Some timers
        float m_liquid_transform_timer;
        float m_print_info_timer;
@@ -669,6 +743,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
        
+       // Event manager
+       EventManager *m_event;
+       
        // Mods
        core::list<ModSpec> m_mods;
        
@@ -692,10 +769,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Time related stuff
        */
 
-       // 0-23999
-       //MutexedVariable<u32> m_time_of_day;
-       // Used to buffer dtime for adding to m_time_of_day
-       float m_time_counter;
        // Timer for sending time of day over network
        float m_time_of_day_send_timer;
        // Uptime of server in seconds
@@ -722,12 +795,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                Random stuff
        */
-
-       // Map directory
-       std::string m_mapsavedir;
-
-       // Configuration path ("" = no configuration file)
-       std::string m_configpath;
        
        // Mod parent directory paths
        core::list<std::string> m_modspaths;
@@ -764,7 +831,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        friend class EmergeThread;
        friend class RemoteClient;
 
-       std::map<std::string,TextureInformation> m_Textures;
+       std::map<std::string,MediaInfo> m_media;
+
+       /*
+               Sounds
+       */
+       std::map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id;
 };
 
 /*