/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "map.h"
#include "inventory.h"
+/*
+ Some random functions
+*/
+v3f findSpawnPos(ServerMap &map);
+
+/*
+ A structure containing the data needed for queueing the fetching
+ of blocks.
+*/
struct QueuedBlockEmerge
{
v3s16 pos;
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
+ m_nothing_to_send_counter = 0;
+ m_nothing_to_send_pause_timer = 0;
}
~RemoteClient()
{
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
- <<", m_blocks_sent.size()="<<m_blocks_sent.size()
+ <<"m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
+
+ // CPU usage optimization
+ u32 m_nothing_to_send_counter;
+ float m_nothing_to_send_pause_timer;
};
class Server : public con::PeerHandler, public MapEventReceiver,
return time_to_daynight_ratio(m_time_of_day.get());
}
+ void setTimeOfDay(u32 time)
+ {
+ m_time_of_day.set(time);
+ m_time_of_day_send_timer = 0;
+ }
+
bool getShutdownRequested()
{
return m_shutdown_requested.get();
Inventory* getInventory(InventoryContext *c, std::string id);
void inventoryModified(InventoryContext *c, std::string id);
+ // Connection must be locked when called
+ std::wstring getStatusString();
+
+ void requestShutdown(void)
+ {
+ m_shutdown_requested.set(true);
+ }
+
+
+ // Envlock and conlock should be locked when calling this
+ void SendMovePlayer(Player *player);
+
+
private:
// Virtual methods from con::PeerHandler.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
+ /*
+ Static send methods
+ */
+
+ static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
+ static void SendAccessDenied(con::Connection &con, u16 peer_id);
+
+ /*
+ Non-static send methods
+ */
+
// Envlock and conlock should be locked when calling these
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
- void sendRemoveNode(v3s16 p, u16 ignore_id=0);
- void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0);
+ void SendPlayerHP(Player *player);
+ /*
+ Send a node removal/addition event to all clients except ignore_id.
+ Additionally, if far_players!=NULL, players further away than
+ far_d_nodes are ignored and their peer_ids are added to far_players
+ */
+ void sendRemoveNode(v3s16 p, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients
void SendBlocks(float dtime);
+
+ /*
+ Something random
+ */
+
+ void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
- // Connection must be locked when called
- std::wstring getStatusString();
-
/*
Get a player from memory or creates one.
If player is already connected, return NULL
+ The password is not checked here - it is only used to
+ set the password if a new player is created.
Call with env and con locked.
*/
- Player *emergePlayer(const char *name, const char *password,
- u16 peer_id);
+ Player *emergePlayer(const char *name, const char *password, u16 peer_id);
/*
Update water pressure.