/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <string>
#include "utility.h"
#include "porting.h"
+#include "map.h"
+#include "inventory.h"
+/*
+ Some random functions
+*/
+v3f findSpawnPos(ServerMap &map);
+
+/*
+ A structure containing the data needed for queueing the fetching
+ of blocks.
+*/
struct QueuedBlockEmerge
{
v3s16 pos;
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
+ m_nothing_to_send_counter = 0;
+ m_nothing_to_send_pause_timer = 0;
}
~RemoteClient()
{
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
- <<", m_blocks_sent.size()="<<m_blocks_sent.size()
+ <<"m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
+
+ // CPU usage optimization
+ u32 m_nothing_to_send_counter;
+ float m_nothing_to_send_pause_timer;
};
-class Server : public con::PeerHandler
+class Server : public con::PeerHandler, public MapEventReceiver,
+ public InventoryManager
{
public:
/*
NOTE: Every public method should be thread-safe
*/
+
Server(
std::string mapsavedir
);
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
- // Environment and Connection must be locked when called
- void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
-
- //
-
core::list<PlayerInfo> getPlayerInfo();
u32 getDayNightRatio()
{
- s32 d = 8;
- s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
- if(t == d/4 || t == (d-d/4))
- return 600;
- else if(t < d/4 || t > (d-d/4))
- return 300;
- else
- return 1000;
+ return time_to_daynight_ratio(m_time_of_day.get());
}
bool getShutdownRequested()
{
return m_shutdown_requested.get();
}
+
+ /*
+ Shall be called with the environment locked.
+ This is accessed by the map, which is inside the environment,
+ so it shouldn't be a problem.
+ */
+ void onMapEditEvent(MapEditEvent *event);
+
+ /*
+ Shall be called with the environment and the connection locked.
+ */
+ Inventory* getInventory(InventoryContext *c, std::string id);
+ void inventoryModified(InventoryContext *c, std::string id);
private:
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
+ /*
+ Static send methods
+ */
+
+ static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
+
+ /*
+ Non-static send methods
+ */
+
// Envlock and conlock should be locked when calling these
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
+ void SendPlayerHP(Player *player);
+ void SendMovePlayer(Player *player);
+ /*
+ Send a node removal/addition event to all clients except ignore_id.
+ Additionally, if far_players!=NULL, players further away than
+ far_d_nodes are ignored and their peer_ids are added to far_players
+ */
+ void sendRemoveNode(v3s16 p, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
+
+ // Environment and Connection must be locked when called
+ void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients
void SendBlocks(float dtime);
+
+ /*
+ Something random
+ */
+
+ void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
std::string m_mapsavedir;
MutexedVariable<bool> m_shutdown_requested;
+
+ /*
+ Queue of map edits from the environment for sending to the clients
+ This is behind m_env_mutex
+ */
+ Queue<MapEditEvent*> m_unsent_map_edit_queue;
+ /*
+ Set to true when the server itself is modifying the map and does
+ all sending of information by itself.
+ This is behind m_env_mutex
+ */
+ bool m_ignore_map_edit_events;
+ /*
+ If set to !=0, the incoming MapEditEvents are modified to have
+ this peed id as the disabled recipient
+ This is behind m_env_mutex
+ */
+ u16 m_ignore_map_edit_events_peer_id;
friend class EmergeThread;
friend class RemoteClient;