#include "serverenvironment.h"
#include "clientiface.h"
#include "chatmessage.h"
+#include "translation.h"
#include <string>
#include <list>
#include <map>
#include <vector>
+#include <unordered_set>
class ChatEvent;
struct ChatEventChat;
struct SunParams;
struct MoonParams;
struct StarParams;
+struct Lighting;
class ServerThread;
class ServerModManager;
class ServerInventoryManager;
+struct PackedValue;
enum ClientDeletionReason {
CDR_LEAVE,
struct MediaInfo
{
std::string path;
- std::string sha1_digest;
+ std::string sha1_digest; // base64-encoded
+ bool no_announce; // true: not announced in TOCLIENT_ANNOUNCE_MEDIA (at player join)
MediaInfo(const std::string &path_="",
const std::string &sha1_digest_=""):
path(path_),
- sha1_digest(sha1_digest_)
+ sha1_digest(sha1_digest_),
+ no_announce(false)
{
}
};
std::unordered_set<session_t> clients; // peer ids
};
+struct MinimapMode {
+ MinimapType type = MINIMAP_TYPE_OFF;
+ std::string label;
+ u16 size = 0;
+ std::string texture;
+ u16 scale = 1;
+};
+
+// structure for everything getClientInfo returns, for convenience
+struct ClientInfo {
+ ClientState state;
+ Address addr;
+ u32 uptime;
+ u8 ser_vers;
+ u16 prot_vers;
+ u8 major, minor, patch;
+ std::string vers_string, lang_code;
+};
+
class Server : public con::PeerHandler, public MapEventReceiver,
public IGameDef
{
void handleCommand_FirstSrp(NetworkPacket* pkt);
void handleCommand_SrpBytesA(NetworkPacket* pkt);
void handleCommand_SrpBytesM(NetworkPacket* pkt);
+ void handleCommand_HaveMedia(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
void onMapEditEvent(const MapEditEvent &event);
// Connection must be locked when called
- std::wstring getStatusString();
+ std::string getStatusString();
inline double getUptime() const { return m_uptime_counter->get(); }
// read shutdown state
void deleteParticleSpawner(const std::string &playername, u32 id);
- bool dynamicAddMedia(const std::string &filepath);
+ bool dynamicAddMedia(std::string filepath, u32 token,
+ const std::string &to_player, bool ephemeral);
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
virtual u16 allocateUnknownNodeId(const std::string &name);
IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
+ virtual ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
IWritableItemDefManager* getWritableItemDefManager();
NodeDefManager* getWritableNodeDefManager();
virtual const std::vector<ModSpec> &getMods() const;
virtual const ModSpec* getModSpec(const std::string &modname) const;
- void getModNames(std::vector<std::string> &modlist);
- std::string getBuiltinLuaPath();
+ static std::string getBuiltinLuaPath();
virtual std::string getWorldPath() const { return m_path_world; }
- virtual std::string getModStoragePath() const;
- inline bool isSingleplayer()
+ inline bool isSingleplayer() const
{ return m_simple_singleplayer_mode; }
inline void setAsyncFatalError(const std::string &error)
{ m_async_fatal_error.set(error); }
+ inline void setAsyncFatalError(const LuaError &e)
+ {
+ setAsyncFatalError(std::string("Lua: ") + e.what());
+ }
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
Map & getMap() { return m_env->getMap(); }
void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+ void setLighting(RemotePlayer *player, const Lighting &lighting);
+
/* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void DenySudoAccess(session_t peer_id);
- void DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
- const std::string &str_reason = "", bool reconnect = false);
void DenyAccess(session_t peer_id, AccessDeniedCode reason,
- const std::string &custom_reason = "");
+ const std::string &custom_reason = "", bool reconnect = false);
void acceptAuth(session_t peer_id, bool forSudoMode);
- void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
void DisconnectPeer(session_t peer_id);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
- bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
- u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
- std::string* vers_string, std::string* lang_code);
+ bool getClientInfo(session_t peer_id, ClientInfo &ret);
void printToConsoleOnly(const std::string &text);
- void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
+ void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
+ void SendPlayerHP(PlayerSAO *sao);
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO *playerSAO, bool incremental);
void SendMovePlayer(session_t peer_id);
void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
void SendPlayerFov(session_t peer_id);
+ void SendMinimapModes(session_t peer_id,
+ std::vector<MinimapMode> &modes,
+ size_t wanted_mode);
+
void sendDetachedInventories(session_t peer_id, bool incremental);
virtual bool registerModStorage(ModMetadata *storage);
// Send block to specific player only
bool SendBlock(session_t peer_id, const v3s16 &blockpos);
- // Load translations for a language
- void loadTranslationLanguage(const std::string &lang_code);
+ // Get or load translations for a language
+ Translations *getTranslationLanguage(const std::string &lang_code);
+
+ static ModMetadataDatabase *openModStorageDatabase(const std::string &world_path);
+
+ static ModMetadataDatabase *openModStorageDatabase(const std::string &backend,
+ const std::string &world_path, const Settings &world_mt);
+
+ static bool migrateModStorageDatabase(const GameParams &game_params,
+ const Settings &cmd_args);
+
+ // Lua files registered for init of async env, pair of modname + path
+ std::vector<std::pair<std::string, std::string>> m_async_init_files;
+
+ // Data transferred into async envs at init time
+ std::unique_ptr<PackedValue> m_async_globals_data;
// Bind address
Address m_bind_addr;
float m_timer = 0.0f;
};
+ struct PendingDynamicMediaCallback {
+ std::string filename; // only set if media entry and file is to be deleted
+ float expiry_timer;
+ std::unordered_set<session_t> waiting_players;
+ };
+
+ // the standard library does not implement std::hash for pairs so we have this:
+ struct SBCHash {
+ size_t operator() (const std::pair<v3s16, u16> &p) const {
+ return (((size_t) p.first.X) << 48) | (((size_t) p.first.Y) << 32) |
+ (((size_t) p.first.Z) << 16) | ((size_t) p.second);
+ }
+ };
+
+ typedef std::unordered_map<std::pair<v3s16, u16>, std::string, SBCHash> SerializedBlockCache;
+
void init();
void SendMovement(session_t peer_id);
virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
- void SendPlayerHP(session_t peer_id);
void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
f32 animation_speed);
void SendSetStars(session_t peer_id, const StarParams ¶ms);
void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
+ void SendSetLighting(session_t peer_id, const Lighting &lighting);
void broadcastModChannelMessage(const std::string &channel,
const std::string &message, session_t from_peer);
float far_d_nodes = 100);
// Environment and Connection must be locked when called
- void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
+ // `cache` may only be very short lived! (invalidation not handeled)
+ void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+ u16 net_proto_version, SerializedBlockCache *cache = nullptr);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
void sendRequestedMedia(session_t peer_id,
const std::vector<std::string> &tosend);
+ void stepPendingDynMediaCallbacks(float dtime);
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
Something random
*/
- void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
+ void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
void RespawnPlayer(session_t peer_id);
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
void UpdateCrafting(RemotePlayer *player);
void handleChatInterfaceEvent(ChatEvent *evt);
// This returns the answer to the sender of wmessage, or "" if there is none
- std::wstring handleChat(const std::string &name, const std::wstring &wname,
- std::wstring wmessage_input,
- bool check_shout_priv = false,
- RemotePlayer *player = NULL);
+ std::wstring handleChat(const std::string &name, std::wstring wmessage_input,
+ bool check_shout_priv = false, RemotePlayer *player = nullptr);
void handleAdminChat(const ChatEventChat *evt);
// When called, connection mutex should be locked
u16 m_max_chatmessage_length;
// For "dedicated" server list flag
bool m_dedicated;
+ Settings *m_game_settings = nullptr;
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
// Environment
ServerEnvironment *m_env = nullptr;
+ // Reference to the server map until ServerEnvironment is initialized
+ // after that this variable must be a nullptr
+ ServerMap *m_startup_server_map = nullptr;
+
// server connection
std::shared_ptr<con::Connection> m_con;
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
- // Event manager
- EventManager *m_event;
-
// Mods
std::unique_ptr<ServerModManager> m_modmgr;
+ std::unordered_map<std::string, Translations> server_translations;
+
/*
Threads
*/
// media files known to server
std::unordered_map<std::string, MediaInfo> m_media;
+ // pending dynamic media callbacks, clients inform the server when they have a file fetched
+ std::unordered_map<u32, PendingDynamicMediaCallback> m_pending_dyn_media;
+ float m_step_pending_dyn_media_timer = 0.0f;
+
/*
Sounds
*/
s32 nextSoundId();
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ ModMetadataDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
// CSM restrictions byteflag
MetricCounterPtr m_uptime_counter;
MetricGaugePtr m_player_gauge;
MetricGaugePtr m_timeofday_gauge;
- // current server step lag
MetricGaugePtr m_lag_gauge;
- MetricCounterPtr m_aom_buffer_counter;
+ MetricCounterPtr m_aom_buffer_counter[2]; // [0] = rel, [1] = unrel
MetricCounterPtr m_packet_recv_counter;
MetricCounterPtr m_packet_recv_processed_counter;
+ MetricCounterPtr m_map_edit_event_counter;
};
/*