]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Handle LuaErrors in Lua -> C++ calls on LuaJIT
[dragonfireclient.git] / src / server.h
index 4d8d0ca673a02947bdae47fcd09ff88e8b23255d..28678f59c7e4f8dbbceb638d683fda526cb3e7df 100644 (file)
@@ -21,56 +21,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define SERVER_HEADER
 
 #include "connection.h"
-#include "environment.h"
-#include "irrlichttypes_bloated.h"
-#include <string>
-#include "porting.h"
+#include "irr_v3d.h"
 #include "map.h"
-#include "inventory.h"
-#include "ban.h"
 #include "hud.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
 #include "mods.h"
 #include "inventorymanager.h"
 #include "subgame.h"
-#include "sound.h"
-#include "util/thread.h"
-#include "util/string.h"
 #include "rollback_interface.h" // Needed for rollbackRevertActions()
-#include <list> // Needed for rollbackRevertActions()
-#include <algorithm>
+#include "util/numeric.h"
+#include "util/thread.h"
+#include "environment.h"
+#include <string>
+#include <list>
+#include <map>
+#include <vector>
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
+class BanManager;
 class EventManager;
+class Inventory;
+class Player;
 class PlayerSAO;
 class IRollbackManager;
 class EmergeManager;
-//struct HudElement; ?????????
-class ScriptApi;
+class GameScripting;
+class ServerEnvironment;
+struct SimpleSoundSpec;
 
 
-class ServerError : public std::exception
-{
-public:
-       ServerError(const std::string &s)
-       {
-               m_s = "ServerError: ";
-               m_s += s;
-       }
-       virtual ~ServerError() throw()
-       {}
-       virtual const char * what() const throw()
-       {
-               return m_s.c_str();
-       }
-       std::string m_s;
-};
-
 /*
        Some random functions
 */
@@ -128,33 +112,7 @@ class MapEditEventAreaIgnorer
 };
 
 class Server;
-
-class ServerThread : public SimpleThread
-{
-       Server *m_server;
-
-public:
-
-       ServerThread(Server *server):
-               SimpleThread(),
-               m_server(server)
-       {
-       }
-
-       void * Thread();
-};
-
-struct PlayerInfo
-{
-       u16 id;
-       char name[PLAYERNAME_SIZE];
-       v3f position;
-       Address address;
-       float avg_rtt;
-
-       PlayerInfo();
-       void PrintLine(std::ostream *s);
-};
+class ServerThread;
 
 /*
        Used for queueing and sorting block transfers in containers
@@ -178,15 +136,6 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
-struct MediaRequest
-{
-       std::string name;
-
-       MediaRequest(const std::string &name_=""):
-               name(name_)
-       {}
-};
-
 struct MediaInfo
 {
        std::string path;
@@ -250,6 +199,8 @@ class RemoteClient
 
        bool definitions_sent;
 
+       bool denied;
+
        RemoteClient():
                m_time_from_building(9999),
                m_excess_gotblocks(0)
@@ -259,6 +210,7 @@ class RemoteClient
                net_proto_version = 0;
                pending_serialization_version = SER_FMT_VER_INVALID;
                definitions_sent = false;
+               denied = false;
                m_nearest_unsent_d = 0;
                m_nearest_unsent_reset_timer = 0.0;
                m_nothing_to_send_counter = 0;
@@ -359,8 +311,7 @@ class RemoteClient
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
-               public InventoryManager, public IGameDef,
-               public IBackgroundBlockEmerger
+               public InventoryManager, public IGameDef
 {
 public:
        /*
@@ -369,7 +320,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        Server(
                const std::string &path_world,
-               const std::string &path_config,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode
        );
@@ -384,14 +334,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void Receive();
        void ProcessData(u8 *data, u32 datasize, u16 peer_id);
 
-       //std::list<PlayerInfo> getPlayerInfo();
-
        // Environment must be locked when called
-       void setTimeOfDay(u32 time)
-       {
-               m_env->setTimeOfDay(time);
-               m_time_of_day_send_timer = 0;
-       }
+       void setTimeOfDay(u32 time);
 
        bool getShutdownRequested()
        {
@@ -430,25 +374,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void reportPrivsModified(const std::string &name=""); // ""=all
        void reportInventoryFormspecModified(const std::string &name);
 
-       // Saves g_settings to configpath given at initialization
-       void saveConfig();
-
-       void setIpBanned(const std::string &ip, const std::string &name)
-       {
-               m_banmanager.add(ip, name);
-               return;
-       }
-
-       void unsetIpBanned(const std::string &ip_or_name)
-       {
-               m_banmanager.remove(ip_or_name);
-               return;
-       }
-
-       std::string getBanDescription(const std::string &ip_or_name)
-       {
-               return m_banmanager.getBanDescription(ip_or_name);
-       }
+       void setIpBanned(const std::string &ip, const std::string &name);
+       void unsetIpBanned(const std::string &ip_or_name);
+       std::string getBanDescription(const std::string &ip_or_name);
 
        Address getPeerAddress(u16 peer_id)
        {
@@ -487,13 +415,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void deleteParticleSpawner(const char *playername, u32 id);
        void deleteParticleSpawnerAll(u32 id);
 
-       void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
-
        // Creates or resets inventory
        Inventory* createDetachedInventory(const std::string &name);
 
        // Envlock and conlock should be locked when using scriptapi
-       ScriptApi *getScriptIface(){ return m_script; }
+       GameScripting *getScriptIface(){ return m_script; }
 
        // Envlock should be locked when using the rollback manager
        IRollbackManager *getRollbackManager(){ return m_rollback; }
@@ -536,13 +462,17 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
+       Map & getMap() { return m_env->getMap(); }
+       ServerEnvironment & getEnv() { return *m_env; }
        
        u32 hudAdd(Player *player, HudElement *element);
        bool hudRemove(Player *player, u32 id);
        bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
        bool hudSetFlags(Player *player, u32 flags, u32 mask);
        bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
-       
+       void hudSetHotbarImage(Player *player, std::string name);
+       void hudSetHotbarSelectedImage(Player *player, std::string name);
+
 private:
 
        // con::PeerHandler implementation.
@@ -578,6 +508,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendInventory(u16 peer_id);
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void BroadcastChatMessage(const std::wstring &message);
+       void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
        void SendPlayerHP(u16 peer_id);
        void SendPlayerBreath(u16 peer_id);
        void SendMovePlayer(u16 peer_id);
@@ -589,7 +520,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
        void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
        void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
-       
+
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
@@ -599,7 +530,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
                        std::list<u16> *far_players=NULL, float far_d_nodes=100);
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::list<u16> *far_players=NULL, float far_d_nodes=100,
+                       bool remove_metadata=true);
        void setBlockNotSent(v3s16 p);
 
        // Environment and Connection must be locked when called
@@ -611,7 +543,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void fillMediaCache();
        void sendMediaAnnouncement(u16 peer_id);
        void sendRequestedMedia(u16 peer_id,
-                       const std::list<MediaRequest> &tosend);
+                       const std::list<std::string> &tosend);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
        void sendDetachedInventoryToAll(const std::string &name);
@@ -658,29 +590,24 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void DiePlayer(u16 peer_id);
        void RespawnPlayer(u16 peer_id);
+       void DenyAccess(u16 peer_id, const std::wstring &reason);
+
+       enum ClientDeletionReason {
+               CDR_LEAVE,
+               CDR_TIMEOUT,
+               CDR_DENY
+       };
+       void DeleteClient(u16 peer_id, ClientDeletionReason reason);
 
        void UpdateCrafting(u16 peer_id);
 
        // When called, connection mutex should be locked
        RemoteClient* getClient(u16 peer_id);
+       RemoteClient* getClientNoEx(u16 peer_id);
 
        // When called, environment mutex should be locked
-       std::string getPlayerName(u16 peer_id)
-       {
-               Player *player = m_env->getPlayer(peer_id);
-               if(player == NULL)
-                       return "[id="+itos(peer_id)+"]";
-               return player->getName();
-       }
-
-       // When called, environment mutex should be locked
-       PlayerSAO* getPlayerSAO(u16 peer_id)
-       {
-               Player *player = m_env->getPlayer(peer_id);
-               if(player == NULL)
-                       return NULL;
-               return player->getPlayerSAO();
-       }
+       std::string getPlayerName(u16 peer_id);
+       PlayerSAO* getPlayerSAO(u16 peer_id);
 
        /*
                Get a player from memory or creates one.
@@ -702,8 +629,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // World directory
        std::string m_path_world;
-       // Path to user's configuration file ("" = no configuration file)
-       std::string m_path_config;
        // Subgame specification
        SubgameSpec m_gamespec;
        // If true, do not allow multiple players and hide some multiplayer
@@ -735,10 +660,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        JMutex m_con_mutex;
        // Connected clients (behind the con mutex)
        std::map<u16, RemoteClient*> m_clients;
-       u16 m_clients_number; //for announcing masterserver
+       std::vector<std::string> m_clients_names; //for announcing masterserver
 
-       // Bann checking
-       BanManager m_banmanager;
+       // Ban checking
+       BanManager *m_banmanager;
 
        // Rollback manager (behind m_env_mutex)
        IRollbackManager *m_rollback;
@@ -750,7 +675,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
-       ScriptApi *m_script;
+       GameScripting *m_script;
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
@@ -777,7 +702,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        JMutex m_step_dtime_mutex;
 
        // The server mainly operates in this thread
-       ServerThread m_thread;
+       ServerThread *m_thread;
 
        /*
                Time related stuff