class ServerEnvironment;
struct SimpleSoundSpec;
struct CloudParams;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
class ServerThread;
class ServerModManager;
v3f pos;
u16 object = 0;
std::string to_player = "";
+ std::string exclude_player = "";
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
This is accessed by the map, which is inside the environment,
so it shouldn't be a problem.
*/
- void onMapEditEvent(MapEditEvent *event);
+ void onMapEditEvent(const MapEditEvent &event);
/*
Shall be called with the environment and the connection locked.
// Returns -1 if failed, sound handle on success
// Envlock
- s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
+ s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
+ bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
f32 frame_speed);
void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
- void setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void setSky(RemotePlayer *player, const SkyboxParams ¶ms);
+ void setSun(RemotePlayer *player, const SunParams ¶ms);
+ void setMoon(RemotePlayer *player, const MoonParams ¶ms);
+ void setStars(RemotePlayer *player, const StarParams ¶ms);
+
void setClouds(RemotePlayer *player, const CloudParams ¶ms);
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
void SendInventory(PlayerSAO *playerSAO, bool incremental);
void SendMovePlayer(session_t peer_id);
void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
+ void SendPlayerFov(session_t peer_id);
void sendDetachedInventories(session_t peer_id, bool incremental);
void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
- void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void SendSetSky(session_t peer_id, const SkyboxParams ¶ms);
+ void SendSetSun(session_t peer_id, const SunParams ¶ms);
+ void SendSetMoon(session_t peer_id, const MoonParams ¶ms);
+ void SendSetStars(session_t peer_id, const StarParams ¶ms);
void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
void broadcastModChannelMessage(const std::string &channel,
/*
Variables
*/
-
// World directory
std::string m_path_world;
// Subgame specification
/*
Threads
*/
-
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime = 0.0f;
/*
Time related stuff
*/
-
// Timer for sending time of day over network
float m_time_of_day_send_timer = 0.0f;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
+
/*
- Client interface
- */
+ Client interface
+ */
ClientInterface m_clients;
/*
Sounds
*/
std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
- s32 m_next_sound_id = 0;
+ s32 m_next_sound_id = 0; // positive values only
+ s32 nextSoundId();
/*
Detached inventories (behind m_env_mutex)