]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
[dragonfireclient.git] / src / server.h
index 86d5513d8b2b68fe6ba64c714380d194d562d7c0..52606b0cb75f7fc2d6255e4e273bb344b6229f01 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "map.h"
 #include "inventory.h"
 #include "ban.h"
+#include "hud.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
 #include "mods.h"
@@ -38,6 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/string.h"
 #include "rollback_interface.h" // Needed for rollbackRevertActions()
 #include <list> // Needed for rollbackRevertActions()
+#include <algorithm>
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
 struct LuaState;
 typedef struct lua_State lua_State;
@@ -47,6 +51,8 @@ class IWritableCraftDefManager;
 class EventManager;
 class PlayerSAO;
 class IRollbackManager;
+class EmergeManager;
+//struct HudElement;
 
 class ServerError : public std::exception
 {
@@ -70,117 +76,55 @@ class ServerError : public std::exception
 */
 v3f findSpawnPos(ServerMap &map);
 
-/*
-       A structure containing the data needed for queueing the fetching
-       of blocks.
-*/
-struct QueuedBlockEmerge
-{
-       v3s16 pos;
-       // key = peer_id, value = flags
-       core::map<u16, u8> peer_ids;
-};
 
-/*
-       This is a thread-safe class.
-*/
-class BlockEmergeQueue
+class MapEditEventIgnorer
 {
 public:
-       BlockEmergeQueue()
+       MapEditEventIgnorer(bool *flag):
+               m_flag(flag)
        {
-               m_mutex.Init();
+               if(*m_flag == false)
+                       *m_flag = true;
+               else
+                       m_flag = NULL;
        }
 
-       ~BlockEmergeQueue()
+       ~MapEditEventIgnorer()
        {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedBlockEmerge*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+               if(m_flag)
                {
-                       QueuedBlockEmerge *q = *i;
-                       delete q;
+                       assert(*m_flag);
+                       *m_flag = false;
                }
        }
 
-       /*
-               peer_id=0 adds with nobody to send to
-       */
-       void addBlock(u16 peer_id, v3s16 pos, u8 flags)
-       {
-               DSTACK(__FUNCTION_NAME);
-
-               JMutexAutoLock lock(m_mutex);
-
-               if(peer_id != 0)
-               {
-                       /*
-                               Find if block is already in queue.
-                               If it is, update the peer to it and quit.
-                       */
-                       core::list<QueuedBlockEmerge*>::Iterator i;
-                       for(i=m_queue.begin(); i!=m_queue.end(); i++)
-                       {
-                               QueuedBlockEmerge *q = *i;
-                               if(q->pos == pos)
-                               {
-                                       q->peer_ids[peer_id] = flags;
-                                       return;
-                               }
-                       }
-               }
-
-               /*
-                       Add the block
-               */
-               QueuedBlockEmerge *q = new QueuedBlockEmerge;
-               q->pos = pos;
-               if(peer_id != 0)
-                       q->peer_ids[peer_id] = flags;
-               m_queue.push_back(q);
-       }
-
-       // Returned pointer must be deleted
-       // Returns NULL if queue is empty
-       QueuedBlockEmerge * pop()
-       {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
-               if(i == m_queue.end())
-                       return NULL;
-               QueuedBlockEmerge *q = *i;
-               m_queue.erase(i);
-               return q;
-       }
+private:
+       bool *m_flag;
+};
 
-       u32 size()
+class MapEditEventAreaIgnorer
+{
+public:
+       MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
+               m_ignorevariable(ignorevariable)
        {
-               JMutexAutoLock lock(m_mutex);
-               return m_queue.size();
+               if(m_ignorevariable->getVolume() == 0)
+                       *m_ignorevariable = a;
+               else
+                       m_ignorevariable = NULL;
        }
 
-       u32 peerItemCount(u16 peer_id)
+       ~MapEditEventAreaIgnorer()
        {
-               JMutexAutoLock lock(m_mutex);
-
-               u32 count = 0;
-
-               core::list<QueuedBlockEmerge*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+               if(m_ignorevariable)
                {
-                       QueuedBlockEmerge *q = *i;
-                       if(q->peer_ids.find(peer_id) != NULL)
-                               count++;
+                       assert(m_ignorevariable->getVolume() != 0);
+                       *m_ignorevariable = VoxelArea();
                }
-
-               return count;
        }
 
 private:
-       core::list<QueuedBlockEmerge*> m_queue;
-       JMutex m_mutex;
+       VoxelArea *m_ignorevariable;
 };
 
 class Server;
@@ -200,30 +144,6 @@ class ServerThread : public SimpleThread
        void * Thread();
 };
 
-class EmergeThread : public SimpleThread
-{
-       Server *m_server;
-
-public:
-
-       EmergeThread(Server *server):
-               SimpleThread(),
-               m_server(server)
-       {
-       }
-
-       void * Thread();
-
-       void trigger()
-       {
-               setRun(true);
-               if(IsRunning() == false)
-               {
-                       Start();
-               }
-       }
-};
-
 struct PlayerInfo
 {
        u16 id;
@@ -249,7 +169,7 @@ struct PrioritySortedBlockTransfer
                pos = a_pos;
                peer_id = a_peer_id;
        }
-       bool operator < (PrioritySortedBlockTransfer &other)
+       bool operator < (const PrioritySortedBlockTransfer &other) const
        {
                return priority < other.priority;
        }
@@ -354,14 +274,14 @@ class RemoteClient
                dtime is used for resetting send radius at slow interval
        */
        void GetNextBlocks(Server *server, float dtime,
-                       core::array<PrioritySortedBlockTransfer> &dest);
+                       std::vector<PrioritySortedBlockTransfer> &dest);
 
        void GotBlock(v3s16 p);
 
        void SentBlock(v3s16 p);
 
        void SetBlockNotSent(v3s16 p);
-       void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
+       void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
 
        s32 SendingCount()
        {
@@ -397,7 +317,7 @@ class RemoteClient
                List of active objects that the client knows of.
                Value is dummy.
        */
-       core::map<u16, bool> m_known_objects;
+       std::set<u16> m_known_objects;
 
 private:
        /*
@@ -409,7 +329,7 @@ class RemoteClient
                Key is position, value is dummy.
                No MapBlock* is stored here because the blocks can get deleted.
        */
-       core::map<v3s16, bool> m_blocks_sent;
+       std::set<v3s16> m_blocks_sent;
        s16 m_nearest_unsent_d;
        v3s16 m_last_center;
        float m_nearest_unsent_reset_timer;
@@ -422,7 +342,7 @@ class RemoteClient
                Block is removed when GOTBLOCKS is received.
                Value is time from sending. (not used at the moment)
        */
-       core::map<v3s16, float> m_blocks_sending;
+       std::map<v3s16, float> m_blocks_sending;
 
        /*
                Count of excess GotBlocks().
@@ -464,7 +384,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void Receive();
        void ProcessData(u8 *data, u32 datasize, u16 peer_id);
 
-       core::list<PlayerInfo> getPlayerInfo();
+       std::list<PlayerInfo> getPlayerInfo();
 
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
@@ -538,6 +458,34 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock and conlock should be locked when calling this
        void notifyPlayer(const char *name, const std::wstring msg);
        void notifyPlayers(const std::wstring msg);
+       void spawnParticle(const char *playername,
+               v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       u32 addParticleSpawner(const char *playername,
+               u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture);
+
+       u32 addParticleSpawnerAll(u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture);
+
+       void deleteParticleSpawner(const char *playername, u32 id);
+       void deleteParticleSpawnerAll(u32 id);
 
        void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
 
@@ -550,11 +498,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock should be locked when using the rollback manager
        IRollbackManager *getRollbackManager(){ return m_rollback; }
 
-       //TODO:  determine what should be locked when accessing the emerge manager
+       //TODO: determine what (if anything) should be locked to access EmergeManager
        EmergeManager *getEmergeManager(){ return m_emerge; }
 
-       BiomeDefManager *getBiomeDef(){ return m_biomedef; }
-
        // actions: time-reversed list
        // Return value: success/failure
        bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -577,7 +523,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        IWritableCraftDefManager* getWritableCraftDefManager();
 
        const ModSpec* getModSpec(const std::string &modname);
-       void getModNames(core::list<std::string> &modlist);
+       void getModNames(std::list<std::string> &modlist);
        std::string getBuiltinLuaPath();
 
        std::string getWorldPath(){ return m_path_world; }
@@ -590,6 +536,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
+       
+       u32 hudAdd(Player *player, HudElement *element);
+       bool hudRemove(Player *player, u32 id);
+       bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+       
 private:
 
        // con::PeerHandler implementation.
@@ -602,13 +553,14 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Static send methods
        */
 
+       static void SendMovement(con::Connection &con, u16 peer_id);
        static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
        static void SendAccessDenied(con::Connection &con, u16 peer_id,
                        const std::wstring &reason);
        static void SendDeathscreen(con::Connection &con, u16 peer_id,
                        bool set_camera_point_target, v3f camera_point_target);
        static void SendItemDef(con::Connection &con, u16 peer_id,
-                       IItemDefManager *itemdef);
+                       IItemDefManager *itemdef, u16 protocol_version);
        static void SendNodeDef(con::Connection &con, u16 peer_id,
                        INodeDefManager *nodedef, u16 protocol_version);
 
@@ -628,6 +580,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendPlayerPrivileges(u16 peer_id);
        void SendPlayerInventoryFormspec(u16 peer_id);
        void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
+       void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
+       void SendHUDRemove(u16 peer_id, u32 id);
+       void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
@@ -635,9 +590,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        // Envlock and conlock should be locked when calling these
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       core::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       core::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
        void setBlockNotSent(v3s16 p);
 
        // Environment and Connection must be locked when called
@@ -649,12 +604,47 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void fillMediaCache();
        void sendMediaAnnouncement(u16 peer_id);
        void sendRequestedMedia(u16 peer_id,
-                       const core::list<MediaRequest> &tosend);
+                       const std::list<MediaRequest> &tosend);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
        void sendDetachedInventoryToAll(const std::string &name);
        void sendDetachedInventories(u16 peer_id);
 
+       // Adds a ParticleSpawner on peer with peer_id
+       void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture, u32 id);
+
+       // Adds a ParticleSpawner on all peers
+       void SendAddParticleSpawnerAll(u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture, u32 id);
+
+       // Deletes ParticleSpawner on a single client
+       void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+
+       // Deletes ParticleSpawner on all clients
+       void SendDeleteParticleSpawnerAll(u32 id);
+
+       // Spawns particle on single client
+       void SendSpawnParticle(u16 peer_id,
+               v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       // Spawns particle on all clients
+       void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
        /*
                Something random
        */
@@ -718,7 +708,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Some timers
        float m_liquid_transform_timer;
+       float m_liquid_transform_every;
        float m_print_info_timer;
+       float m_masterserver_timer;
        float m_objectdata_timer;
        float m_emergethread_trigger_timer;
        float m_savemap_timer;
@@ -735,7 +727,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        con::Connection m_con;
        JMutex m_con_mutex;
        // Connected clients (behind the con mutex)
-       core::map<u16, RemoteClient*> m_clients;
+       std::map<u16, RemoteClient*> m_clients;
+       u16 m_clients_number; //for announcing masterserver
 
        // Bann checking
        BanManager m_banmanager;
@@ -748,9 +741,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Emerge manager
        EmergeManager *m_emerge;
 
-       // Biome Definition Manager
-       BiomeDefManager *m_biomedef;
-
        // Scripting
        // Envlock and conlock should be locked when using Lua
        lua_State *m_lua;
@@ -781,10 +771,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // The server mainly operates in this thread
        ServerThread m_thread;
-       // This thread fetches and generates map
-       EmergeThread m_emergethread;
-       // Queue of block coordinates to be processed by the emerge thread
-       BlockEmergeQueue m_emerge_queue;
 
        /*
                Time related stuff
@@ -818,7 +804,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
 
        // Mod parent directory paths
-       core::list<std::string> m_modspaths;
+       std::list<std::string> m_modspaths;
 
        bool m_shutdown_requested;
 
@@ -872,6 +858,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        // key = name
        std::map<std::string, Inventory*> m_detached_inventories;
+
+       /*
+               Particles
+       */
+       std::vector<u32> m_particlespawner_ids;
 };
 
 /*