m_async_fatal_error.set(error);
}
- bool showFormspec(const char *name, const std::string &formspec);
+ bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
private:
// con::PeerHandler implementation.
void SendMovePlayer(u16 peer_id);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
- void SendShowFormspecMessage(u16 peer_id, const std::string formspec);
+ void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than